/dports/games/openjk/OpenJK-07675e2/codemp/game/ |
H A D | WalkerNPC.c | 85 float speedInc, speedIdleDec, speedIdle, speedMin, speedMax; in ProcessMoveCommands() local 91 speedMax = pVeh->m_pVehicleInfo->speedMax; in ProcessMoveCommands() 166 speedMax *= 0.5f; in ProcessMoveCommands() 169 fWalkSpeedMax = speedMax * 0.275f; in ProcessMoveCommands() 174 else if ( parentPS->speed > speedMax ) in ProcessMoveCommands() 176 parentPS->speed = speedMax; in ProcessMoveCommands() 206 angDif *= s/pVeh->m_pVehicleInfo->speedMax; in WalkerYawAdjust() 363 fSpeedPercToMax = parent->client->ps.speed / pVeh->m_pVehicleInfo->speedMax; in AnimateVehicle()
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H A D | AnimalNPC.c | 116 float speedInc, speedIdleDec, speedIdle, speedMin, speedMax; in ProcessMoveCommands() local 130 speedMax = pVeh->m_pVehicleInfo->speedMax; in ProcessMoveCommands() 150 speedMax = pVeh->m_pVehicleInfo->turboSpeed; in ProcessMoveCommands() 154 speedMax = pVeh->m_pVehicleInfo->speedMax; in ProcessMoveCommands() 225 fWalkSpeedMax = speedMax * 0.275f; in ProcessMoveCommands() 230 else if ( parentPS->speed > speedMax ) in ProcessMoveCommands() 232 parentPS->speed = speedMax; in ProcessMoveCommands() 287 angDif *= s/pVeh->m_pVehicleInfo->speedMax; in ProcessOrientCommands() 446 fSpeedPercToMax = parent->client->ps.speed / pVeh->m_pVehicleInfo->speedMax; in AnimateVehicle() 503 fSpeedPercToMax = parent->client->ps.speed / pVeh->m_pVehicleInfo->speedMax; in AnimateRiders()
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H A D | SpeederNPC.c | 88 float speedInc, speedIdleDec, speedIdle, speedMin, speedMax; in ProcessMoveCommands() local 188 speedMax = pVeh->m_pVehicleInfo->turboSpeed; in ProcessMoveCommands() 196 speedMax = pVeh->m_pVehicleInfo->speedMax; in ProcessMoveCommands() 251 if ( parentPS->speed > speedMax ) in ProcessMoveCommands() 253 parentPS->speed = speedMax; in ProcessMoveCommands() 312 angDif *= s/pVeh->m_pVehicleInfo->speedMax; in ProcessOrientCommands()
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H A D | FighterNPC.c | 425 speedMax = pVeh->m_pVehicleInfo->turboSpeed; in ProcessMoveCommands() 445 speedMax = pVeh->m_pVehicleInfo->speedMax; in ProcessMoveCommands() 458 speedMax *= 0.8f;//at 80% speed in ProcessMoveCommands() 462 speedMax *= 0.6f;//at 60% speed in ProcessMoveCommands() 697 if ( parentPS->speed > speedMax ) in ProcessMoveCommands() 699 parentPS->speed = speedMax; in ProcessMoveCommands() 1040 speedFrac = (s/(pVeh->m_pVehicleInfo->speedMax*0.75f)); in FighterRollAdjust() 1105 speedFrac = (s/(pVeh->m_pVehicleInfo->speedMax*0.75f)); in FighterYawAdjust() 1170 speedFrac = (s/(pVeh->m_pVehicleInfo->speedMax*0.75f)); in FighterPitchAdjust() 1209 angDif *= s/pVeh->m_pVehicleInfo->speedMax; in FighterYawAdjust() [all …]
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/dports/games/openjk/OpenJK-07675e2/code/game/ |
H A D | AnimalNPC.cpp | 197 float speedInc, speedIdleDec, speedIdle, /*speedIdleAccel, */speedMin, speedMax; in ProcessMoveCommands() local 229 speedMax = pVeh->m_pVehicleInfo->speedMax; in ProcessMoveCommands() 255 speedMax = pVeh->m_pVehicleInfo->turboSpeed; in ProcessMoveCommands() 259 speedMax = pVeh->m_pVehicleInfo->speedMax; in ProcessMoveCommands() 334 fWalkSpeedMax = speedMax * 0.275f; in ProcessMoveCommands() 339 else if ( parentPS->speed > speedMax ) in ProcessMoveCommands() 341 parentPS->speed = speedMax; in ProcessMoveCommands() 417 angDif *= s/pVeh->m_pVehicleInfo->speedMax; in ProcessOrientCommands() 707 fSpeedPercToMax = parent->client->ps.speed / pVeh->m_pVehicleInfo->speedMax; in AnimateVehicle() 771 fSpeedPercToMax = parent->client->ps.speed / pVeh->m_pVehicleInfo->speedMax; in AnimateRiders()
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H A D | WalkerNPC.cpp | 155 float speedInc, speedIdleDec, speedIdle, /*speedIdleAccel, */speedMin, speedMax; in ProcessMoveCommands() local 165 speedMax = pVeh->m_pVehicleInfo->speedMax; in ProcessMoveCommands() 243 fWalkSpeedMax = speedMax * 0.275f; in ProcessMoveCommands() 248 else if ( parentPS->speed > speedMax ) in ProcessMoveCommands() 250 parentPS->speed = speedMax; in ProcessMoveCommands() 410 fSpeedPercToMax = parent->client->ps.speed / pVeh->m_pVehicleInfo->speedMax; in AnimateVehicle()
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H A D | FighterNPC.cpp | 388 float speedInc, speedIdleDec, speedIdle, speedIdleAccel, speedMin, speedMax; in ProcessMoveCommands() local 545 speedMax = pVeh->m_pVehicleInfo->turboSpeed; in ProcessMoveCommands() 564 speedMax = pVeh->m_pVehicleInfo->speedMax; in ProcessMoveCommands() 579 speedMax *= 0.8f;//at 80% speed in ProcessMoveCommands() 583 speedMax *= 0.6f;//at 60% speed in ProcessMoveCommands() 761 float strafeSpeed = (pVeh->m_pVehicleInfo->strafePerc*speedMax)*5.0f; in ProcessMoveCommands() 825 if ( parentPS->speed > speedMax ) in ProcessMoveCommands() 827 parentPS->speed = speedMax; in ProcessMoveCommands() 1134 angDif *= s/pVeh->m_pVehicleInfo->speedMax; in FighterYawAdjust() 1160 angDif *= s/pVeh->m_pVehicleInfo->speedMax; in FighterPitchAdjust()
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H A D | SpeederNPC.cpp | 303 float speedInc, speedIdleDec, speedIdle, /*speedIdleAccel, */speedMin, speedMax; in ProcessMoveCommands() local 448 speedMax = pVeh->m_pVehicleInfo->turboSpeed; in ProcessMoveCommands() 456 speedMax = pVeh->m_pVehicleInfo->speedMax; in ProcessMoveCommands() 517 if ( parentPS->speed > speedMax ) in ProcessMoveCommands() 519 parentPS->speed = speedMax; in ProcessMoveCommands() 586 angDif *= s/pVeh->m_pVehicleInfo->speedMax; in ProcessOrientCommands()
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H A D | AI_GalakMech.cpp | 285 if (CurSpeed<pVeh->m_pVehicleInfo->speedMax) in Pilot_MasterUpdate() 290 VectorScale(parent->pos3, (pVeh->m_pVehicleInfo->speedMax * 1.25f), parent->pos3); in Pilot_MasterUpdate() 605 NPC->client->ps.speed = ActorVeh->m_pVehicleInfo->speedMax * ((ActorInTurbo)?(1.35f):(1.15f)); in Pilot_Steer_Vehicle()
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/dports/games/maxr/maxr-0.2.9/src/game/data/units/ |
H A D | unitdata.cpp | 46 speedMax = 0; in sUnitData() 148 speedMax = other.getSpeedMax(); in operator =() 246 return speedMax; in getSpeedMax() 252 std::swap (speedMax, value); in setSpeedMax() 253 if (speedMax != value) speedMaxChanged(); in setSpeedMax()
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H A D | unitdata.h | 237 int speedMax; member
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/dports/devel/love07/love-HEAD/src/modules/graphics/opengl/ |
H A D | ParticleSystem.cpp | 48 direction(0), spread(0), relative(false), speedMin(0), speedMax(0), gravityMin(0), in ParticleSystem() 93 max = speedMax; in add() 196 speedMin = speedMax = speed; in setSpeed() 202 speedMax = max; in setSpeed()
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H A D | ParticleSystem.h | 115 float speedMax; variable
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/dports/devel/love5/love-0.5-0/src/opengl/ |
H A D | ParticleSystem.cpp | 20 direction(0), spread(0), relative(false), speedMin(0), speedMax(0), gravityMin(0), in ParticleSystem() 60 max = speedMax; in add() 159 speedMin = speedMax = speed; in setSpeed() 165 speedMax = max; in setSpeed()
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H A D | ParticleSystem.h | 109 float speedMax; variable
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/dports/devel/love10/love-0.10.2/src/modules/graphics/ |
H A D | ParticleSystem.cpp | 73 , speedMax(0) in ParticleSystem() 123 , speedMax(p.speedMax) in ParticleSystem() 270 max = speedMax; in initParticle() 536 speedMin = speedMax = speed; in setSpeed() 542 speedMax = max; in setSpeed() 548 max = speedMax; in getSpeed()
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H A D | ParticleSystem.h | 603 float speedMax; variable
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/dports/devel/love08/love-0.8.0/src/modules/graphics/opengl/ |
H A D | ParticleSystem.cpp | 54 direction(0), spread(0), relative(false), speedMin(0), speedMax(0), gravityMin(0), in ParticleSystem() 101 max = speedMax; in add() 201 speedMin = speedMax = speed; in setSpeed() 207 speedMax = max; in setSpeed()
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H A D | ParticleSystem.h | 120 float speedMax; variable
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/dports/misc/termatrix/termatrix-0.2/ |
H A D | termatrix.c | 35 enum { usecDelay = 8000, speedMin = 3 , speedMax = 8 , darkProb = 75 , newSeqProb = 20 , letterChan… enumerator 181 S[c]->speed = rand() % (speedMax - speedMin + 1) + speedMin; in print()
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/dports/devel/love/love-11.3/src/modules/graphics/ |
H A D | ParticleSystem.cpp | 78 , speedMax(0) in ParticleSystem() 136 , speedMax(p.speedMax) in ParticleSystem() 353 max = speedMax; in initParticle() 618 speedMin = speedMax = speed; in setSpeed() 624 speedMax = max; in setSpeed() 630 max = speedMax; in getSpeed()
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H A D | ParticleSystem.h | 632 float speedMax; variable
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/dports/games/dhewm3/dhewm3-1.5.1/neo/ui/ |
H A D | GameSSDWindow.h | 411 float speedMin, speedMax; member 421 float speedMin, speedMax; member 430 float speedMin, speedMax; member
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H A D | GameSSDWindow.cpp | 1533 asteroidData[level].speedMax = parser.ParseFloat(); //Speed Max in ParseAsteroidData() 1556 powerupData[level].speedMax = parser.ParseFloat(); //Speed Max in ParsePowerupData() 1584 astronautData[level].speedMax = parser.ParseFloat(); //Speed Max in ParseAstronautData() 1891 …float speed = random.RandomInt(asteroidData[gameStats.currentLevel].speedMax - asteroidData[gameSt… in SpawnAsteroid() 2170 …float speed = random.RandomInt(astronautData[gameStats.currentLevel].speedMax - astronautData[game… in SpawnAstronaut() 2237 …float speed = random.RandomInt(powerupData[gameStats.currentLevel].speedMax - powerupData[gameStat… in SpawnPowerup()
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/dports/audio/libopenmpt/libopenmpt-0.6.0+release.autotools/soundlib/ |
H A D | mod_specifications.h | 50 uint32 speedMax; // Maximum ticks per frame member
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