/dports/games/openjk/OpenJK-07675e2/codemp/game/ |
H A D | WalkerNPC.c | 85 float speedInc, speedIdleDec, speedIdle, speedMin, speedMax; in ProcessMoveCommands() local 94 speedMin = pVeh->m_pVehicleInfo->speedMin; in ProcessMoveCommands() 121 else if ( parentPS->speed > speedMin ) in ProcessMoveCommands() 178 else if ( parentPS->speed < speedMin ) in ProcessMoveCommands() 180 parentPS->speed = speedMin; in ProcessMoveCommands()
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H A D | AnimalNPC.c | 116 float speedInc, speedIdleDec, speedIdle, speedMin, speedMax; in ProcessMoveCommands() local 134 speedMin = pVeh->m_pVehicleInfo->speedMin; in ProcessMoveCommands() 182 else if ( parentPS->speed > speedMin ) in ProcessMoveCommands() 234 else if ( parentPS->speed < speedMin ) in ProcessMoveCommands() 236 parentPS->speed = speedMin; in ProcessMoveCommands()
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H A D | SpeederNPC.c | 88 float speedInc, speedIdleDec, speedIdle, speedMin, speedMax; in ProcessMoveCommands() local 205 speedMin = pVeh->m_pVehicleInfo->speedMin; in ProcessMoveCommands() 220 else if ( parentPS->speed > speedMin ) in ProcessMoveCommands() 255 else if ( parentPS->speed < speedMin ) in ProcessMoveCommands() 257 parentPS->speed = speedMin; in ProcessMoveCommands()
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H A D | FighterNPC.c | 300 float speedInc, speedIdleDec, speedIdle, speedIdleAccel, speedMin, speedMax; in ProcessMoveCommands() local 454 speedMin = pVeh->m_pVehicleInfo->speedMin; in ProcessMoveCommands() 512 else if ( parentPS->speed > speedMin ) in ProcessMoveCommands() 531 else if ( speedMin >= 0 ) in ProcessMoveCommands() 701 else if ( parentPS->speed < speedMin ) in ProcessMoveCommands() 703 parentPS->speed = speedMin; in ProcessMoveCommands()
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H A D | bg_vehicles.h | 159 float speedMin; //if < 0, can go in reverse member
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/dports/games/openjk/OpenJK-07675e2/code/game/ |
H A D | WalkerNPC.cpp | 155 float speedInc, speedIdleDec, speedIdle, /*speedIdleAccel, */speedMin, speedMax; in ProcessMoveCommands() local 169 speedMin = pVeh->m_pVehicleInfo->speedMin; in ProcessMoveCommands() 200 else if ( parentPS->speed > speedMin ) in ProcessMoveCommands() 252 else if ( parentPS->speed < speedMin ) in ProcessMoveCommands() 254 parentPS->speed = speedMin; in ProcessMoveCommands()
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H A D | AnimalNPC.cpp | 197 float speedInc, speedIdleDec, speedIdle, /*speedIdleAccel, */speedMin, speedMax; in ProcessMoveCommands() local 233 speedMin = pVeh->m_pVehicleInfo->speedMin; in ProcessMoveCommands() 291 else if ( parentPS->speed > speedMin ) in ProcessMoveCommands() 343 else if ( parentPS->speed < speedMin ) in ProcessMoveCommands() 345 parentPS->speed = speedMin; in ProcessMoveCommands()
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H A D | SpeederNPC.cpp | 303 float speedInc, speedIdleDec, speedIdle, /*speedIdleAccel, */speedMin, speedMax; in ProcessMoveCommands() local 466 speedMin = pVeh->m_pVehicleInfo->speedMin; in ProcessMoveCommands() 481 else if ( parentPS->speed > speedMin ) in ProcessMoveCommands() 521 else if ( parentPS->speed < speedMin ) in ProcessMoveCommands() 523 parentPS->speed = speedMin; in ProcessMoveCommands()
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H A D | FighterNPC.cpp | 388 float speedInc, speedIdleDec, speedIdle, speedIdleAccel, speedMin, speedMax; in ProcessMoveCommands() local 575 speedMin = pVeh->m_pVehicleInfo->speedMin; in ProcessMoveCommands() 633 else if ( parentPS->speed > speedMin ) in ProcessMoveCommands() 652 else if ( speedMin >= 0 ) in ProcessMoveCommands() 829 else if ( parentPS->speed < speedMin ) in ProcessMoveCommands() 831 parentPS->speed = speedMin; in ProcessMoveCommands()
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H A D | g_vehicleLoad.cpp | 49 {"speedMin", VFOFS(speedMin), VF_FLOAT}, //if < 0, can go in reverse
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/dports/misc/termatrix/termatrix-0.2/ |
H A D | termatrix.c | 35 enum { usecDelay = 8000, speedMin = 3 , speedMax = 8 , darkProb = 75 , newSeqProb = 20 , letterChan… enumerator 181 S[c]->speed = rand() % (speedMax - speedMin + 1) + speedMin; in print()
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/dports/devel/love07/love-HEAD/src/modules/graphics/opengl/ |
H A D | ParticleSystem.cpp | 48 direction(0), spread(0), relative(false), speedMin(0), speedMax(0), gravityMin(0), in ParticleSystem() 92 min = speedMin; in add() 196 speedMin = speedMax = speed; in setSpeed() 201 speedMin = min; in setSpeed()
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H A D | ParticleSystem.h | 114 float speedMin; variable
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/dports/devel/love5/love-0.5-0/src/opengl/ |
H A D | ParticleSystem.cpp | 20 direction(0), spread(0), relative(false), speedMin(0), speedMax(0), gravityMin(0), in ParticleSystem() 59 min = speedMin; in add() 159 speedMin = speedMax = speed; in setSpeed() 164 speedMin = min; in setSpeed()
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H A D | ParticleSystem.h | 108 float speedMin; variable
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/dports/devel/love10/love-0.10.2/src/modules/graphics/ |
H A D | ParticleSystem.cpp | 72 , speedMin(0) in ParticleSystem() 122 , speedMin(p.speedMin) in ParticleSystem() 269 min = speedMin; in initParticle() 536 speedMin = speedMax = speed; in setSpeed() 541 speedMin = min; in setSpeed() 547 min = speedMin; in getSpeed()
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H A D | ParticleSystem.h | 602 float speedMin; variable
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/dports/devel/love08/love-0.8.0/src/modules/graphics/opengl/ |
H A D | ParticleSystem.cpp | 54 direction(0), spread(0), relative(false), speedMin(0), speedMax(0), gravityMin(0), in ParticleSystem() 100 min = speedMin; in add() 201 speedMin = speedMax = speed; in setSpeed() 206 speedMin = min; in setSpeed()
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H A D | ParticleSystem.h | 119 float speedMin; variable
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/dports/devel/love/love-11.3/src/modules/graphics/ |
H A D | ParticleSystem.cpp | 77 , speedMin(0) in ParticleSystem() 135 , speedMin(p.speedMin) in ParticleSystem() 352 min = speedMin; in initParticle() 618 speedMin = speedMax = speed; in setSpeed() 623 speedMin = min; in setSpeed() 629 min = speedMin; in getSpeed()
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H A D | ParticleSystem.h | 631 float speedMin; variable
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/dports/games/dhewm3/dhewm3-1.5.1/neo/ui/ |
H A D | GameSSDWindow.h | 411 float speedMin, speedMax; member 421 float speedMin, speedMax; member 430 float speedMin, speedMax; member
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H A D | GameSSDWindow.cpp | 1532 asteroidData[level].speedMin = parser.ParseFloat(); //Speed Min in ParseAsteroidData() 1555 powerupData[level].speedMin = parser.ParseFloat(); //Speed Min in ParsePowerupData() 1583 astronautData[level].speedMin = parser.ParseFloat(); //Speed Min in ParseAstronautData() 1891 …speedMax - asteroidData[gameStats.currentLevel].speedMin) + asteroidData[gameStats.currentLevel].s… in SpawnAsteroid() 2170 …eedMax - astronautData[gameStats.currentLevel].speedMin) + astronautData[gameStats.currentLevel].s… in SpawnAstronaut() 2237 ….speedMax - powerupData[gameStats.currentLevel].speedMin) + powerupData[gameStats.currentLevel].sp… in SpawnPowerup()
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/dports/audio/libopenmpt/libopenmpt-0.6.0+release.autotools/soundlib/ |
H A D | mod_specifications.h | 49 uint32 speedMin; // Minimum ticks per frame member
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/dports/cad/sumo/sumo-1.2.0/src/netbuild/ |
H A D | NBNetBuilder.cpp | 359 const double speedMin = oc.getFloat("speed.minimum"); in compute() local 360 if (speedOffset != 0 || speedFactor != 1 || speedMin > 0) { in compute() 364 … (*i).second->setSpeed(-1, MAX2((*i).second->getSpeed() * speedFactor + speedOffset, speedMin)); in compute()
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