Searched refs:spdigits (Results 1 – 2 of 2) sorted by relevance
/dports/games/easyrpg-player/Player-0.7.0/src/ |
H A D | window_skillstatus.cpp | 51 int spdigits = (actor.MaxSpValue() >= 1000) ? 4 : 3; in Refresh() local 52 x += (96 - hpdigits * 6 - spdigits * 6); in Refresh() 54 x += (66 + hpdigits * 6 - spdigits * 6); in Refresh() 55 DrawActorSp(actor, x, y, spdigits); in Refresh()
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H A D | window_battlestatus.cpp | 94 int spdigits = (actor->MaxSpValue() >= 1000) ? 4 : 3; in Refresh() local 95 DrawActorState(*actor, (hpdigits < 4 && spdigits < 4) ? 86 : 80, y); in Refresh() 96 DrawActorHp(*actor, 178 - hpdigits * 6 - spdigits * 6, y, hpdigits, true); in Refresh() 97 DrawActorSp(*actor, 220 - spdigits * 6, y, spdigits, false); in Refresh() 180 int spdigits = (actor->MaxSpValue() >= 1000) ? 4 : 3; in RefreshGauge() local 181 DrawActorHp(*actor, 178 - hpdigits * 6 - spdigits * 6, y, hpdigits, true); in RefreshGauge() 182 DrawActorSp(*actor, 220 - spdigits * 6, y, spdigits, false); in RefreshGauge()
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