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Searched refs:spdigits (Results 1 – 2 of 2) sorted by relevance

/dports/games/easyrpg-player/Player-0.7.0/src/
H A Dwindow_skillstatus.cpp51 int spdigits = (actor.MaxSpValue() >= 1000) ? 4 : 3; in Refresh() local
52 x += (96 - hpdigits * 6 - spdigits * 6); in Refresh()
54 x += (66 + hpdigits * 6 - spdigits * 6); in Refresh()
55 DrawActorSp(actor, x, y, spdigits); in Refresh()
H A Dwindow_battlestatus.cpp94 int spdigits = (actor->MaxSpValue() >= 1000) ? 4 : 3; in Refresh() local
95 DrawActorState(*actor, (hpdigits < 4 && spdigits < 4) ? 86 : 80, y); in Refresh()
96 DrawActorHp(*actor, 178 - hpdigits * 6 - spdigits * 6, y, hpdigits, true); in Refresh()
97 DrawActorSp(*actor, 220 - spdigits * 6, y, spdigits, false); in Refresh()
180 int spdigits = (actor->MaxSpValue() >= 1000) ? 4 : 3; in RefreshGauge() local
181 DrawActorHp(*actor, 178 - hpdigits * 6 - spdigits * 6, y, hpdigits, true); in RefreshGauge()
182 DrawActorSp(*actor, 220 - spdigits * 6, y, spdigits, false); in RefreshGauge()