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Searched refs:split_tri (Results 1 – 4 of 4) sorted by relevance

/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/hud/
H A Dhudtarget.h491 void renderTriangle(vec3d *hostile_pos, int aspect_flag, int show_interior, int split_tri);
H A Dhudtarget.cpp3000 …icleTriangle::renderTriangle(vec3d *hostile_pos, int aspect_flag, int show_interior, int split_tri) in renderTriangle() argument
3061 if ( split_tri ) { in renderTriangle()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/hud/
H A Dhudtarget.h512 void renderTriangle(vec3d *hostile_pos, int aspect_flag, int show_interior, int split_tri);
H A Dhudtarget.cpp2945 …icleTriangle::renderTriangle(vec3d *hostile_pos, int aspect_flag, int show_interior, int split_tri) in renderTriangle() argument
3006 if ( split_tri ) { in renderTriangle()