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Searched refs:spellElement_identify (Results 1 – 4 of 4) sorted by relevance

/dports/games/barony/Barony-3.3.7/src/magic/
H A DsetupSpells.cpp90 spellElementConstructor(&spellElement_identify); in setupSpells()
91 spellElement_identify.mana = 10; in setupSpells()
92 spellElement_identify.base_mana = 10; in setupSpells()
93 spellElement_identify.overload_multiplier = 0; //NOTE: Might segfault due to divide by zero? in setupSpells()
94 spellElement_identify.damage = 0; in setupSpells()
95 spellElement_identify.duration = 0; in setupSpells()
96 strcpy(spellElement_identify.name, language[421]); in setupSpells()
564 node->element = copySpellElement(&spellElement_identify); in setupSpells()
H A Dmagic.hpp269 extern spellElement_t spellElement_identify;
H A Dspell.cpp38 spellElement_t spellElement_identify; variable
H A DcastSpell.cpp864 else if (!strcmp(element->name, spellElement_identify.name)) in castSpell()