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Searched refs:speakerMood (Results 1 – 6 of 6) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/parallaction/
H A Ddialogue.cpp227 mood = _visAnswers[0]._a->speakerMood(); in displayAnswers()
231 mood = _visAnswers[0]._a->speakerMood(); in displayAnswers()
265 _gfx->setItemFrame(_faceId, answer->_a->speakerMood()); in selectAnswerN()
283 _gfx->setItemFrame(_faceId, _q->speakerMood()); in displayQuestion()
H A Dobjects.cpp264 int Answer::speakerMood() { in speakerMood() function in Parallaction::Answer
282 int Question::speakerMood() { in speakerMood() function in Parallaction::Question
H A Dobjects.h163 int speakerMood();
175 int speakerMood();
/dports/games/scummvm/scummvm-2.5.1/engines/parallaction/
H A Ddialogue.cpp227 mood = _visAnswers[0]._a->speakerMood(); in displayAnswers()
231 mood = _visAnswers[0]._a->speakerMood(); in displayAnswers()
265 _gfx->setItemFrame(_faceId, answer->_a->speakerMood()); in selectAnswerN()
283 _gfx->setItemFrame(_faceId, _q->speakerMood()); in displayQuestion()
H A Dobjects.cpp263 int Answer::speakerMood() { in speakerMood() function in Parallaction::Answer
281 int Question::speakerMood() { in speakerMood() function in Parallaction::Question
H A Dobjects.h163 int speakerMood();
175 int speakerMood();