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Searched refs:sprite2 (Results 1 – 25 of 66) sorted by relevance

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/dports/games/manaplus/manaplus-2.1.3.17/src/unittests/resources/sprite/
H A Danimatedsprite.cc180 AnimatedSprite *sprite2 = AnimatedSprite::load( in PRAGMA48() local
182 sprite2->play(SpriteAction::SIT); in PRAGMA48()
184 REQUIRE(false == sprite2->update(1)); in PRAGMA48()
185 REQUIRE(2 == const_cast<Animation*>(sprite2->getAnimation()) in PRAGMA48()
187 REQUIRE(0 == sprite2->getFrameTime()); in PRAGMA48()
188 REQUIRE(85 == sprite2->getFrame()->delay); in PRAGMA48()
190 REQUIRE(true == sprite2->update(1 + 10 + 20 + 10 + 25 + 10 + 10 + 1)); in PRAGMA48()
191 REQUIRE(1 == sprite2->getFrameIndex()); in PRAGMA48()
192 REQUIRE(1 == sprite2->getFrameTime()); in PRAGMA48()
193 delete sprite2; in PRAGMA48()
/dports/devel/py-game/pygame-2.1.0/examples/
H A Dsprite_texture.py53 sprite2 = Something(Image(tex)) variable
54 sprite2.rect.x = 250
55 sprite2.rect.y = 250
56 sprite2.rect.w /= 2
57 sprite2.rect.h /= 2
60 group.add(sprite2)
/dports/emulators/mess/mame-mame0226/src/mame/video/
H A Ddeckarn.cpp38 int sprite2; in draw_sprites() local
87 sprite2 = sprite; in draw_sprites()
91 sprite2 = sprite + 1; in draw_sprites()
102 sprite2, in draw_sprites()
114 sprite2, in draw_sprites()
H A Ddeco_mlc.cpp151 int sprite2 = 0,use8bppMode = 0; in draw_sprites() local
335 sprite2 = (index_ptr8[7] << 8) | index_ptr8[6]; in draw_sprites()
341 sprite2 = ((index_ptr[2] & 0x3) << 16) | (index_ptr[3] & 0xffff); in draw_sprites()
464 int tile2 = sprite2 + count; in draw_sprites()
/dports/emulators/mame/mame-mame0226/src/mame/video/
H A Ddeckarn.cpp38 int sprite2; in draw_sprites() local
87 sprite2 = sprite; in draw_sprites()
91 sprite2 = sprite + 1; in draw_sprites()
102 sprite2, in draw_sprites()
114 sprite2, in draw_sprites()
H A Ddeco_mlc.cpp151 int sprite2 = 0,use8bppMode = 0; in draw_sprites() local
335 sprite2 = (index_ptr8[7] << 8) | index_ptr8[6]; in draw_sprites()
341 sprite2 = ((index_ptr[2] & 0x3) << 16) | (index_ptr[3] & 0xffff); in draw_sprites()
464 int tile2 = sprite2 + count; in draw_sprites()
/dports/games/libretro-mame2000/mame2000-libretro-e364a15/src/vidhrdw/
H A Dkarnov.c117 int x,y,sprite,sprite2,colour,fx,fy,extra; in karnov_vh_screenrefresh() local
143 sprite2=sprite; in karnov_vh_screenrefresh()
146 else sprite2=sprite+1; in karnov_vh_screenrefresh()
156 sprite2, in karnov_vh_screenrefresh()
221 int x,y,sprite,sprite2,colour,fx,fy,extra; in wndrplnt_vh_screenrefresh() local
247 sprite2=sprite; in wndrplnt_vh_screenrefresh()
250 else sprite2=sprite+1; in wndrplnt_vh_screenrefresh()
260 sprite2, in wndrplnt_vh_screenrefresh()
/dports/graphics/lazpaint/lazpaint-7.1.6/bgrabitmapnew/test/bgralape/
H A Dtests.pas306 sprite2 := sprite.Duplicate;
307 sprite2.Select;
318 sprite2.Free;
336 sprite2 := sprite.Duplicate;
352 sprite2.Select;
355 PutImage(x,0,sprite2);
356 sprite2.Select;
359 PutImage(x,ty,sprite2);
360 sprite2.Select;
363 PutImage(x,2*ty,sprite2);
[all …]
/dports/editors/cudatext/CudaText-1.151.0/bgrabitmap/test/bgralape/
H A Dtests.pas306 sprite2 := sprite.Duplicate;
307 sprite2.Select;
318 sprite2.Free;
336 sprite2 := sprite.Duplicate;
352 sprite2.Select;
355 PutImage(x,0,sprite2);
356 sprite2.Select;
359 PutImage(x,ty,sprite2);
360 sprite2.Select;
363 PutImage(x,2*ty,sprite2);
[all …]
/dports/games/libretro-gw/gw-libretro-2be30ba/retroluxury/test/libretro/
H A Dtest.c90 rl_sprite_t* sprite2; member
135 s->sprite2 = rl_sprite_create(); in testscr_init()
137 if ( !s->sprite2 ) in testscr_init()
144 s->sprite2->image = s->image; in testscr_init()
145 s->sprite2->layer = 1; in testscr_init()
152 rl_sprite_destroy( s->sprite2 ); in testscr_init()
205 rl_sprite_destroy( s->sprite2 ); in testscr_destroy()
253 s->sprite2->x = ( width - s->xx ) - s->image->width / 2; in testscr_update()
254 s->sprite2->y = ( height - s->yy ) - s->image->height / 2; in testscr_update()
/dports/devel/sdl2pp/libSDL2pp-0.16.1/examples/
H A Dimage.cc51 Texture sprite2(render, surf); in main() local
54 sprite2.SetBlendMode(SDL_BLENDMODE_BLEND); in main()
73 …render.Copy(sprite2, NullOpt, Rect(320 - 32 - (int)(std::sin(angle) * 40.0f), 240 - 32 - (int)(std… in main()
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/
H A Dr_skins.c392 UINT8 sprite2; in R_LoadSkinSprites() local
411 for (sprite2 = 0; sprite2 < free_spr2; sprite2++) in R_LoadSkinSprites()
412 …R_AddSingleSpriteDef(spr2names[sprite2], &skin->sprites[FF_SPR2SUPER|sprite2], wadnum, newlastlump… in R_LoadSkinSprites()
419 for (sprite2 = 0; sprite2 < free_spr2; sprite2++) in R_LoadSkinSprites()
420 R_AddSingleSpriteDef(spr2names[sprite2], &skin->sprites[sprite2], wadnum, *lump, *lastlump); in R_LoadSkinSprites()
H A Dg_demo.c394 && ghost->sprite2 != oldghost.sprite2) in G_WriteGhostTic()
396 oldghost.sprite2 = ghost->sprite2; in G_WriteGhostTic()
398 WRITEUINT8(demo_p,oldghost.sprite2); in G_WriteGhostTic()
709 g->oldmo.sprite2 = READUINT8(g->p); in G_GhostTicker()
723 g->mo->sprite2 = g->oldmo.sprite2; in G_GhostTicker()
913 follow->sprite2 = 0; in G_GhostTicker()
1035 metal->sprite2 = oldmetal.sprite2; in G_ReadMetalTic()
1157 follow->sprite2 = 0; in G_ReadMetalTic()
1258 && metal->sprite2 != oldmetal.sprite2) in G_WriteMetalTic()
1260 oldmetal.sprite2 = metal->sprite2; in G_WriteMetalTic()
[all …]
/dports/devel/sfml/SFML-2.5.1/examples/win32/
H A DWin32.cpp85 sf::Sprite sprite2(texture2); in main() local
116 sprite2.setPosition(std::cos(time) * 100.f, 0.f); in main()
117 SFMLView2.draw(sprite2); in main()
/dports/games/libretro-mame2003/mame2003-libretro-4358db4/src/vidhrdw/
H A Dkarnov_vidhrdw.c148 int x,y,sprite,sprite2,colour,fx,fy,extra; in draw_sprites() local
181 sprite2=sprite; in draw_sprites()
184 else sprite2=sprite+1; in draw_sprites()
194 sprite2, in draw_sprites()
/dports/games/libretro-mame2003_plus/mame2003-plus-libretro-17e9889/src/vidhrdw/
H A Dkarnov_vidhrdw.c148 int x,y,sprite,sprite2,colour,fx,fy,extra; in draw_sprites() local
181 sprite2=sprite; in draw_sprites()
184 else sprite2=sprite+1; in draw_sprites()
194 sprite2, in draw_sprites()
H A Ddeco_mlc_vidhrdw.c353 int sprite2=0,indx2=0,use8bppMode=0; in draw_sprites() local
468 sprite2=(index_ptr28[7]<<8)|index_ptr28[6]; in draw_sprites()
497 sprite2=((index_ptr2[2]&0x3)<<16) | (index_ptr2[3]&0xffff); in draw_sprites()
547 int tile2=sprite2; in draw_sprites()
556 const UINT8* ptr2=rawrom+(sprite2*2); in draw_sprites()
605 sprite2++; in draw_sprites()
/dports/games/0ad/0ad-0.0.23b-alpha/source/gui/
H A DCDropDown.cpp486 CGUISpriteInstance* sprite2; in Draw() local
494 GUI<CGUISpriteInstance>::GetSettingPointer(this, "sprite2", sprite2); in Draw()
510 GetGUI()->DrawSprite(GUI<>::FallBackSprite(*sprite2_second, *sprite2), cell_id, bz+0.05f, rect); in Draw()
515 GetGUI()->DrawSprite(GUI<>::FallBackSprite(*sprite2_second, *sprite2), cell_id, bz+0.05f, rect); in Draw()
520 GetGUI()->DrawSprite(GUI<>::FallBackSprite(*sprite2_second, *sprite2), cell_id, bz+0.05f, rect); in Draw()
523 GetGUI()->DrawSprite(*sprite2, cell_id, bz+0.05f, rect); in Draw()
/dports/devel/godot2/godot-2.1.6-stable/main/tests/
H A Dtest_gui.cpp365 Sprite *sprite2 = memnew(Sprite); in init() local
367 sprite->add_child(sprite2); in init()
368 sprite2->set_pos(Point2(50, 50)); in init()
369 sprite2->show(); in init()
/dports/devel/godot2-tools/godot-2.1.6-stable/main/tests/
H A Dtest_gui.cpp365 Sprite *sprite2 = memnew(Sprite); in init() local
367 sprite->add_child(sprite2); in init()
368 sprite2->set_pos(Point2(50, 50)); in init()
369 sprite2->show(); in init()
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/doom/src/hud/widgets/
H A Darmoriconwidget.cpp39 guidata_armoricon_t::guidata_armoricon_t(dint player, int sprite1, int sprite2) in guidata_armoricon_t() argument
45 this->armorSprite2 = sprite2; in guidata_armoricon_t()
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/doom64/src/hud/widgets/
H A Darmoriconwidget.cpp40 guidata_armoricon_t::guidata_armoricon_t(dint player, int sprite1, int sprite2) in guidata_armoricon_t() argument
46 this->armorSprite2 = sprite2; in guidata_armoricon_t()
/dports/games/blobwars/blobwars-2.00/src/
H A DCEntity.cpp59 void Entity::setSprites(Sprite *sprite1, Sprite *sprite2, Sprite *sprite3) in setSprites() argument
62 sprite[1] = sprite2; in setSprites()
/dports/games/libretro-emux/emux-640d4ba/controllers/video/
H A Dlcdc.c381 struct sprite *sprite2 = (struct sprite *)s2; in compare_sprites() local
384 if (sprite1->x_pos < sprite2->x_pos) in compare_sprites()
386 if (sprite1->x_pos > sprite2->x_pos) in compare_sprites()
390 if ((uintptr_t)sprite1 < (uintptr_t)sprite2) in compare_sprites()
392 if ((uintptr_t)sprite1 > (uintptr_t)sprite2) in compare_sprites()
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/doom64/include/hud/widgets/
H A Darmoriconwidget.h36 guidata_armoricon_t(de::dint player, int sprite1, int sprite2);

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