Searched refs:speedMod (Results 1 – 10 of 10) sorted by relevance
/dports/games/spring/spring_98.0/rts/Sim/MoveTypes/MoveMath/ |
H A D | GroundMoveMath.cpp | 11 float speedMod = 0.0f; in GroundSpeedMod() local 15 return speedMod; in GroundSpeedMod() 17 return speedMod; in GroundSpeedMod() 22 speedMod *= moveDef.GetDepthMod(height); in GroundSpeedMod() 24 return speedMod; in GroundSpeedMod() 29 float speedMod = 0.0f; in GroundSpeedMod() local 39 return speedMod; in GroundSpeedMod() 43 return speedMod; in GroundSpeedMod() 46 return speedMod; in GroundSpeedMod() 50 return speedMod; in GroundSpeedMod() [all …]
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/dports/games/spring/spring_98.0/rts/Sim/Path/Default/ |
H A D | PathFinder.cpp | 195 float speedMod, in TestBlock() argument 226 if (speedMod == 0.0f) { in TestBlock() 234 speedMod *= moveDef.speedModMults[MoveDef::SPEEDMOD_MOBILE_BUSY_MULT]; in TestBlock() 236 speedMod *= moveDef.speedModMults[MoveDef::SPEEDMOD_MOBILE_IDLE_MULT]; in TestBlock() 238 speedMod *= moveDef.speedModMults[MoveDef::SPEEDMOD_MOBILE_MOVE_MULT]; in TestBlock() 247 const float nodeCost = (dirMoveCost / speedMod) + extraCost; in TestBlock()
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H A D | PathEstimator.cpp | 244 float speedMod = CMoveMath::GetPosSpeedMod(moveDef, lowerX, lowerZ); in FindOffset() local 245 bool curblock = (speedMod == 0.0f) || CMoveMath::IsBlockedStructure(moveDef, lowerX, lowerZ, NULL); in FindOffset() 255 const float cost = (dx * dx + dz * dz) + (blockArea / (0.001f + speedMod)); in FindOffset() 265 speedMod = CMoveMath::GetPosSpeedMod(moveDef, lowerX + x, lowerZ + z); in FindOffset() 266 curblock = (speedMod == 0.0f) || (curblock ? in FindOffset() 271 speedMod = CMoveMath::GetPosSpeedMod(moveDef, lowerX, lowerZ + z); in FindOffset() 272 curblock = (speedMod == 0.0f) || (zcurblock ? in FindOffset()
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H A D | PathFinder.h | 45 float speedMod,
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H A D | IPathFinder.h | 89 float speedMod,
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H A D | PathEstimator.h | 82 float speedMod,
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/dports/games/spring/spring_98.0/rts/Sim/MoveTypes/ |
H A D | MoveDefHandler.cpp | 338 const float speedMod = (testMoveDir != ZeroVector)? in TestMoveSquare() local 343 if (testTerrain) { ret &= (speedMod > 0.0f); } in TestMoveSquare() 346 if (minSpeedMod != NULL) { *minSpeedMod = std::min(*minSpeedMod, (speedMod )); } in TestMoveSquare()
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/dports/games/openjk/OpenJK-07675e2/codeJK2/cgame/ |
H A D | cg_effects.cpp | 411 float r, speedMod = 1.0f; in CG_Chunks() local 441 speedMod = 0.5f; // rock blows up less in CG_Chunks() 457 speedMod = 0.8f; // metal blows up a bit more in CG_Chunks() 551 VectorScale( dir, Q_flrand( speed * 0.5f, speed * 1.25f ) * speedMod, le->pos.trDelta ); in CG_Chunks()
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/dports/games/openjk/OpenJK-07675e2/code/cgame/ |
H A D | cg_effects.cpp | 410 float r, speedMod = 1.0f; in CG_Chunks() local 459 speedMod = 0.5f; // rock blows up less in CG_Chunks() 484 speedMod = 0.8f; // metal blows up a bit more in CG_Chunks() 583 VectorScale( dir, Q_flrand( speed * 0.5f, speed * 1.25f ) * speedMod, le->pos.trDelta ); in CG_Chunks()
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/dports/games/openjk/OpenJK-07675e2/codemp/cgame/ |
H A D | cg_effects.c | 810 float r, speedMod = 1.0f; in CG_Chunks() local 843 speedMod = 0.5f; // rock blows up less in CG_Chunks() 859 speedMod = 0.8f; // metal blows up a bit more in CG_Chunks() 962 VectorScale( dir, flrand( speed * 0.5f, speed * 1.25f ) * speedMod, le->pos.trDelta ); in CG_Chunks()
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