Searched refs:spellElement_fire (Results 1 – 5 of 5) sorted by relevance
50 spellElementConstructor(&spellElement_fire); in setupSpells()51 spellElement_fire.mana = 6; in setupSpells()52 spellElement_fire.base_mana = 6; in setupSpells()53 spellElement_fire.overload_multiplier = 1; in setupSpells()54 spellElement_fire.damage = 25; in setupSpells()55 spellElement_fire.duration = 0; in setupSpells()56 strcpy(spellElement_fire.name, language[416]); in setupSpells()502 node->element = copySpellElement(&spellElement_fire); in setupSpells()
224 extern spellElement_t spellElement_fire;
33 spellElement_t spellElement_fire; variable
1980 else if (!strcmp(element->name, spellElement_fire.name)) in castSpell()
1408 else if (!strcmp(element->name, spellElement_fire.name)) in actMagicMissile()2693 …if (!strcmp(element->name, spellElement_fire.name) || !strcmp(element->name, spellElement_lightnin… in actMagicMissile()