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Searched refs:splitUV (Results 1 – 7 of 7) sorted by relevance

/dports/games/bzflag-server/bzflag-2.4.22/src/geometry/
H A DMeshPolySceneNode.cxx466 splitVertex, splitNormal, splitUV); in splitWallVTN()
469 memcpy(uvFront[0], splitUV, sizeof(GLfloat[2])); in splitWallVTN()
474 memcpy(uvBack[last], splitUV, sizeof(GLfloat[2])); in splitWallVTN()
483 splitVertex, splitNormal, splitUV); in splitWallVTN()
486 memcpy(uvBack[0], splitUV, sizeof(GLfloat[2])); in splitWallVTN()
697 GLfloat splitVertex[3], splitUV[2]; in splitWallVT() local
701 splitVertex, splitUV); in splitWallVT()
703 memcpy(uvFront[0], splitUV, sizeof(GLfloat[2])); in splitWallVT()
711 GLfloat splitVertex[3], splitUV[2]; in splitWallVT() local
715 splitVertex, splitUV); in splitWallVT()
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H A DWallSceneNode.cxx552 GLfloat splitVertex[3], splitUV[2]; in splitWall() local
556 splitVertex, splitUV); in splitWall()
558 memcpy(uvFront[0], splitUV, sizeof(GLfloat[2])); in splitWall()
562 memcpy(uvBack[last], splitUV, sizeof(GLfloat[2])); in splitWall()
566 GLfloat splitVertex[3], splitUV[2]; in splitWall() local
570 splitVertex, splitUV); in splitWall()
572 memcpy(uvBack[0], splitUV, sizeof(GLfloat[2])); in splitWall()
576 memcpy(uvFront[last], splitUV, sizeof(GLfloat[2])); in splitWall()
/dports/games/bzflag/bzflag-2.4.22/src/geometry/
H A DMeshPolySceneNode.cxx466 splitVertex, splitNormal, splitUV); in splitWallVTN()
469 memcpy(uvFront[0], splitUV, sizeof(GLfloat[2])); in splitWallVTN()
474 memcpy(uvBack[last], splitUV, sizeof(GLfloat[2])); in splitWallVTN()
483 splitVertex, splitNormal, splitUV); in splitWallVTN()
486 memcpy(uvBack[0], splitUV, sizeof(GLfloat[2])); in splitWallVTN()
697 GLfloat splitVertex[3], splitUV[2]; in splitWallVT() local
701 splitVertex, splitUV); in splitWallVT()
703 memcpy(uvFront[0], splitUV, sizeof(GLfloat[2])); in splitWallVT()
711 GLfloat splitVertex[3], splitUV[2]; in splitWallVT() local
715 splitVertex, splitUV); in splitWallVT()
[all …]
H A DWallSceneNode.cxx552 GLfloat splitVertex[3], splitUV[2]; in splitWall() local
556 splitVertex, splitUV); in splitWall()
558 memcpy(uvFront[0], splitUV, sizeof(GLfloat[2])); in splitWall()
562 memcpy(uvBack[last], splitUV, sizeof(GLfloat[2])); in splitWall()
566 GLfloat splitVertex[3], splitUV[2]; in splitWall() local
570 splitVertex, splitUV); in splitWall()
572 memcpy(uvBack[0], splitUV, sizeof(GLfloat[2])); in splitWall()
576 memcpy(uvFront[last], splitUV, sizeof(GLfloat[2])); in splitWall()
/dports/graphics/nurbs++/nurbs++-3.0.11/nurbs/
H A DhnurbsS.h74 void splitUV(int nu, int nv, Vector<T> &nU, Vector<T> &nV) ;
75 void splitUV(int nu, int su, int nv, int sv, Vector<T> &nU, Vector<T> &nV) ;
H A DhnurbsS.cpp743 void HNurbsSurface<T,N>::splitUV(int nu, int nv, Vector<T> &nU, Vector<T> &nV){ in splitUV() function in PLib::HNurbsSurface
803 void HNurbsSurface<T,N>::splitUV(int nu, int su, int nv, int sv, Vector<T> &nU, Vector<T> &nV){ in splitUV() function in PLib::HNurbsSurface
877 splitUV(n,n,newU,newV) ; in addLevel()
H A DhnurbsS_sp.cpp270 this->splitUV(n,s,n,s,newU,newV) ; in addLevel()