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Searched refs:spreadu (Results 1 – 4 of 4) sorted by relevance

/dports/games/d2x/d2x-0.2.5/main/
H A Dlaser.c1298 if ((spreadr != 0) || (spreadu != 0)) { in Laser_player_fire_spread_delay()
1300 vm_vec_scale_add2(&LaserDir, &obj->orient.uvec, spreadu); in Laser_player_fire_spread_delay()
1948 fix spreadr,spreadu; in do_laser_firing() local
1952 case 0: spreadr = F1_0/16; spreadu = 0; break; // Vertical in do_laser_firing()
1953 case 1: spreadr = F1_0/17; spreadu = F1_0/42; break; // 22.5 degrees in do_laser_firing()
1954 case 2: spreadr = F1_0/22; spreadu = F1_0/22; break; // 45 degrees in do_laser_firing()
1955 case 3: spreadr = F1_0/42; spreadu = F1_0/17; break; // 67.5 degrees in do_laser_firing()
1956 case 4: spreadr = 0; spreadu = F1_0/16; break; // 90 degrees in do_laser_firing()
1957 case 5: spreadr = -F1_0/42; spreadu = F1_0/17; break; // 112.5 degrees in do_laser_firing()
1959 case 7: spreadr = -F1_0/17; spreadu = F1_0/42; break; // 157.5 degrees in do_laser_firing()
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H A Dlaser.h93 void Laser_player_fire_spread(object *obj, int laser_type, int gun_num, fix spreadr, fix spreadu, i…
/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/similar/main/
H A Dlaser.cpp1289 …apon_id_type laser_type, const int gun_num, const fix spreadr, const fix spreadu, const fix delay_… in Laser_player_fire_spread_delay() argument
1354 if ((spreadr != 0) || (spreadu != 0)) { in Laser_player_fire_spread_delay()
1356 vm_vec_scale_add2(LaserDir, obj->orient.uvec, spreadu); in Laser_player_fire_spread_delay()
1449 …apon_id_type laser_type, const int gun_num, const fix spreadr, const fix spreadu, const int make_s… in Laser_player_fire_spread() argument
1451 …return Laser_player_fire_spread_delay(vmsegptridx, obj, laser_type, gun_num, spreadr, spreadu, 0, … in Laser_player_fire_spread()
2017 fix spreadr,spreadu; in do_laser_firing() local
2033 spreadu = s.second; in do_laser_firing()
2038 …Laser_player_fire_spread(objp, weapon_id_type::HELIX_ID, 6, spreadr, spreadu, 0, shot_orientatio… in do_laser_firing()
2039 …Laser_player_fire_spread(objp, weapon_id_type::HELIX_ID, 6, -spreadr, -spreadu, 0, shot_orientatio… in do_laser_firing()
2040 …Laser_player_fire_spread(objp, weapon_id_type::HELIX_ID, 6, spreadr*2, spreadu*2, 0, shot_orient… in do_laser_firing()
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/dports/games/tanglet/tanglet-1.6.0/wordlists/
H A Dpl2344192 spreadu