Searched refs:sprite168_dirty (Results 1 – 3 of 3) sorted by relevance
38 static unsigned char *sprite168_dirty; /* 1024 sprites */ variable241 sprite168_dirty[offset / 32] = 1; in WRITE16_HANDLER()306 sprite168_dirty = auto_malloc(1024); in VIDEO_START()307 if (!sprite168_dirty) in VIDEO_START()309 memset(sprite168_dirty,1,1024); in VIDEO_START()565 if (sprite168_dirty[code] == 1) in update_gfx()569 sprite168_dirty[code] = 0; in update_gfx()
32 static unsigned char *sprite168_dirty; /* 1024 sprites */ variable173 sprite168_dirty[offset / 64] = 1; in WRITE_HANDLER()194 free(sprite168_dirty); in nemesis_vh_stop()265 sprite168_dirty = (unsigned char*)malloc(1024); in nemesis_vh_start()266 if (!sprite168_dirty) { in nemesis_vh_start()270 memset(sprite168_dirty,1,1024); in nemesis_vh_start()1014 if (sprite168_dirty[code] == 1) in setup_palette()1018 sprite168_dirty[code] = 0; in setup_palette()