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Searched refs:spell_light (Results 1 – 5 of 5) sorted by relevance

/dports/games/barony/Barony-3.3.7/src/magic/
H A Dspell.cpp86 spell_t spell_light; variable
167 new_spell = copySpell(&spell_light); in addSpell()
664 spell = &spell_light; in getSpellFromID()
1006 return spell_light.ID; in getSpellIDFromSpellbook()
H A DsetupSpells.cpp543 spellConstructor(&spell_light); in setupSpells()
544 strcpy(spell_light.name, language[418]); in setupSpells()
545 spell_light.ID = SPELL_LIGHT; in setupSpells()
546 spell_light.difficulty = 0; in setupSpells()
547 spell_light.elements.first = NULL; in setupSpells()
548 spell_light.elements.last = NULL; in setupSpells()
549 node = list_AddNodeLast(&spell_light.elements); in setupSpells()
H A Dmagic.hpp443 extern spell_t spell_light; //Done.
H A Dmagic.cpp34 list_FreeAll(&spell_light.elements); in freeSpells()
/dports/games/barony/Barony-3.3.7/src/
H A Dentity.cpp6065 castSpell(uid, &spell_light, true, false); in attack()