Searched refs:spriteLast (Results 1 – 1 of 1) sorted by relevance
36 AnySprite *spriteLast = NULL; variable79 spriteFirst = spriteLast = ptr; in CreateSprite()99 spriteLast->next = ptr; in CreateSprite()100 ptr->prev = spriteLast; in CreateSprite()101 spriteLast = ptr; in CreateSprite()273 spriteLast = spr->any.prev; in DeleteSprite()308 spriteLast = prev; in SwapSpritePrev()