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/dports/games/assaultcube/AssaultCube_v1.2.0.2/source/src/
H A Drenderhud.cpp1063 const char *specttext = "GHOST"; in gl_drawhud() local
1064 if(player1->team == TEAM_SPECT) specttext = "GHOST"; in gl_drawhud()
1065 else if(player1->team == TEAM_CLA_SPECT) specttext = "[CLA]"; in gl_drawhud()
1066 else if(player1->team == TEAM_RVSF_SPECT) specttext = "[RVSF]"; in gl_drawhud()
1067 draw_text(specttext, VIRTW/40, VIRTH/10*7); in gl_drawhud()