Searched refs:splatMap (Results 1 – 1 of 1) sorted by relevance
358 vector unsigned char splatMap = vec_lvsl( 0, s ); in loadSplatUnalignedScalar() local360 splatMap = (vector unsigned char) vec_splat( (vector float) splatMap, 0 ); in loadSplatUnalignedScalar()361 return vec_perm( v, v, splatMap ); in loadSplatUnalignedScalar()