/dports/games/libretro-scummvm/scummvm-7b1e929/engines/agos/ |
H A D | script_s2.cpp | 369 if (speechId == 92) in os2_screenTextPObj() 372 speechId = 9; in os2_screenTextPObj() 376 speechId = 109; in os2_screenTextPObj() 379 speechId = 108; in os2_screenTextPObj() 382 speechId = 107; in os2_screenTextPObj() 385 speechId = 106; in os2_screenTextPObj() 388 speechId = 105; in os2_screenTextPObj() 391 speechId = 104; in os2_screenTextPObj() 394 speechId = 103; in os2_screenTextPObj() 397 speechId = 102; in os2_screenTextPObj() [all …]
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H A D | script_s1.cpp | 339 uint speechId = 0; in os1_screenTextMsg() local 347 speechId = (uint16)getVarOrWord(); in os1_screenTextMsg() 349 speechId = (uint16)getNextWord(); in os1_screenTextMsg() 356 if (_speech && speechId != 0) in os1_screenTextMsg() 357 playSpeech(speechId, vgaSpriteId); in os1_screenTextMsg() 359 speechId == 0) { in os1_screenTextMsg() 372 if (stringPtr != NULL && stringPtr[0] != 0 && (speechId == 0 || _subtitles)) in os1_screenTextMsg() 482 uint speechId = 0; in os1_scnTxtLongText() local 487 speechId = _longSound[stringId]; in os1_scnTxtLongText() 493 if (_speech && speechId != 0) in os1_scnTxtLongText() [all …]
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H A D | res_snd.cpp | 585 void AGOSEngine::loadVoice(uint speechId) { in loadVoice() argument 586 if (getGameType() == GType_PP && speechId == 99) { in loadVoice() 596 loadOffsets((const char*)"spindex.dat", speechId, file, offset, srcSize, dstSize); in loadVoice() 598 loadOffsets((const char*)"speech.wav", speechId, file, offset, srcSize, dstSize); in loadVoice() 603 debug(0, "loadVoice: speechId %d removed", speechId); in loadVoice() 614 _sound->playVoiceData(dst, speechId); in loadVoice() 616 _sound->playVoice(speechId); in loadVoice()
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H A D | script_ww.cpp | 324 uint speechId = getNextWord(); in oww_setLongText() local 327 _longSound[var] = speechId; in oww_setLongText()
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/dports/games/scummvm/scummvm-2.5.1/engines/agos/ |
H A D | script_s2.cpp | 369 if (speechId == 92) in os2_screenTextPObj() 372 speechId = 9; in os2_screenTextPObj() 376 speechId = 109; in os2_screenTextPObj() 379 speechId = 108; in os2_screenTextPObj() 382 speechId = 107; in os2_screenTextPObj() 385 speechId = 106; in os2_screenTextPObj() 388 speechId = 105; in os2_screenTextPObj() 391 speechId = 104; in os2_screenTextPObj() 394 speechId = 103; in os2_screenTextPObj() 397 speechId = 102; in os2_screenTextPObj() [all …]
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H A D | script_s1.cpp | 339 uint speechId = 0; in os1_screenTextMsg() local 347 speechId = (uint16)getVarOrWord(); in os1_screenTextMsg() 349 speechId = (uint16)getNextWord(); in os1_screenTextMsg() 356 if (_speech && speechId != 0) in os1_screenTextMsg() 357 playSpeech(speechId, vgaSpriteId); in os1_screenTextMsg() 359 speechId == 0) { in os1_screenTextMsg() 372 if (stringPtr != NULL && stringPtr[0] != 0 && (speechId == 0 || _subtitles)) in os1_screenTextMsg() 482 uint speechId = 0; in os1_scnTxtLongText() local 487 speechId = _longSound[stringId]; in os1_scnTxtLongText() 493 if (_speech && speechId != 0) in os1_scnTxtLongText() [all …]
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H A D | res_snd.cpp | 591 void AGOSEngine::loadVoice(uint speechId) { in loadVoice() argument 592 if (getGameType() == GType_PP && speechId == 99) { in loadVoice() 602 loadOffsets((const char*)"spindex.dat", speechId, file, offset, srcSize, dstSize); in loadVoice() 604 loadOffsets((const char*)"speech.wav", speechId, file, offset, srcSize, dstSize); in loadVoice() 609 debug(0, "loadVoice: speechId %d removed", speechId); in loadVoice() 620 _sound->playVoiceData(dst, speechId); in loadVoice() 622 _sound->playVoice(speechId); in loadVoice()
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H A D | script_ww.cpp | 324 uint speechId = getNextWord(); in oww_setLongText() local 327 _longSound[var] = speechId; in oww_setLongText()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/titanic/sound/ |
H A D | sound.h | 52 CSoundItem(File *dialogueFile, int speechId) : ListItem(), _waveFile(nullptr), in CSoundItem() argument 53 _dialogueFileHandle(dialogueFile), _speechId(speechId), _active(false), in CSoundItem() 155 CWaveFile *loadSpeech(CDialogueFile *dialogueFile, int speechId); 163 int playSpeech(CDialogueFile *dialogueFile, int speechId, CProximity &prox);
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H A D | sound.cpp | 182 CWaveFile *CSound::loadSpeech(CDialogueFile *dialogueFile, int speechId) { in loadSpeech() argument 189 && soundItem->_speechId == speechId) { in loadSpeech() 198 CSoundItem *soundItem = new CSoundItem(dialogueFile->getFile(), speechId); in loadSpeech() 199 soundItem->_waveFile = _soundManager.loadSpeech(dialogueFile, speechId); in loadSpeech() 218 int CSound::playSpeech(CDialogueFile *dialogueFile, int speechId, CProximity &prox) { in playSpeech() argument 219 CWaveFile *waveFile = loadSpeech(dialogueFile, speechId); in playSpeech()
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H A D | sound_manager.h | 68 virtual CWaveFile *loadSpeech(CDialogueFile *dialogueFile, int speechId) { return 0; } in loadSpeech() argument 344 virtual CWaveFile *loadSpeech(CDialogueFile *dialogueFile, int speechId);
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H A D | sound_manager.cpp | 134 CWaveFile *QSoundManager::loadSpeech(CDialogueFile *dialogueFile, int speechId) { in loadSpeech() argument 138 if (!waveFile->loadSpeech(dialogueFile, speechId)) { in loadSpeech()
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/dports/games/scummvm/scummvm-2.5.1/engines/titanic/sound/ |
H A D | sound.h | 52 CSoundItem(File *dialogueFile, int speechId) : ListItem(), _waveFile(nullptr), in CSoundItem() argument 53 _dialogueFileHandle(dialogueFile), _speechId(speechId), _active(false), in CSoundItem() 155 CWaveFile *loadSpeech(CDialogueFile *dialogueFile, int speechId); 163 int playSpeech(CDialogueFile *dialogueFile, int speechId, CProximity &prox);
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H A D | sound.cpp | 182 CWaveFile *CSound::loadSpeech(CDialogueFile *dialogueFile, int speechId) { in loadSpeech() argument 189 && soundItem->_speechId == speechId) { in loadSpeech() 198 CSoundItem *soundItem = new CSoundItem(dialogueFile->getFile(), speechId); in loadSpeech() 199 soundItem->_waveFile = _soundManager.loadSpeech(dialogueFile, speechId); in loadSpeech() 218 int CSound::playSpeech(CDialogueFile *dialogueFile, int speechId, CProximity &prox) { in playSpeech() argument 219 CWaveFile *waveFile = loadSpeech(dialogueFile, speechId); in playSpeech()
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H A D | sound_manager.h | 68 virtual CWaveFile *loadSpeech(CDialogueFile *dialogueFile, int speechId) { return 0; } in loadSpeech() argument 344 CWaveFile *loadSpeech(CDialogueFile *dialogueFile, int speechId) override;
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H A D | sound_manager.cpp | 134 CWaveFile *QSoundManager::loadSpeech(CDialogueFile *dialogueFile, int speechId) { in loadSpeech() argument 138 if (!waveFile->loadSpeech(dialogueFile, speechId)) { in loadSpeech()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/chewy/ |
H A D | scene.cpp | 89 int16 speechId; member 190 int16 speechId = _sceneInfo->hotspotSpeech[_sceneInfo->hotspot[i].resource - 4]; in mouseClick() local 191 SoundInfo *s = &_sceneInfo->animatedDetails[speechId].soundInfo; in mouseClick() 306 _sceneInfo->hotspot[i].speechId = -1; in loadSceneInfo()
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H A D | text.cpp | 57 curDialog.speechId = READ_LE_UINT16(ptr) - VOICE_OFFSET; ptr += 2; in getDialog() 101 d->speechId = READ_LE_UINT16(ptr) - VOICE_OFFSET; ptr += 2; in getText()
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H A D | console.cpp | 231 this->debugPrintf("Entry %d: speech %d, text '%s'\n", cur, (*it).speechId, (*it).text.c_str()); in Cmd_Dialog() 250 debugPrintf("Speech %d, text '%s'\n", d->speechId, d->text.c_str()); in Cmd_Text()
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H A D | text.h | 63 int16 speechId; member
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/dports/games/scummvm/scummvm-2.5.1/engines/chewy/ |
H A D | scene.cpp | 89 int16 speechId; member 190 int16 speechId = _sceneInfo->hotspotSpeech[_sceneInfo->hotspot[i].resource - 4]; in mouseClick() local 191 SoundInfo *s = &_sceneInfo->animatedDetails[speechId].soundInfo; in mouseClick() 306 _sceneInfo->hotspot[i].speechId = -1; in loadSceneInfo()
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H A D | text.cpp | 57 curDialog.speechId = READ_LE_UINT16(ptr) - VOICE_OFFSET; ptr += 2; in getDialog() 101 d->speechId = READ_LE_UINT16(ptr) - VOICE_OFFSET; ptr += 2; in getText()
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H A D | console.cpp | 231 this->debugPrintf("Entry %d: speech %d, text '%s'\n", cur, (*it).speechId, (*it).text.c_str()); in Cmd_Dialog() 250 debugPrintf("Speech %d, text '%s'\n", d->speechId, d->text.c_str()); in Cmd_Text()
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H A D | text.h | 63 int16 speechId; member
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/sword2/ |
H A D | sound.h | 273 int32 playCompSpeech(uint32 speechId, uint8 vol, int8 pan);
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