Searched refs:spell_light (Results 1 – 5 of 5) sorted by relevance
86 spell_t spell_light; variable167 new_spell = copySpell(&spell_light); in addSpell()664 spell = &spell_light; in getSpellFromID()1006 return spell_light.ID; in getSpellIDFromSpellbook()
543 spellConstructor(&spell_light); in setupSpells()544 strcpy(spell_light.name, language[418]); in setupSpells()545 spell_light.ID = SPELL_LIGHT; in setupSpells()546 spell_light.difficulty = 0; in setupSpells()547 spell_light.elements.first = NULL; in setupSpells()548 spell_light.elements.last = NULL; in setupSpells()549 node = list_AddNodeLast(&spell_light.elements); in setupSpells()
443 extern spell_t spell_light; //Done.
34 list_FreeAll(&spell_light.elements); in freeSpells()
6065 castSpell(uid, &spell_light, true, false); in attack()