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Searched refs:splashSprite (Results 1 – 1 of 1) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/rr/src/
H A Dplayer.cpp747 int splashSprite = A_Spawn(pPlayer->i, WATERSPLASH2); in A_Shoot() local
748 sprite[splashSprite].x = hitData.pos.x; in A_Shoot()
749 sprite[splashSprite].y = hitData.pos.y; in A_Shoot()
750 sprite[splashSprite].ang = fix16_to_int(pPlayer->q16ang); // Total tweek in A_Shoot()
751 sprite[splashSprite].xvel = 32; in A_Shoot()
753 sprite[splashSprite].xvel = 0; in A_Shoot()