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Searched refs:spritePic (Results 1 – 2 of 2) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/rr/src/
H A Dsector.cpp1480 int const spritePic = PN(spriteNum); in P_ActivateSwitch() local
1482 if (spritePic >= MULTISWITCH && spritePic <= MULTISWITCH+3) in P_ActivateSwitch()
1489 if (RRRA && spritePic >= MULTISWITCH2 && spritePic <= MULTISWITCH2+3) in P_ActivateSwitch()
1496 switch (DYNAMICTILEMAP(spritePic)) in P_ActivateSwitch()
1516 if (!RR && spritePic == NUKEBUTTON) in P_ActivateSwitch()
1518 if (RR && !RRRA && spritePic == RRTILE8660) in P_ActivateSwitch()
1554 if (spritePic <= 0) // oob safety in P_ActivateSwitch()
1557 switch (DYNAMICTILEMAP(spritePic - 1)) in P_ActivateSwitch()
1569 if (!RR && spritePic == NUKEBUTTON+1) in P_ActivateSwitch()
/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/
H A Dsector.cpp1324 int const spritePic = PN(spriteNum); in P_ActivateSwitch() local
1326 if (spritePic >= MULTISWITCH && spritePic <= MULTISWITCH+3) in P_ActivateSwitch()
1333 switch (DYNAMICTILEMAP(spritePic)) in P_ActivateSwitch()
1349 if (spritePic <= 0) // oob safety in P_ActivateSwitch()
1352 switch (DYNAMICTILEMAP(spritePic - 1)) in P_ActivateSwitch()