/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/hexen/ |
H A D | a_action.c | 305 mo->special1.i = 0; in A_LeafSpawn() 333 actor->special1.i++; in A_LeafCheck() 334 if (actor->special1.i >= 20) in A_LeafCheck() 409 if (actor->target->special1.i) in A_BridgeOrbit() 432 actor->special1.i = 0; in A_BridgeInit() 646 mo->special1.m = actor->special1.m; // Pointer to master (mobj_t *) in A_Summon() 676 if (actor->special1.i-- > 0) in A_FogSpawn() 772 if (!--actor->special1.i) in A_PoisonBagCheck() 1089 actor->special1.m = NULL; in A_ThrustInitUp() 1101 actor->special1.m = mo; in A_ThrustInitDn() [all …]
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H A D | p_pspr.c | 779 pmo->special1.i = true; in A_FHammerAttack() 808 mo->special1.i = 0; in A_FHammerThrow() 940 if ((zigZag > 128 && actor->special1.i < 2) || actor->special1.i < -2) in A_LightningClip() 1348 pmo->special1.i++; in A_FPunchAttack() 1365 pmo->special1.i = 0; in A_FPunchAttack() 1372 if (pmo->special1.i == 3) in A_FPunchAttack() 1374 pmo->special1.i = 0; in A_FPunchAttack() 1445 pmo->special1.m = NULL; in A_FAxeAttack() 1664 mo->special1.i = 2; in A_CFlameAttack() 2109 if (actor->special1.m) in A_CHolySeek() [all …]
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H A D | p_enemy.c | 914 actor->special1.i -= tics; in P_UpdateMorphedMonster() 915 if (actor->special1.i > 0) in P_UpdateMorphedMonster() 1229 (mo->special1.m == actor->special1.m)) in A_MinotaurLook() 2628 actor->special1.i = 0; in A_BishopAttack2() 2638 actor->special1.i--; in A_BishopAttack2() 2733 if (!--actor->special1.i) in A_BishopSpawnBlur() 2835 target = actor->special1.m; in DragonSeek() 2939 actor->special1.m = in DragonSeek() 3077 if (!actor->special1.i) in A_DragonPain() 3966 actor->special1.i = ANG1; in A_SorcSpinBalls() [all …]
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/hexen/ |
H A D | a_action.c | 314 mo->special1.i = 0; in A_LeafSpawn() 342 actor->special1.i++; in A_LeafCheck() 343 if (actor->special1.i >= 20) in A_LeafCheck() 418 if (actor->target->special1.i) in A_BridgeOrbit() 441 actor->special1.i = 0; in A_BridgeInit() 655 mo->special1.m = actor->special1.m; // Pointer to master (mobj_t *) in A_Summon() 685 if (actor->special1.i-- > 0) in A_FogSpawn() 781 if (!--actor->special1.i) in A_PoisonBagCheck() 1098 actor->special1.m = NULL; in A_ThrustInitUp() 1110 actor->special1.m = mo; in A_ThrustInitDn() [all …]
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H A D | p_pspr.c | 779 pmo->special1.i = true; in A_FHammerAttack() 808 mo->special1.i = 0; in A_FHammerThrow() 940 if ((zigZag > 128 && actor->special1.i < 2) || actor->special1.i < -2) in A_LightningClip() 1348 pmo->special1.i++; in A_FPunchAttack() 1365 pmo->special1.i = 0; in A_FPunchAttack() 1372 if (pmo->special1.i == 3) in A_FPunchAttack() 1374 pmo->special1.i = 0; in A_FPunchAttack() 1445 pmo->special1.m = NULL; in A_FAxeAttack() 1664 mo->special1.i = 2; in A_CFlameAttack() 2109 if (actor->special1.m) in A_CHolySeek() [all …]
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/dports/games/uhexen/uhexen-0.601/src/ |
H A D | a_action.c | 295 mo->special1 = 0; in A_LeafSpawn() 323 actor->special1++; in A_LeafCheck() 324 if(actor->special1 >= 20) in A_LeafCheck() 398 if (actor->target->special1) in A_BridgeOrbit() 421 actor->special1 = 0; in A_BridgeInit() 629 mo->special1 = actor->special1; // Pointer to master (mobj_t *) in A_Summon() 750 if(!--actor->special1) in A_PoisonBagCheck() 996 if (actor->special1-- <= 0) in A_CheckTeleRing() 1069 actor->special1 = 0L; in A_ThrustInitUp() 1081 actor->special1 = (int)mo; in A_ThrustInitDn() [all …]
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H A D | p_pspr.c | 803 mo->special1 = 0; in A_FHammerThrow() 931 if((zigZag > 128 && actor->special1 < 2) || actor->special1 < -2) in A_LightningClip() 938 actor->special1++; in A_LightningClip() 947 actor->special1--; in A_LightningClip() 1052 fmo->special1 = 0; in A_MLightningAttack2() 1337 pmo->special1++; in A_FPunchAttack() 1354 pmo->special1 = 0; in A_FPunchAttack() 1363 pmo->special1 = 0; in A_FPunchAttack() 1432 pmo->special1 = 0; in A_FAxeAttack() 1658 mo->special1 = 2; in A_CFlameAttack() [all …]
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H A D | p_enemy.c | 887 actor->special1 -= tics; in P_UpdateMorphedMonster() 888 if(actor->special1 > 0) in P_UpdateMorphedMonster() 1174 (mo->special1 == actor->special1)) continue; in A_MinotaurLook() 2555 actor->special1 = 0; in A_BishopAttack2() 2565 actor->special1--; in A_BishopAttack2() 2662 if(!--actor->special1) in A_BishopSpawnBlur() 2990 if(!actor->special1) in A_DragonPain() 3871 actor->special1 = ANGLE_1; in A_SorcSpinBalls() 4646 if (!actor->special1) in A_ClassBossHealth() 5261 if (actor->special1) in A_KSpiritRoam() [all …]
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/dports/www/grafana8/grafana-8.3.6/vendor/cuelang.org/go/cue/testdata/definitions/ |
H A D | issue367.txtar | 5 #special1: #def1 & {l1: l2: l3: <100} 6 instance: #special1 & {l1: l2: l3: 34} 13 #special1: (#struct){ 41 #special1: (〈0;#def1〉 & { 48 instance: (〈0;#special1〉 & {
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/dports/games/zdoom/zdoom-2.8.1/src/g_hexen/ |
H A D | a_magecone.cpp | 95 mo->special1 = SHARDSPAWN_LEFT|SHARDSPAWN_DOWN|SHARDSPAWN_UP in DEFINE_ACTION_FUNCTION() 113 int spawndir = self->special1; in DEFINE_ACTION_FUNCTION() 127 mo->special1 = SHARDSPAWN_LEFT; in DEFINE_ACTION_FUNCTION() 139 mo->special1 = SHARDSPAWN_RIGHT; in DEFINE_ACTION_FUNCTION() 153 mo->special1 = SHARDSPAWN_UP | SHARDSPAWN_LEFT | SHARDSPAWN_RIGHT; in DEFINE_ACTION_FUNCTION() 155 mo->special1 = SHARDSPAWN_UP; in DEFINE_ACTION_FUNCTION() 168 mo->special1 = SHARDSPAWN_DOWN | SHARDSPAWN_LEFT | SHARDSPAWN_RIGHT; in DEFINE_ACTION_FUNCTION() 170 mo->special1 = SHARDSPAWN_DOWN; in DEFINE_ACTION_FUNCTION()
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H A D | a_bishop.cpp | 39 self->special1 = (pr_atk() & 3) + 5; in DEFINE_ACTION_FUNCTION() 53 if (!self->target || !self->special1) in DEFINE_ACTION_FUNCTION() 55 self->special1 = 0; in DEFINE_ACTION_FUNCTION() 64 self->special1--; in DEFINE_ACTION_FUNCTION() 104 self->special1 = (pr_doblur() & 3) + 3; // Random number of blurs in DEFINE_ACTION_FUNCTION() 130 if (!--self->special1) in DEFINE_ACTION_FUNCTION()
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H A D | a_clericflame.cpp | 41 special1 = 2; in IMPLEMENT_CLASS() 48 if (!--special1) in Effect() 50 special1 = 4; in Effect() 134 mo->velx = mo->special1 = FixedMul(FLAMESPEED, finecosine[an]); in DEFINE_ACTION_FUNCTION() 146 mo->velx = mo->special1 = FixedMul(-FLAMESPEED, finecosine[an]); in DEFINE_ACTION_FUNCTION() 166 self->velx = self->special1+FixedMul(FLAMEROTSPEED, finecosine[an]); in DEFINE_ACTION_FUNCTION()
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H A D | a_heresiarch.cpp | 241 self->special1 = ANGLE_1; in DEFINE_ACTION_FUNCTION() 278 angle_t prevangle = self->special1; in DEFINE_ACTION_FUNCTION() 292 baseangle = (angle_t)parent->special1; in DEFINE_ACTION_FUNCTION() 371 actor->special1 = angle; // Set previous angle in DEFINE_ACTION_FUNCTION() 500 target->special1 += ANGLE_1*target->args[4]; in SorcUpdateBallAngle() 760 mo->special1 = self->angle; // Set angle in DEFINE_ACTION_FUNCTION() 768 mo->special1 = self->angle; // Set angle in DEFINE_ACTION_FUNCTION() 816 self->special1 += ANGLE_1*10; in DEFINE_ACTION_FUNCTION() 817 angle = ((angle_t)self->special1) >> ANGLETOFINESHIFT; in DEFINE_ACTION_FUNCTION() 828 self->special1 -= ANGLE_1*10; in DEFINE_ACTION_FUNCTION() [all …]
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H A D | a_bats.cpp | 30 self->special1 = 0; // Frequency count in DEFINE_ACTION_FUNCTION() 40 if (self->special1-- > 0) return; in DEFINE_ACTION_FUNCTION() 41 self->special1 = self->args[0]; // Reset frequency count in DEFINE_ACTION_FUNCTION()
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/dports/games/zdoom/zdoom-2.8.1/src/g_strife/ |
H A D | a_programmer.cpp | 40 special1 += 255 / (TICRATE*2/3); in IMPLEMENT_CLASS() 41 if (++special1 >= 255) in IMPLEMENT_CLASS() 43 special1 = 255; in IMPLEMENT_CLASS() 50 special1 -= 255 / (TICRATE*2); in IMPLEMENT_CLASS() 51 if (special1 <= 0) in IMPLEMENT_CLASS() 66 return PalEntry ((BYTE)special1, 0, 0, 0); in GetBlend()
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/dports/games/zdoom/zdoom-2.8.1/src/g_doom/ |
H A D | a_scriptedmarine.cpp | 111 if (special1 != 0) in Tick() 115 int ticks = level.maptime - special1; in Tick() 133 special1 = 0; in Tick() 138 if (level.maptime >= special1) in Tick() 140 special1 = 0; in Tick() 404 self->special1 = level.maptime + 27; in DEFINE_ACTION_FUNCTION() 450 self->special1 = level.maptime; in DEFINE_ACTION_FUNCTION() 511 self->special1 = level.maptime + 50; in DEFINE_ACTION_FUNCTION() 527 self->special1 = level.maptime + 20; in DEFINE_ACTION_FUNCTION() 541 if (self->special1 != 0) in DEFINE_ACTION_FUNCTION() [all …]
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/dports/games/zdoom/zdoom-2.8.1/src/g_heretic/ |
H A D | a_dsparil.cpp | 31 self->special1 = 20; // Number of steps to walk fast in DEFINE_ACTION_FUNCTION() 43 if (self->special1) in DEFINE_ACTION_FUNCTION() 45 self->special1--; in DEFINE_ACTION_FUNCTION() 95 if (self->special1) in DEFINE_ACTION_FUNCTION() 97 self->special1 = 0; in DEFINE_ACTION_FUNCTION() 101 self->special1 = 1; in DEFINE_ACTION_FUNCTION() 288 self->special1 = 7; // Animation loop counter in DEFINE_ACTION_FUNCTION() 300 if (--self->special1) in DEFINE_ACTION_FUNCTION()
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H A D | a_hereticmisc.cpp | 80 if (mo->special1 > 0) in DEFINE_ACTION_FUNCTION() 82 mo->special1--; in DEFINE_ACTION_FUNCTION() 104 if (self->special1 == MAX_GEN_PODS) in DEFINE_ACTION_FUNCTION_PARAMS() 119 self->special1++; // Increment generated pod count in DEFINE_ACTION_FUNCTION_PARAMS()
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/dports/games/libretro-prboom/libretro-prboom-cc80175/src/ |
H A D | p_pspr.c | 1121 mo->special1 = 0; in A_FHammerThrow() 1249 if((zigZag > 128 && actor->special1 < 2) || actor->special1 < -2) in A_LightningClip() 1256 actor->special1++; in A_LightningClip() 1265 actor->special1--; in A_LightningClip() 1370 fmo->special1 = 0; in A_MLightningAttack2() 1655 pmo->special1++; in A_FPunchAttack() 1672 pmo->special1 = 0; in A_FPunchAttack() 1681 pmo->special1 = 0; in A_FPunchAttack() 1750 pmo->special1 = 0; in A_FAxeAttack() 1976 mo->special1 = 2; in A_CFlameAttack() [all …]
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/hexen/src/ |
H A D | p_pspr.c | 752 pmo->special1 = 0; in A_FHammerThrow() 848 if((zigZag > 128 && mo->special1 < 2) || mo->special1 < -2) in A_LightningClip() 855 mo->special1++; in A_LightningClip() 864 mo->special1--; in A_LightningClip() 939 fmo->special1 = 0; in A_MLightningAttack2() 1138 mo->special1++; in A_FPunchAttack() 1180 mo->special1 = 0; in A_FPunchAttack() 1187 if(mo->special1 == 3) in A_FPunchAttack() 1189 mo->special1 = 0; in A_FPunchAttack() 1256 pmo->special1 = 0; in A_FAxeAttack() [all …]
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H A D | a_action.c | 211 mo->special1 = 0; in A_LeafSpawn() 232 actor->special1++; in A_LeafCheck() 233 if(actor->special1 >= 20) in A_LeafCheck() 270 if(actor->target->special1) in A_BridgeOrbit() 293 actor->special1 = 0; in A_BridgeInit() 449 if(actor->special1-- > 0) in A_FogSpawn() 519 mo->special1 = 24 + (P_Random() & 7); in A_PoisonBagInit() 536 if(!--actor->special1) in A_PoisonBagCheck() 713 if(actor->special1-- <= 0) in A_CheckTeleRing() 917 actor->special1 = 0; // Frequency count. in A_BatSpawnInit() [all …]
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/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/ |
H A D | p_henemy.c | 226 if(actor->special1 == 666) in A_ImpExplode() 401 if(actor->special1 > 0) in P_UpdateChicken() 614 if(actor->special1) in A_Sor1Chase() 616 actor->special1--; in A_Sor1Chase() 662 if(actor->special1) in A_Srcr1Attack() 853 if(--actor->special1) in A_Sor2DthLoop() 961 if(actor->special1) in A_MinotaurCharge() 965 actor->special1--; in A_MinotaurCharge() 1389 if(actor->special1 < 10) in A_HScream() 1526 if(mo->special1 > 0) in A_RemovePod() [all …]
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/dports/games/heretic/glheretic-1.2/ |
H A D | p_enemy.c | 1068 actor->special1 -= tics; in P_UpdateChicken() 1069 if(actor->special1 > 0) in P_UpdateChicken() 1317 if(actor->special1) in A_Sor1Chase() 1319 actor->special1--; in A_Sor1Chase() 1367 if(actor->special1) in A_Srcr1Attack() 1577 if(--actor->special1) in A_Sor2DthLoop() 1696 if(actor->special1) in A_MinotaurCharge() 1700 actor->special1--; in A_MinotaurCharge() 1941 if(actor->special1 in A_WhirlwindSeek() 2335 if(mo->special1 > 0) in A_RemovePod() [all …]
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/heretic/ |
H A D | p_enemy.c | 914 if (actor->special1.i == 666) in A_ImpExplode() 1078 actor->special1.i -= tics; in P_UpdateChicken() 1079 if (actor->special1.i > 0) in P_UpdateChicken() 1306 if (actor->special1.i) in A_Sor1Chase() 1308 actor->special1.i--; in A_Sor1Chase() 1548 if (--actor->special1.i) in A_Sor2DthLoop() 1678 if (actor->special1.i) in A_MinotaurCharge() 1682 actor->special1.i--; in A_MinotaurCharge() 1914 if (actor->special1.m in A_WhirlwindSeek() 2278 if (mo->special1.i > 0) in A_RemovePod() [all …]
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/heretic/ |
H A D | p_enemy.c | 903 if (actor->special1.i == 666) in A_ImpExplode() 1067 actor->special1.i -= tics; in P_UpdateChicken() 1068 if (actor->special1.i > 0) in P_UpdateChicken() 1295 if (actor->special1.i) in A_Sor1Chase() 1297 actor->special1.i--; in A_Sor1Chase() 1537 if (--actor->special1.i) in A_Sor2DthLoop() 1667 if (actor->special1.i) in A_MinotaurCharge() 1671 actor->special1.i--; in A_MinotaurCharge() 1903 if (actor->special1.m in A_WhirlwindSeek() 2267 if (mo->special1.i > 0) in A_RemovePod() [all …]
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