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Searched refs:splitQuote (Results 1 – 12 of 12) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/mads/
H A Dgame.h175 void splitQuote(const Common::String &source, Common::String &line1, Common::String &line2);
H A Dgame.cpp131 void Game::splitQuote(const Common::String &source, Common::String &line1, Common::String &line2) { in splitQuote() function in MADS::Game
/dports/games/scummvm/scummvm-2.5.1/engines/mads/
H A Dgame.h175 void splitQuote(const Common::String &source, Common::String &line1, Common::String &line2);
H A Dgame.cpp133 void Game::splitQuote(const Common::String &source, Common::String &line1, Common::String &line2) { in splitQuote() function in MADS::Game
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/mads/nebular/
H A Dnebular_scenes3.cpp531 _game.splitQuote(curQuote, subQuote1, _subQuote2); in handleRexDialog()
2558 _game.splitQuote(curQuote, subQuote1, _subQuote2); in handleRexDialogs()
3083 _game.splitQuote(curQuote, subQuote1, _subQuote2); in handleRexDialogues()
H A Dnebular_scenes4.cpp657 _game.splitQuote(curQuote, subQuote1, subQuote2); in handleDialogs()
H A Dnebular_scenes6.cpp3437 _game.splitQuote(curQuote, subQuote1, subQuote2); in handleDialog()
H A Dnebular_scenes2.cpp3651 _game.splitQuote(curQuote, subQuote1, _subQuote2); in handleConversations()
/dports/games/scummvm/scummvm-2.5.1/engines/mads/nebular/
H A Dnebular_scenes3.cpp531 _game.splitQuote(curQuote, subQuote1, _subQuote2); in handleRexDialog()
2579 _game.splitQuote(curQuote, subQuote1, _subQuote2); in handleRexDialogs()
3113 _game.splitQuote(curQuote, subQuote1, _subQuote2); in handleRexDialogues()
H A Dnebular_scenes4.cpp658 _game.splitQuote(curQuote, subQuote1, subQuote2); in handleDialogs()
H A Dnebular_scenes2.cpp3731 _game.splitQuote(curQuote, subQuote1, _subQuote2); in handleConversations()
H A Dnebular_scenes6.cpp3437 _game.splitQuote(curQuote, subQuote1, subQuote2); in handleDialog()