Searched refs:spotIndex (Results 1 – 3 of 3) sorted by relevance
350 int spotIndex = bestSpotList[usedSpots]; in GetMetalPoints() local352 if (MexArrayB[spotIndex] == bestValue) { in GetMetalPoints()354 speedTempMetal_x = spotIndex % MetalMapWidth; in GetMetalPoints()355 speedTempMetal_y = spotIndex / MetalMapWidth; in GetMetalPoints()
401 int spotIndex = bestSpotList[usedSpots]; in GetResourcePoints() local403 if (rexArrayB[spotIndex] == bestValue) { in GetResourcePoints()405 speedTempResources_x = spotIndex % mapWidth; in GetResourcePoints()406 speedTempResources_y = spotIndex / mapWidth; in GetResourcePoints()
243514 | "index" delta spotIndex|243515 spotIndex := spot.243516 delta := spotIndex - firstIndex.243520 spotIndex := firstIndex + delta].243524 to: spotIndex - 2243527 array at: spotIndex - 1 put: anObject.243529 [index < (spotIndex - 1)]