/dports/games/libretro-scummvm/scummvm-7b1e929/engines/mads/phantom/ |
H A D | phantom_scenes5.cpp | 1247 int sprIdx; in room_502_initialize_panels() local 1254 sprIdx = _globals._spriteIndexes[11]; in room_502_initialize_panels() 1261 sprIdx = _globals._spriteIndexes[12]; in room_502_initialize_panels() 1268 sprIdx = _globals._spriteIndexes[13]; in room_502_initialize_panels() 1272 sprIdx = _globals._spriteIndexes[14]; in room_502_initialize_panels() 3393 int sprIdx; in actions() local 3396 sprIdx = _globals._spriteIndexes[4]; in actions() 3398 sprIdx = _globals._spriteIndexes[3]; in actions() 3400 sprIdx = _globals._spriteIndexes[2]; in actions() 3402 sprIdx = _globals._spriteIndexes[1]; in actions() [all …]
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/dports/games/scummvm/scummvm-2.5.1/engines/mads/phantom/ |
H A D | phantom_scenes5.cpp | 1253 int sprIdx; in room_502_initialize_panels() local 1260 sprIdx = _globals._spriteIndexes[11]; in room_502_initialize_panels() 1267 sprIdx = _globals._spriteIndexes[12]; in room_502_initialize_panels() 1274 sprIdx = _globals._spriteIndexes[13]; in room_502_initialize_panels() 1278 sprIdx = _globals._spriteIndexes[14]; in room_502_initialize_panels() 3405 int sprIdx; in actions() local 3408 sprIdx = _globals._spriteIndexes[4]; in actions() 3410 sprIdx = _globals._spriteIndexes[3]; in actions() 3412 sprIdx = _globals._spriteIndexes[2]; in actions() 3414 sprIdx = _globals._spriteIndexes[1]; in actions() [all …]
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/mads/nebular/ |
H A D | nebular_scenes3.cpp | 409 int sprIdx = _scene->_sequences.addSpriteCycle(_explosionSpriteId, false, 8, 1, 0, 0); in step() local 410 _scene->_sequences.setAnimRange(sprIdx, -1, 4); in step() 411 _scene->_sequences.setDepth(sprIdx, 1); in step() 412 _scene->_sequences.addSubEntry(sprIdx, SEQUENCE_TRIGGER_EXPIRE, 0, 71); in step() 425 int sprIdx = _scene->_sequences.addSpriteCycle(_explosionSpriteId, false, 8, 1, 0, 0); in step() local 426 _scene->_sequences.setAnimRange(sprIdx, 5, -2); in step() 427 _scene->_sequences.setDepth(sprIdx, 1); in step() 428 _scene->_sequences.addSubEntry(sprIdx, SEQUENCE_TRIGGER_EXPIRE, 0, 73); in step() 430 _scene->_sequences.addSubEntry(sprIdx, SEQUENCE_TRIGGER_SPRITE, 8, 78); in step() 436 _scene->_sequences.setAnimRange(sprIdx, -2, -2); in step() [all …]
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/dports/games/scummvm/scummvm-2.5.1/engines/mads/nebular/ |
H A D | nebular_scenes3.cpp | 409 int sprIdx = _scene->_sequences.addSpriteCycle(_explosionSpriteId, false, 8, 1, 0, 0); in step() local 410 _scene->_sequences.setAnimRange(sprIdx, -1, 4); in step() 411 _scene->_sequences.setDepth(sprIdx, 1); in step() 412 _scene->_sequences.addSubEntry(sprIdx, SEQUENCE_TRIGGER_EXPIRE, 0, 71); in step() 425 int sprIdx = _scene->_sequences.addSpriteCycle(_explosionSpriteId, false, 8, 1, 0, 0); in step() local 426 _scene->_sequences.setAnimRange(sprIdx, 5, -2); in step() 427 _scene->_sequences.setDepth(sprIdx, 1); in step() 428 _scene->_sequences.addSubEntry(sprIdx, SEQUENCE_TRIGGER_EXPIRE, 0, 73); in step() 430 _scene->_sequences.addSubEntry(sprIdx, SEQUENCE_TRIGGER_SPRITE, 8, 78); in step() 436 _scene->_sequences.setAnimRange(sprIdx, -2, -2); in step() [all …]
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/mads/dragonsphere/ |
H A D | dragonsphere_scenes1.cpp | 229 int sprIdx = _scene->_sprites.addSprites("*ob001i"); in actions() local 230 int seqIdx = _scene->_sequences.addStampCycle(sprIdx, false, 1); in actions()
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/dports/games/scummvm/scummvm-2.5.1/engines/mads/dragonsphere/ |
H A D | dragonsphere_scenes1.cpp | 233 int sprIdx = _scene->_sprites.addSprites("*ob001i"); in actions() local 234 int seqIdx = _scene->_sequences.addStampCycle(sprIdx, false, 1); in actions()
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