Searched refs:sprite40 (Results 1 – 1 of 1) sorted by relevance
396 const fheroes2::Sprite & sprite40 = fheroes2::AGG::GetICN( icn2, 0 ); in CastleRedrawBuildingExtended() local397 …CastleDialog::RedrawBuildingSpriteToArea( sprite40, dst_pt.x + sprite40.x(), dst_pt.y + sprite40.y… in CastleRedrawBuildingExtended()