Searched refs:split_w (Results 1 – 8 of 8) sorted by relevance
/dports/games/battletanks/btanks-0.9.8083/editor/ |
H A D | tilebox_brush.cpp | 148 map_x % tilebox_out->split_w[0]); in morph() 152 tilebox_out->split_w[0] + tilebox_out->split_w[1] + (map_x % tilebox_out->split_w[2])); in morph() 156 tilebox_out->split_w[0] + tilebox_out->split_w[1] + (map_x % tilebox_out->split_w[2])); in morph() 160 map_x % tilebox_out->split_w[0]); in morph() 165 tilebox->split_w[0] + (map_x % tilebox->split_w[1])); in morph() 169 map_x % tilebox->split_w[0]); in morph() 173 tilebox->split_w[0] + (map_x % tilebox->split_w[1])); in morph() 177 tilebox->split_w[0] + tilebox->split_w[1] + (map_x % tilebox->split_w[2])); in morph() 181 tilebox->split_w[0] + tilebox->split_w[1] + (map_x % tilebox->split_w[2])); in morph() 185 map_x % tilebox->split_w[0]); in morph() [all …]
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/dports/games/battletanks/btanks-0.9.8083/engine/tmx/ |
H A D | generator_object.cpp | 53 memset(split_w, 0, sizeof(split_w)); in init() 55 if (sscanf(attrs["width"].c_str(), "%d,%d,%d", split_w, split_w + 1, split_w + 2) != 3) in init() 65 int w = split_w[0] + split_w[1] + split_w[2]; in init() 82 …LOG_DEBUG(("box(%dx%d)[%d,%d,%d:%d,%d,%d]", w, h, split_w[0], split_w[1], split_w[2], split_h[0], … in init()
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H A D | generator_object.h | 31 int split_w[3];
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/dports/games/battletanks/btanks-0.9.8083/sdlx/wrappers/ |
H A D | d3dsdl.cpp | 58 int split_w, split_h; member 414 info.split_w = tex_split_w; in d3dSDL_DisplayFormatAlpha() 686 dst_rect.x = x * tex->split_w; in d3dSDL_LockSurface2() 738 src_rect.x = x * tex->split_w; in d3dSDL_UnlockSurface2() 740 src_rect.w = tex->split_w; in d3dSDL_UnlockSurface2() 881 int x1 = dxr.left / tex->split_w, x2 = align_div(dxr.right, tex->split_w); in d3dSDL_BlitSurface() 899 const int offset_x = x * tex->split_w, offset_y = y * tex->split_h; in d3dSDL_BlitSurface() 907 if (src_rect.right > tex->split_w) in d3dSDL_BlitSurface() 908 src_rect.right = tex->split_w; in d3dSDL_BlitSurface() 1036 int x1 = rect.x / tex->split_w, y1 = rect.y / tex->split_h; in d3dSDL_FillRect() [all …]
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H A D | d3dsdl8.cpp | 63 int split_w, split_h; member 411 info.split_w = tex_split_w; in convert_to_display() 696 dst_rect.x = x * tex->split_w; in d3dSDL_LockSurface2() 748 src_rect.x = x * tex->split_w; in d3dSDL_UnlockSurface2() 750 src_rect.w = tex->split_w; in d3dSDL_UnlockSurface2() 892 int x1 = dxr.left / tex->split_w, x2 = align_div(dxr.right, tex->split_w); in d3dSDL_BlitSurface() 910 const int offset_x = x * tex->split_w, offset_y = y * tex->split_h; in d3dSDL_BlitSurface() 918 if (src_rect.right > tex->split_w) in d3dSDL_BlitSurface() 919 src_rect.right = tex->split_w; in d3dSDL_BlitSurface() 1046 int x1 = rect.x / tex->split_w, y1 = rect.y / tex->split_h; in d3dSDL_FillRect() [all …]
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/dports/science/py-chainer/chainer-7.8.0/chainerx_cc/chainerx/routines/ |
H A D | n_step_rnn.cc | 73 std::vector<Array> split_w = Split(gru_x, 3, 1); in GruImpl() local 75 Array r_prev = split_w[0] + split_h[0]; in GruImpl() 77 Array z_prev = split_w[1] + split_h[1]; in GruImpl() 79 Array h_bar_prev = split_w[2] + r * split_h[2]; in GruImpl()
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/dports/editors/mle/mle-1.4.3/ |
H A D | bview.c | 931 int split_w; in _bview_draw_edit() local 944 split_w = w - (int)((float)w * self->split_factor); in _bview_draw_edit() 947 split_w = w; in _bview_draw_edit() 952 _bview_draw_edit(self->split_child, x + (w - split_w), y + (h - split_h), split_w, split_h); in _bview_draw_edit() 955 w -= (w - split_w); in _bview_draw_edit()
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/dports/devel/radare2/radare2-5.1.1/libr/core/ |
H A D | visual.c | 4067 int split_w = 12 + 4 + hex_cols + (hex_cols * 3); in visual_refresh() local 4078 int split_w = 12 + 4 + hex_cols + (hex_cols * 3); in visual_refresh() local 4079 if (split_w > w) { in visual_refresh() 4087 r_cons_column (split_w); in visual_refresh() 4145 cmd_result = r_str_ansi_crop (cmd_result, 0, 0, split_w, -1); in visual_refresh()
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