Searched refs:split_tri (Results 1 – 4 of 4) sorted by relevance
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/hud/ |
H A D | hudtarget.h | 491 void renderTriangle(vec3d *hostile_pos, int aspect_flag, int show_interior, int split_tri);
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H A D | hudtarget.cpp | 3000 …icleTriangle::renderTriangle(vec3d *hostile_pos, int aspect_flag, int show_interior, int split_tri) in renderTriangle() argument 3061 if ( split_tri ) { in renderTriangle()
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/hud/ |
H A D | hudtarget.h | 512 void renderTriangle(vec3d *hostile_pos, int aspect_flag, int show_interior, int split_tri);
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H A D | hudtarget.cpp | 2945 …icleTriangle::renderTriangle(vec3d *hostile_pos, int aspect_flag, int show_interior, int split_tri) in renderTriangle() argument 3006 if ( split_tri ) { in renderTriangle()
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