Searched refs:spring_now (Results 1 – 10 of 10) sorted by relevance
28 clickedTime(spring_now()), in List()161 if (nCurIndex == place && (clickedTime + spring_msecs(250)) > spring_now()) in MouseUpdate()165 clickedTime = spring_now(); in MouseUpdate()
73 float f = 0.5f * (1.0f + fastmath::sin(spring_now().toMilliSecsf() * 0.015f)); in DrawSelf()
140 const float curTime = spring_now().toMilliSecsf(); in UpdateCam()167 cameraTimeStart = spring_now().toMilliSecsf(); in CameraTransition()
1187 eventHandler.DbgTimingInfo(TIMING_UNSYNCED, currentTime, spring_now()); in UpdateUnsynced()1436 const float f = 0.5f * (1.0f + fastmath::sin(spring_now().toMilliSecsf() * 0.015f)); in DrawInputText()
27 const unsigned currentTime = spring_now().toSecsi(); in Draw()
107 static gboolean spring_now(gpointer data);1132 o_dnd_spring_delay.int_value, spring_now, NULL); in dnd_spring_load()1176 static gboolean spring_now(gpointer data) in spring_now() function
120 const spring_time curTime = spring_now(); in DrawThreadBarcode()167 const spring_time curTime = spring_now(); in DrawFrameBarcode()
147 #define spring_now() spring_time::getelapsedtime() macro
847 spring_time pre = spring_now(); in Update()850 eventHandler.DbgTimingInfo(TIMING_SWAP, pre, spring_now()); in Update()
1557 const spring_time time = spring_now(); in GetTimer()