Searched refs:splitQuote (Results 1 – 12 of 12) sorted by relevance
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/mads/ |
H A D | game.h | 175 void splitQuote(const Common::String &source, Common::String &line1, Common::String &line2);
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H A D | game.cpp | 131 void Game::splitQuote(const Common::String &source, Common::String &line1, Common::String &line2) { in splitQuote() function in MADS::Game
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/dports/games/scummvm/scummvm-2.5.1/engines/mads/ |
H A D | game.h | 175 void splitQuote(const Common::String &source, Common::String &line1, Common::String &line2);
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H A D | game.cpp | 133 void Game::splitQuote(const Common::String &source, Common::String &line1, Common::String &line2) { in splitQuote() function in MADS::Game
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/mads/nebular/ |
H A D | nebular_scenes3.cpp | 531 _game.splitQuote(curQuote, subQuote1, _subQuote2); in handleRexDialog() 2558 _game.splitQuote(curQuote, subQuote1, _subQuote2); in handleRexDialogs() 3083 _game.splitQuote(curQuote, subQuote1, _subQuote2); in handleRexDialogues()
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H A D | nebular_scenes4.cpp | 657 _game.splitQuote(curQuote, subQuote1, subQuote2); in handleDialogs()
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H A D | nebular_scenes6.cpp | 3437 _game.splitQuote(curQuote, subQuote1, subQuote2); in handleDialog()
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H A D | nebular_scenes2.cpp | 3651 _game.splitQuote(curQuote, subQuote1, _subQuote2); in handleConversations()
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/dports/games/scummvm/scummvm-2.5.1/engines/mads/nebular/ |
H A D | nebular_scenes3.cpp | 531 _game.splitQuote(curQuote, subQuote1, _subQuote2); in handleRexDialog() 2579 _game.splitQuote(curQuote, subQuote1, _subQuote2); in handleRexDialogs() 3113 _game.splitQuote(curQuote, subQuote1, _subQuote2); in handleRexDialogues()
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H A D | nebular_scenes4.cpp | 658 _game.splitQuote(curQuote, subQuote1, subQuote2); in handleDialogs()
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H A D | nebular_scenes2.cpp | 3731 _game.splitQuote(curQuote, subQuote1, _subQuote2); in handleConversations()
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H A D | nebular_scenes6.cpp | 3437 _game.splitQuote(curQuote, subQuote1, subQuote2); in handleDialog()
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