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Searched refs:speedMod (Results 1 – 10 of 10) sorted by relevance

/dports/games/spring/spring_98.0/rts/Sim/MoveTypes/MoveMath/
H A DGroundMoveMath.cpp11 float speedMod = 0.0f; in GroundSpeedMod() local
15 return speedMod; in GroundSpeedMod()
17 return speedMod; in GroundSpeedMod()
22 speedMod *= moveDef.GetDepthMod(height); in GroundSpeedMod()
24 return speedMod; in GroundSpeedMod()
29 float speedMod = 0.0f; in GroundSpeedMod() local
39 return speedMod; in GroundSpeedMod()
43 return speedMod; in GroundSpeedMod()
46 return speedMod; in GroundSpeedMod()
50 return speedMod; in GroundSpeedMod()
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/dports/games/spring/spring_98.0/rts/Sim/Path/Default/
H A DPathFinder.cpp195 float speedMod, in TestBlock() argument
226 if (speedMod == 0.0f) { in TestBlock()
234 speedMod *= moveDef.speedModMults[MoveDef::SPEEDMOD_MOBILE_BUSY_MULT]; in TestBlock()
236 speedMod *= moveDef.speedModMults[MoveDef::SPEEDMOD_MOBILE_IDLE_MULT]; in TestBlock()
238 speedMod *= moveDef.speedModMults[MoveDef::SPEEDMOD_MOBILE_MOVE_MULT]; in TestBlock()
247 const float nodeCost = (dirMoveCost / speedMod) + extraCost; in TestBlock()
H A DPathEstimator.cpp244 float speedMod = CMoveMath::GetPosSpeedMod(moveDef, lowerX, lowerZ); in FindOffset() local
245 bool curblock = (speedMod == 0.0f) || CMoveMath::IsBlockedStructure(moveDef, lowerX, lowerZ, NULL); in FindOffset()
255 const float cost = (dx * dx + dz * dz) + (blockArea / (0.001f + speedMod)); in FindOffset()
265 speedMod = CMoveMath::GetPosSpeedMod(moveDef, lowerX + x, lowerZ + z); in FindOffset()
266 curblock = (speedMod == 0.0f) || (curblock ? in FindOffset()
271 speedMod = CMoveMath::GetPosSpeedMod(moveDef, lowerX, lowerZ + z); in FindOffset()
272 curblock = (speedMod == 0.0f) || (zcurblock ? in FindOffset()
H A DPathFinder.h45 float speedMod,
H A DIPathFinder.h89 float speedMod,
H A DPathEstimator.h82 float speedMod,
/dports/games/spring/spring_98.0/rts/Sim/MoveTypes/
H A DMoveDefHandler.cpp338 const float speedMod = (testMoveDir != ZeroVector)? in TestMoveSquare() local
343 if (testTerrain) { ret &= (speedMod > 0.0f); } in TestMoveSquare()
346 if (minSpeedMod != NULL) { *minSpeedMod = std::min(*minSpeedMod, (speedMod )); } in TestMoveSquare()
/dports/games/openjk/OpenJK-07675e2/codeJK2/cgame/
H A Dcg_effects.cpp411 float r, speedMod = 1.0f; in CG_Chunks() local
441 speedMod = 0.5f; // rock blows up less in CG_Chunks()
457 speedMod = 0.8f; // metal blows up a bit more in CG_Chunks()
551 VectorScale( dir, Q_flrand( speed * 0.5f, speed * 1.25f ) * speedMod, le->pos.trDelta ); in CG_Chunks()
/dports/games/openjk/OpenJK-07675e2/code/cgame/
H A Dcg_effects.cpp410 float r, speedMod = 1.0f; in CG_Chunks() local
459 speedMod = 0.5f; // rock blows up less in CG_Chunks()
484 speedMod = 0.8f; // metal blows up a bit more in CG_Chunks()
583 VectorScale( dir, Q_flrand( speed * 0.5f, speed * 1.25f ) * speedMod, le->pos.trDelta ); in CG_Chunks()
/dports/games/openjk/OpenJK-07675e2/codemp/cgame/
H A Dcg_effects.c810 float r, speedMod = 1.0f; in CG_Chunks() local
843 speedMod = 0.5f; // rock blows up less in CG_Chunks()
859 speedMod = 0.8f; // metal blows up a bit more in CG_Chunks()
962 VectorScale( dir, flrand( speed * 0.5f, speed * 1.25f ) * speedMod, le->pos.trDelta ); in CG_Chunks()