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/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/xray_fsl/materials/shaders/
H A Dshadermultilayer.cpp200 Color specColor2; member in MultiLayerShader
331 { specColor2 = c; pblock->SetValue( ml_specular2, t, c); } in SetSpecColor2()
335 Color GetSpecColor2(int mtlNum, BOOL backFace){ return specColor2; } in GetSpecColor2()
492 ambColor = diffColor = specColor1 = specColor2 = selfIllum = Color(0.0f,0.0f,0.0f); in MultiLayerShader()
568 mnew->specColor2 = specColor2; in Clone()
591 ip.channels[_SPECCLR2] = specColor2; in GetIllumParams()
649 specColor2 = Bound(Color(p.x,p.y,p.z)); in Update()