Searched refs:splashSprite (Results 1 – 1 of 1) sorted by relevance
747 int splashSprite = A_Spawn(pPlayer->i, WATERSPLASH2); in A_Shoot() local748 sprite[splashSprite].x = hitData.pos.x; in A_Shoot()749 sprite[splashSprite].y = hitData.pos.y; in A_Shoot()750 sprite[splashSprite].ang = fix16_to_int(pPlayer->q16ang); // Total tweek in A_Shoot()751 sprite[splashSprite].xvel = 32; in A_Shoot()753 sprite[splashSprite].xvel = 0; in A_Shoot()