Searched refs:spritePath (Results 1 – 4 of 4) sorted by relevance
318 const Item *Inventory::findItemBySprite(std::string spritePath, in findItemBySprite() argument322 spritePath = removeSpriteIndex(spritePath); in findItemBySprite()324 const std::string spritePathShort = extractNameFromSprite(spritePath); in findItemBySprite()336 if (spritePath == path) in findItemBySprite()
182 const Item *findItemBySprite(std::string spritePath,
2469 QString spritePath; in retrieveSpriteAsBase64() local2516 if ( spritePath.isEmpty() && !path.isEmpty() ) in retrieveSpriteAsBase64()2518 spritePath = path; in retrieveSpriteAsBase64()2537 spritePath = prepareBase64( sprite ); in retrieveSpriteAsBase64()2553 spritePath = prepareBase64( sprite ); in retrieveSpriteAsBase64()2557 .arg( spritePath ); in retrieveSpriteAsBase64()2626 spritePath = prepareBase64( sprite ); in retrieveSpriteAsBase64()2631 spritePath ); in retrieveSpriteAsBase64()2639 spritePath = prepareBase64( sprite ); in retrieveSpriteAsBase64()2641 spriteProperty += QStringLiteral( "ELSE %1 END" ).arg( spritePath ); in retrieveSpriteAsBase64()[all …]
2931 QString spritePath; in retrieveSpriteAsBase64() local2978 if ( spritePath.isEmpty() && !path.isEmpty() ) in retrieveSpriteAsBase64()2980 spritePath = path; in retrieveSpriteAsBase64()2999 spritePath = prepareBase64( sprite ); in retrieveSpriteAsBase64()3015 spritePath = prepareBase64( sprite ); in retrieveSpriteAsBase64()3019 .arg( spritePath ); in retrieveSpriteAsBase64()3088 spritePath = prepareBase64( sprite ); in retrieveSpriteAsBase64()3093 spritePath ); in retrieveSpriteAsBase64()3101 spritePath = prepareBase64( sprite ); in retrieveSpriteAsBase64()3103 spriteProperty += QStringLiteral( "ELSE %1 END" ).arg( spritePath ); in retrieveSpriteAsBase64()[all …]