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Searched refs:spring_now (Results 1 – 10 of 10) sorted by relevance

/dports/games/spring/spring_98.0/rts/aGui/
H A DList.cpp28 clickedTime(spring_now()), in List()
161 if (nCurIndex == place && (clickedTime + spring_msecs(250)) > spring_now()) in MouseUpdate()
165 clickedTime = spring_now(); in MouseUpdate()
H A DLineEdit.cpp73 float f = 0.5f * (1.0f + fastmath::sin(spring_now().toMilliSecsf() * 0.015f)); in DrawSelf()
/dports/games/spring/spring_98.0/rts/Game/
H A DCameraHandler.cpp140 const float curTime = spring_now().toMilliSecsf(); in UpdateCam()
167 cameraTimeStart = spring_now().toMilliSecsf(); in CameraTransition()
H A DGame.cpp1187 eventHandler.DbgTimingInfo(TIMING_UNSYNCED, currentTime, spring_now()); in UpdateUnsynced()
1436 const float f = 0.5f * (1.0f + fastmath::sin(spring_now().toMilliSecsf() * 0.015f)); in DrawInputText()
/dports/games/spring/spring_98.0/rts/Game/GUI/
H A DPlayerRosterDrawer.cpp27 const unsigned currentTime = spring_now().toSecsi(); in Draw()
/dports/x11-fm/rox-filer/rox-filer-2.11/ROX-Filer/src/
H A Ddnd.c107 static gboolean spring_now(gpointer data);
1132 o_dnd_spring_delay.int_value, spring_now, NULL); in dnd_spring_load()
1176 static gboolean spring_now(gpointer data) in spring_now() function
/dports/games/spring/spring_98.0/rts/Game/UI/
H A DProfileDrawer.cpp120 const spring_time curTime = spring_now(); in DrawThreadBarcode()
167 const spring_time curTime = spring_now(); in DrawFrameBarcode()
/dports/games/spring/spring_98.0/rts/System/Misc/
H A DSpringTime.h147 #define spring_now() spring_time::getelapsedtime() macro
/dports/games/spring/spring_98.0/rts/System/
H A DSpringApp.cpp847 spring_time pre = spring_now(); in Update()
850 eventHandler.DbgTimingInfo(TIMING_SWAP, pre, spring_now()); in Update()
/dports/games/spring/spring_98.0/rts/Lua/
H A DLuaUnsyncedRead.cpp1557 const spring_time time = spring_now(); in GetTimer()