Home
last modified time | relevance | path

Searched refs:speechId (Results 1 – 25 of 38) sorted by relevance

12

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/agos/
H A Dscript_s2.cpp369 if (speechId == 92) in os2_screenTextPObj()
372 speechId = 9; in os2_screenTextPObj()
376 speechId = 109; in os2_screenTextPObj()
379 speechId = 108; in os2_screenTextPObj()
382 speechId = 107; in os2_screenTextPObj()
385 speechId = 106; in os2_screenTextPObj()
388 speechId = 105; in os2_screenTextPObj()
391 speechId = 104; in os2_screenTextPObj()
394 speechId = 103; in os2_screenTextPObj()
397 speechId = 102; in os2_screenTextPObj()
[all …]
H A Dscript_s1.cpp339 uint speechId = 0; in os1_screenTextMsg() local
347 speechId = (uint16)getVarOrWord(); in os1_screenTextMsg()
349 speechId = (uint16)getNextWord(); in os1_screenTextMsg()
356 if (_speech && speechId != 0) in os1_screenTextMsg()
357 playSpeech(speechId, vgaSpriteId); in os1_screenTextMsg()
359 speechId == 0) { in os1_screenTextMsg()
372 if (stringPtr != NULL && stringPtr[0] != 0 && (speechId == 0 || _subtitles)) in os1_screenTextMsg()
482 uint speechId = 0; in os1_scnTxtLongText() local
487 speechId = _longSound[stringId]; in os1_scnTxtLongText()
493 if (_speech && speechId != 0) in os1_scnTxtLongText()
[all …]
H A Dres_snd.cpp585 void AGOSEngine::loadVoice(uint speechId) { in loadVoice() argument
586 if (getGameType() == GType_PP && speechId == 99) { in loadVoice()
596 loadOffsets((const char*)"spindex.dat", speechId, file, offset, srcSize, dstSize); in loadVoice()
598 loadOffsets((const char*)"speech.wav", speechId, file, offset, srcSize, dstSize); in loadVoice()
603 debug(0, "loadVoice: speechId %d removed", speechId); in loadVoice()
614 _sound->playVoiceData(dst, speechId); in loadVoice()
616 _sound->playVoice(speechId); in loadVoice()
H A Dscript_ww.cpp324 uint speechId = getNextWord(); in oww_setLongText() local
327 _longSound[var] = speechId; in oww_setLongText()
/dports/games/scummvm/scummvm-2.5.1/engines/agos/
H A Dscript_s2.cpp369 if (speechId == 92) in os2_screenTextPObj()
372 speechId = 9; in os2_screenTextPObj()
376 speechId = 109; in os2_screenTextPObj()
379 speechId = 108; in os2_screenTextPObj()
382 speechId = 107; in os2_screenTextPObj()
385 speechId = 106; in os2_screenTextPObj()
388 speechId = 105; in os2_screenTextPObj()
391 speechId = 104; in os2_screenTextPObj()
394 speechId = 103; in os2_screenTextPObj()
397 speechId = 102; in os2_screenTextPObj()
[all …]
H A Dscript_s1.cpp339 uint speechId = 0; in os1_screenTextMsg() local
347 speechId = (uint16)getVarOrWord(); in os1_screenTextMsg()
349 speechId = (uint16)getNextWord(); in os1_screenTextMsg()
356 if (_speech && speechId != 0) in os1_screenTextMsg()
357 playSpeech(speechId, vgaSpriteId); in os1_screenTextMsg()
359 speechId == 0) { in os1_screenTextMsg()
372 if (stringPtr != NULL && stringPtr[0] != 0 && (speechId == 0 || _subtitles)) in os1_screenTextMsg()
482 uint speechId = 0; in os1_scnTxtLongText() local
487 speechId = _longSound[stringId]; in os1_scnTxtLongText()
493 if (_speech && speechId != 0) in os1_scnTxtLongText()
[all …]
H A Dres_snd.cpp591 void AGOSEngine::loadVoice(uint speechId) { in loadVoice() argument
592 if (getGameType() == GType_PP && speechId == 99) { in loadVoice()
602 loadOffsets((const char*)"spindex.dat", speechId, file, offset, srcSize, dstSize); in loadVoice()
604 loadOffsets((const char*)"speech.wav", speechId, file, offset, srcSize, dstSize); in loadVoice()
609 debug(0, "loadVoice: speechId %d removed", speechId); in loadVoice()
620 _sound->playVoiceData(dst, speechId); in loadVoice()
622 _sound->playVoice(speechId); in loadVoice()
H A Dscript_ww.cpp324 uint speechId = getNextWord(); in oww_setLongText() local
327 _longSound[var] = speechId; in oww_setLongText()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/titanic/sound/
H A Dsound.h52 CSoundItem(File *dialogueFile, int speechId) : ListItem(), _waveFile(nullptr), in CSoundItem() argument
53 _dialogueFileHandle(dialogueFile), _speechId(speechId), _active(false), in CSoundItem()
155 CWaveFile *loadSpeech(CDialogueFile *dialogueFile, int speechId);
163 int playSpeech(CDialogueFile *dialogueFile, int speechId, CProximity &prox);
H A Dsound.cpp182 CWaveFile *CSound::loadSpeech(CDialogueFile *dialogueFile, int speechId) { in loadSpeech() argument
189 && soundItem->_speechId == speechId) { in loadSpeech()
198 CSoundItem *soundItem = new CSoundItem(dialogueFile->getFile(), speechId); in loadSpeech()
199 soundItem->_waveFile = _soundManager.loadSpeech(dialogueFile, speechId); in loadSpeech()
218 int CSound::playSpeech(CDialogueFile *dialogueFile, int speechId, CProximity &prox) { in playSpeech() argument
219 CWaveFile *waveFile = loadSpeech(dialogueFile, speechId); in playSpeech()
H A Dsound_manager.h68 virtual CWaveFile *loadSpeech(CDialogueFile *dialogueFile, int speechId) { return 0; } in loadSpeech() argument
344 virtual CWaveFile *loadSpeech(CDialogueFile *dialogueFile, int speechId);
H A Dsound_manager.cpp134 CWaveFile *QSoundManager::loadSpeech(CDialogueFile *dialogueFile, int speechId) { in loadSpeech() argument
138 if (!waveFile->loadSpeech(dialogueFile, speechId)) { in loadSpeech()
/dports/games/scummvm/scummvm-2.5.1/engines/titanic/sound/
H A Dsound.h52 CSoundItem(File *dialogueFile, int speechId) : ListItem(), _waveFile(nullptr), in CSoundItem() argument
53 _dialogueFileHandle(dialogueFile), _speechId(speechId), _active(false), in CSoundItem()
155 CWaveFile *loadSpeech(CDialogueFile *dialogueFile, int speechId);
163 int playSpeech(CDialogueFile *dialogueFile, int speechId, CProximity &prox);
H A Dsound.cpp182 CWaveFile *CSound::loadSpeech(CDialogueFile *dialogueFile, int speechId) { in loadSpeech() argument
189 && soundItem->_speechId == speechId) { in loadSpeech()
198 CSoundItem *soundItem = new CSoundItem(dialogueFile->getFile(), speechId); in loadSpeech()
199 soundItem->_waveFile = _soundManager.loadSpeech(dialogueFile, speechId); in loadSpeech()
218 int CSound::playSpeech(CDialogueFile *dialogueFile, int speechId, CProximity &prox) { in playSpeech() argument
219 CWaveFile *waveFile = loadSpeech(dialogueFile, speechId); in playSpeech()
H A Dsound_manager.h68 virtual CWaveFile *loadSpeech(CDialogueFile *dialogueFile, int speechId) { return 0; } in loadSpeech() argument
344 CWaveFile *loadSpeech(CDialogueFile *dialogueFile, int speechId) override;
H A Dsound_manager.cpp134 CWaveFile *QSoundManager::loadSpeech(CDialogueFile *dialogueFile, int speechId) { in loadSpeech() argument
138 if (!waveFile->loadSpeech(dialogueFile, speechId)) { in loadSpeech()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/chewy/
H A Dscene.cpp89 int16 speechId; member
190 int16 speechId = _sceneInfo->hotspotSpeech[_sceneInfo->hotspot[i].resource - 4]; in mouseClick() local
191 SoundInfo *s = &_sceneInfo->animatedDetails[speechId].soundInfo; in mouseClick()
306 _sceneInfo->hotspot[i].speechId = -1; in loadSceneInfo()
H A Dtext.cpp57 curDialog.speechId = READ_LE_UINT16(ptr) - VOICE_OFFSET; ptr += 2; in getDialog()
101 d->speechId = READ_LE_UINT16(ptr) - VOICE_OFFSET; ptr += 2; in getText()
H A Dconsole.cpp231 this->debugPrintf("Entry %d: speech %d, text '%s'\n", cur, (*it).speechId, (*it).text.c_str()); in Cmd_Dialog()
250 debugPrintf("Speech %d, text '%s'\n", d->speechId, d->text.c_str()); in Cmd_Text()
H A Dtext.h63 int16 speechId; member
/dports/games/scummvm/scummvm-2.5.1/engines/chewy/
H A Dscene.cpp89 int16 speechId; member
190 int16 speechId = _sceneInfo->hotspotSpeech[_sceneInfo->hotspot[i].resource - 4]; in mouseClick() local
191 SoundInfo *s = &_sceneInfo->animatedDetails[speechId].soundInfo; in mouseClick()
306 _sceneInfo->hotspot[i].speechId = -1; in loadSceneInfo()
H A Dtext.cpp57 curDialog.speechId = READ_LE_UINT16(ptr) - VOICE_OFFSET; ptr += 2; in getDialog()
101 d->speechId = READ_LE_UINT16(ptr) - VOICE_OFFSET; ptr += 2; in getText()
H A Dconsole.cpp231 this->debugPrintf("Entry %d: speech %d, text '%s'\n", cur, (*it).speechId, (*it).text.c_str()); in Cmd_Dialog()
250 debugPrintf("Speech %d, text '%s'\n", d->speechId, d->text.c_str()); in Cmd_Text()
H A Dtext.h63 int16 speechId; member
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/sword2/
H A Dsound.h273 int32 playCompSpeech(uint32 speechId, uint8 vol, int8 pan);

12