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Searched refs:special1 (Results 1 – 25 of 209) sorted by relevance

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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/hexen/
H A Da_action.c305 mo->special1.i = 0; in A_LeafSpawn()
333 actor->special1.i++; in A_LeafCheck()
334 if (actor->special1.i >= 20) in A_LeafCheck()
409 if (actor->target->special1.i) in A_BridgeOrbit()
432 actor->special1.i = 0; in A_BridgeInit()
646 mo->special1.m = actor->special1.m; // Pointer to master (mobj_t *) in A_Summon()
676 if (actor->special1.i-- > 0) in A_FogSpawn()
772 if (!--actor->special1.i) in A_PoisonBagCheck()
1089 actor->special1.m = NULL; in A_ThrustInitUp()
1101 actor->special1.m = mo; in A_ThrustInitDn()
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H A Dp_pspr.c779 pmo->special1.i = true; in A_FHammerAttack()
808 mo->special1.i = 0; in A_FHammerThrow()
940 if ((zigZag > 128 && actor->special1.i < 2) || actor->special1.i < -2) in A_LightningClip()
1348 pmo->special1.i++; in A_FPunchAttack()
1365 pmo->special1.i = 0; in A_FPunchAttack()
1372 if (pmo->special1.i == 3) in A_FPunchAttack()
1374 pmo->special1.i = 0; in A_FPunchAttack()
1445 pmo->special1.m = NULL; in A_FAxeAttack()
1664 mo->special1.i = 2; in A_CFlameAttack()
2109 if (actor->special1.m) in A_CHolySeek()
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H A Dp_enemy.c914 actor->special1.i -= tics; in P_UpdateMorphedMonster()
915 if (actor->special1.i > 0) in P_UpdateMorphedMonster()
1229 (mo->special1.m == actor->special1.m)) in A_MinotaurLook()
2628 actor->special1.i = 0; in A_BishopAttack2()
2638 actor->special1.i--; in A_BishopAttack2()
2733 if (!--actor->special1.i) in A_BishopSpawnBlur()
2835 target = actor->special1.m; in DragonSeek()
2939 actor->special1.m = in DragonSeek()
3077 if (!actor->special1.i) in A_DragonPain()
3966 actor->special1.i = ANG1; in A_SorcSpinBalls()
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/hexen/
H A Da_action.c314 mo->special1.i = 0; in A_LeafSpawn()
342 actor->special1.i++; in A_LeafCheck()
343 if (actor->special1.i >= 20) in A_LeafCheck()
418 if (actor->target->special1.i) in A_BridgeOrbit()
441 actor->special1.i = 0; in A_BridgeInit()
655 mo->special1.m = actor->special1.m; // Pointer to master (mobj_t *) in A_Summon()
685 if (actor->special1.i-- > 0) in A_FogSpawn()
781 if (!--actor->special1.i) in A_PoisonBagCheck()
1098 actor->special1.m = NULL; in A_ThrustInitUp()
1110 actor->special1.m = mo; in A_ThrustInitDn()
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H A Dp_pspr.c779 pmo->special1.i = true; in A_FHammerAttack()
808 mo->special1.i = 0; in A_FHammerThrow()
940 if ((zigZag > 128 && actor->special1.i < 2) || actor->special1.i < -2) in A_LightningClip()
1348 pmo->special1.i++; in A_FPunchAttack()
1365 pmo->special1.i = 0; in A_FPunchAttack()
1372 if (pmo->special1.i == 3) in A_FPunchAttack()
1374 pmo->special1.i = 0; in A_FPunchAttack()
1445 pmo->special1.m = NULL; in A_FAxeAttack()
1664 mo->special1.i = 2; in A_CFlameAttack()
2109 if (actor->special1.m) in A_CHolySeek()
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/dports/games/uhexen/uhexen-0.601/src/
H A Da_action.c295 mo->special1 = 0; in A_LeafSpawn()
323 actor->special1++; in A_LeafCheck()
324 if(actor->special1 >= 20) in A_LeafCheck()
398 if (actor->target->special1) in A_BridgeOrbit()
421 actor->special1 = 0; in A_BridgeInit()
629 mo->special1 = actor->special1; // Pointer to master (mobj_t *) in A_Summon()
750 if(!--actor->special1) in A_PoisonBagCheck()
996 if (actor->special1-- <= 0) in A_CheckTeleRing()
1069 actor->special1 = 0L; in A_ThrustInitUp()
1081 actor->special1 = (int)mo; in A_ThrustInitDn()
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H A Dp_pspr.c803 mo->special1 = 0; in A_FHammerThrow()
931 if((zigZag > 128 && actor->special1 < 2) || actor->special1 < -2) in A_LightningClip()
938 actor->special1++; in A_LightningClip()
947 actor->special1--; in A_LightningClip()
1052 fmo->special1 = 0; in A_MLightningAttack2()
1337 pmo->special1++; in A_FPunchAttack()
1354 pmo->special1 = 0; in A_FPunchAttack()
1363 pmo->special1 = 0; in A_FPunchAttack()
1432 pmo->special1 = 0; in A_FAxeAttack()
1658 mo->special1 = 2; in A_CFlameAttack()
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H A Dp_enemy.c887 actor->special1 -= tics; in P_UpdateMorphedMonster()
888 if(actor->special1 > 0) in P_UpdateMorphedMonster()
1174 (mo->special1 == actor->special1)) continue; in A_MinotaurLook()
2555 actor->special1 = 0; in A_BishopAttack2()
2565 actor->special1--; in A_BishopAttack2()
2662 if(!--actor->special1) in A_BishopSpawnBlur()
2990 if(!actor->special1) in A_DragonPain()
3871 actor->special1 = ANGLE_1; in A_SorcSpinBalls()
4646 if (!actor->special1) in A_ClassBossHealth()
5261 if (actor->special1) in A_KSpiritRoam()
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/dports/www/grafana8/grafana-8.3.6/vendor/cuelang.org/go/cue/testdata/definitions/
H A Dissue367.txtar5 #special1: #def1 & {l1: l2: l3: <100}
6 instance: #special1 & {l1: l2: l3: 34}
13 #special1: (#struct){
41 #special1: (〈0;#def1〉 & {
48 instance: (〈0;#special1〉 & {
/dports/games/zdoom/zdoom-2.8.1/src/g_hexen/
H A Da_magecone.cpp95 mo->special1 = SHARDSPAWN_LEFT|SHARDSPAWN_DOWN|SHARDSPAWN_UP in DEFINE_ACTION_FUNCTION()
113 int spawndir = self->special1; in DEFINE_ACTION_FUNCTION()
127 mo->special1 = SHARDSPAWN_LEFT; in DEFINE_ACTION_FUNCTION()
139 mo->special1 = SHARDSPAWN_RIGHT; in DEFINE_ACTION_FUNCTION()
153 mo->special1 = SHARDSPAWN_UP | SHARDSPAWN_LEFT | SHARDSPAWN_RIGHT; in DEFINE_ACTION_FUNCTION()
155 mo->special1 = SHARDSPAWN_UP; in DEFINE_ACTION_FUNCTION()
168 mo->special1 = SHARDSPAWN_DOWN | SHARDSPAWN_LEFT | SHARDSPAWN_RIGHT; in DEFINE_ACTION_FUNCTION()
170 mo->special1 = SHARDSPAWN_DOWN; in DEFINE_ACTION_FUNCTION()
H A Da_bishop.cpp39 self->special1 = (pr_atk() & 3) + 5; in DEFINE_ACTION_FUNCTION()
53 if (!self->target || !self->special1) in DEFINE_ACTION_FUNCTION()
55 self->special1 = 0; in DEFINE_ACTION_FUNCTION()
64 self->special1--; in DEFINE_ACTION_FUNCTION()
104 self->special1 = (pr_doblur() & 3) + 3; // Random number of blurs in DEFINE_ACTION_FUNCTION()
130 if (!--self->special1) in DEFINE_ACTION_FUNCTION()
H A Da_clericflame.cpp41 special1 = 2; in IMPLEMENT_CLASS()
48 if (!--special1) in Effect()
50 special1 = 4; in Effect()
134 mo->velx = mo->special1 = FixedMul(FLAMESPEED, finecosine[an]); in DEFINE_ACTION_FUNCTION()
146 mo->velx = mo->special1 = FixedMul(-FLAMESPEED, finecosine[an]); in DEFINE_ACTION_FUNCTION()
166 self->velx = self->special1+FixedMul(FLAMEROTSPEED, finecosine[an]); in DEFINE_ACTION_FUNCTION()
H A Da_heresiarch.cpp241 self->special1 = ANGLE_1; in DEFINE_ACTION_FUNCTION()
278 angle_t prevangle = self->special1; in DEFINE_ACTION_FUNCTION()
292 baseangle = (angle_t)parent->special1; in DEFINE_ACTION_FUNCTION()
371 actor->special1 = angle; // Set previous angle in DEFINE_ACTION_FUNCTION()
500 target->special1 += ANGLE_1*target->args[4]; in SorcUpdateBallAngle()
760 mo->special1 = self->angle; // Set angle in DEFINE_ACTION_FUNCTION()
768 mo->special1 = self->angle; // Set angle in DEFINE_ACTION_FUNCTION()
816 self->special1 += ANGLE_1*10; in DEFINE_ACTION_FUNCTION()
817 angle = ((angle_t)self->special1) >> ANGLETOFINESHIFT; in DEFINE_ACTION_FUNCTION()
828 self->special1 -= ANGLE_1*10; in DEFINE_ACTION_FUNCTION()
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H A Da_bats.cpp30 self->special1 = 0; // Frequency count in DEFINE_ACTION_FUNCTION()
40 if (self->special1-- > 0) return; in DEFINE_ACTION_FUNCTION()
41 self->special1 = self->args[0]; // Reset frequency count in DEFINE_ACTION_FUNCTION()
/dports/games/zdoom/zdoom-2.8.1/src/g_strife/
H A Da_programmer.cpp40 special1 += 255 / (TICRATE*2/3); in IMPLEMENT_CLASS()
41 if (++special1 >= 255) in IMPLEMENT_CLASS()
43 special1 = 255; in IMPLEMENT_CLASS()
50 special1 -= 255 / (TICRATE*2); in IMPLEMENT_CLASS()
51 if (special1 <= 0) in IMPLEMENT_CLASS()
66 return PalEntry ((BYTE)special1, 0, 0, 0); in GetBlend()
/dports/games/zdoom/zdoom-2.8.1/src/g_doom/
H A Da_scriptedmarine.cpp111 if (special1 != 0) in Tick()
115 int ticks = level.maptime - special1; in Tick()
133 special1 = 0; in Tick()
138 if (level.maptime >= special1) in Tick()
140 special1 = 0; in Tick()
404 self->special1 = level.maptime + 27; in DEFINE_ACTION_FUNCTION()
450 self->special1 = level.maptime; in DEFINE_ACTION_FUNCTION()
511 self->special1 = level.maptime + 50; in DEFINE_ACTION_FUNCTION()
527 self->special1 = level.maptime + 20; in DEFINE_ACTION_FUNCTION()
541 if (self->special1 != 0) in DEFINE_ACTION_FUNCTION()
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/dports/games/zdoom/zdoom-2.8.1/src/g_heretic/
H A Da_dsparil.cpp31 self->special1 = 20; // Number of steps to walk fast in DEFINE_ACTION_FUNCTION()
43 if (self->special1) in DEFINE_ACTION_FUNCTION()
45 self->special1--; in DEFINE_ACTION_FUNCTION()
95 if (self->special1) in DEFINE_ACTION_FUNCTION()
97 self->special1 = 0; in DEFINE_ACTION_FUNCTION()
101 self->special1 = 1; in DEFINE_ACTION_FUNCTION()
288 self->special1 = 7; // Animation loop counter in DEFINE_ACTION_FUNCTION()
300 if (--self->special1) in DEFINE_ACTION_FUNCTION()
H A Da_hereticmisc.cpp80 if (mo->special1 > 0) in DEFINE_ACTION_FUNCTION()
82 mo->special1--; in DEFINE_ACTION_FUNCTION()
104 if (self->special1 == MAX_GEN_PODS) in DEFINE_ACTION_FUNCTION_PARAMS()
119 self->special1++; // Increment generated pod count in DEFINE_ACTION_FUNCTION_PARAMS()
/dports/games/libretro-prboom/libretro-prboom-cc80175/src/
H A Dp_pspr.c1121 mo->special1 = 0; in A_FHammerThrow()
1249 if((zigZag > 128 && actor->special1 < 2) || actor->special1 < -2) in A_LightningClip()
1256 actor->special1++; in A_LightningClip()
1265 actor->special1--; in A_LightningClip()
1370 fmo->special1 = 0; in A_MLightningAttack2()
1655 pmo->special1++; in A_FPunchAttack()
1672 pmo->special1 = 0; in A_FPunchAttack()
1681 pmo->special1 = 0; in A_FPunchAttack()
1750 pmo->special1 = 0; in A_FAxeAttack()
1976 mo->special1 = 2; in A_CFlameAttack()
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/hexen/src/
H A Dp_pspr.c752 pmo->special1 = 0; in A_FHammerThrow()
848 if((zigZag > 128 && mo->special1 < 2) || mo->special1 < -2) in A_LightningClip()
855 mo->special1++; in A_LightningClip()
864 mo->special1--; in A_LightningClip()
939 fmo->special1 = 0; in A_MLightningAttack2()
1138 mo->special1++; in A_FPunchAttack()
1180 mo->special1 = 0; in A_FPunchAttack()
1187 if(mo->special1 == 3) in A_FPunchAttack()
1189 mo->special1 = 0; in A_FPunchAttack()
1256 pmo->special1 = 0; in A_FAxeAttack()
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H A Da_action.c211 mo->special1 = 0; in A_LeafSpawn()
232 actor->special1++; in A_LeafCheck()
233 if(actor->special1 >= 20) in A_LeafCheck()
270 if(actor->target->special1) in A_BridgeOrbit()
293 actor->special1 = 0; in A_BridgeInit()
449 if(actor->special1-- > 0) in A_FogSpawn()
519 mo->special1 = 24 + (P_Random() & 7); in A_PoisonBagInit()
536 if(!--actor->special1) in A_PoisonBagCheck()
713 if(actor->special1-- <= 0) in A_CheckTeleRing()
917 actor->special1 = 0; // Frequency count. in A_BatSpawnInit()
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/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/
H A Dp_henemy.c226 if(actor->special1 == 666) in A_ImpExplode()
401 if(actor->special1 > 0) in P_UpdateChicken()
614 if(actor->special1) in A_Sor1Chase()
616 actor->special1--; in A_Sor1Chase()
662 if(actor->special1) in A_Srcr1Attack()
853 if(--actor->special1) in A_Sor2DthLoop()
961 if(actor->special1) in A_MinotaurCharge()
965 actor->special1--; in A_MinotaurCharge()
1389 if(actor->special1 < 10) in A_HScream()
1526 if(mo->special1 > 0) in A_RemovePod()
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/dports/games/heretic/glheretic-1.2/
H A Dp_enemy.c1068 actor->special1 -= tics; in P_UpdateChicken()
1069 if(actor->special1 > 0) in P_UpdateChicken()
1317 if(actor->special1) in A_Sor1Chase()
1319 actor->special1--; in A_Sor1Chase()
1367 if(actor->special1) in A_Srcr1Attack()
1577 if(--actor->special1) in A_Sor2DthLoop()
1696 if(actor->special1) in A_MinotaurCharge()
1700 actor->special1--; in A_MinotaurCharge()
1941 if(actor->special1 in A_WhirlwindSeek()
2335 if(mo->special1 > 0) in A_RemovePod()
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/heretic/
H A Dp_enemy.c914 if (actor->special1.i == 666) in A_ImpExplode()
1078 actor->special1.i -= tics; in P_UpdateChicken()
1079 if (actor->special1.i > 0) in P_UpdateChicken()
1306 if (actor->special1.i) in A_Sor1Chase()
1308 actor->special1.i--; in A_Sor1Chase()
1548 if (--actor->special1.i) in A_Sor2DthLoop()
1678 if (actor->special1.i) in A_MinotaurCharge()
1682 actor->special1.i--; in A_MinotaurCharge()
1914 if (actor->special1.m in A_WhirlwindSeek()
2278 if (mo->special1.i > 0) in A_RemovePod()
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/heretic/
H A Dp_enemy.c903 if (actor->special1.i == 666) in A_ImpExplode()
1067 actor->special1.i -= tics; in P_UpdateChicken()
1068 if (actor->special1.i > 0) in P_UpdateChicken()
1295 if (actor->special1.i) in A_Sor1Chase()
1297 actor->special1.i--; in A_Sor1Chase()
1537 if (--actor->special1.i) in A_Sor2DthLoop()
1667 if (actor->special1.i) in A_MinotaurCharge()
1671 actor->special1.i--; in A_MinotaurCharge()
1903 if (actor->special1.m in A_WhirlwindSeek()
2267 if (mo->special1.i > 0) in A_RemovePod()
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