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Searched refs:speedmax (Results 1 – 11 of 11) sorted by relevance

/dports/games/odamex/odamex-src-0.7.0/common/
H A Dp_spec.cpp340 byte speedmax[MAX_ANIM_FRAMES]; member
475 memset (place->speedmax, 1, MAX_ANIM_FRAMES * sizeof(*place->speedmax)); in ParseAnim()
525 place->speedmax[place->numframes] = max; in ParseAnim()
635 lastanim->speedmin[0] = lastanim->speedmax[0] = lastanim->countdown = in P_InitPicAnims()
1814 if (anim->speedmin[speedframe] == anim->speedmax[speedframe]) in P_UpdateSpecials()
1818 (anim->speedmax[speedframe] - anim->speedmin[speedframe]) + in P_UpdateSpecials()
/dports/games/xconq/xconq-7.5.0-0pre.0.20050612/kernel/
H A Daiunit2.cc265 int acpmax = 0, speedmax = 0; in mp_per_turn_max() local
281 speedmax = speed_max_wo_effects(u2); in mp_per_turn_max()
284 (((acpmax * speedmax) / 100) + u_free_mp(u2)); in mp_per_turn_max()
H A Dutype.def443 speedmax, 0, PROPHI, PROPHI)
/dports/games/redeclipse16/base-1.6.0/src/game/
H A Dprojs.cpp588 if(proj.speedmax > 0) mag = min(mag, proj.speedmax); in reflect()
699 if(proj.speedmax > 0) mag = min(mag, proj.speedmax); in spherecheck()
718 if(proj.speedmax > 0) mag = min(mag, proj.speedmax); in spherecheck()
827 proj.speedmax = WF(WK(proj.flags), proj.weap, speedmax, WS(proj.flags)); in init()
954 proj.speedmax = itemspeedmax; in init()
990 proj.speedmax = bomberspeedmax; in init()
1002 proj.speedmax = capturespeedmax; in init()
H A Dweapons.h730 WPFVARK(IDF_GAMEMOD, speedmax, 0, FVAR_MAX,
H A Dgame.h1468 float movement, distance, lifespan, lifesize, speedmin, speedmax; member
1500 movement = distance = lifespan = speedmin = speedmax = 0; in reset()
/dports/games/redeclipse/base-2.0.0/src/game/
H A Dprojs.cpp581 if(proj.speedmax > 0) mag = min(mag, proj.speedmax); in reflect()
694 if(proj.speedmax > 0) mag = min(mag, proj.speedmax); in spherecheck()
713 if(proj.speedmax > 0) mag = min(mag, proj.speedmax); in spherecheck()
862 proj.speedmax = WF(WK(proj.flags), proj.weap, speedmax, WS(proj.flags)); in init()
989 proj.speedmax = itemspeedmax; in init()
1024 proj.speedmax = bomberspeedmax; in init()
1036 proj.speedmax = capturespeedmax; in init()
H A Dweapons.h1042 WPFVARK(IDF_GAMEMOD, 0, speedmax, 0, FVAR_MAX,
H A Dgame.h1948 float movement, distance, lifespan, lifesize, speedmin, speedmax; member
1983 movement = distance = lifespan = speedmin = speedmax = 0; in reset()
/dports/games/flightgear-aircraft/fgaircraft/asw20/Nasal/
H A Dwinch.nas682 var speedmax = getprop("sim/glider/winch/conf/pull_max_speed_mps");
739 (ropespeed/speedmax - k_speed_x1);
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/
H A Dp_enemy.c2433 fixed_t speedmax = 18*FRACUNIT; in A_VultureFly() local
2493 if (momm > speedmax/2 && actor->reactiontime == 0) in A_VultureFly()
2510 if (momm > speedmax) in A_VultureFly()
2512 actor->momx = FixedMul(FixedDiv(actor->momx, momm), speedmax); in A_VultureFly()
2513 actor->momy = FixedMul(FixedDiv(actor->momy, momm), speedmax); in A_VultureFly()
2514 actor->momz = FixedMul(FixedDiv(actor->momz, momm), speedmax); in A_VultureFly()