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Searched refs:spriteSequences (Results 1 – 6 of 6) sorted by relevance

/dports/games/OpenLara/OpenLara-b4b19f2/src/
H A Dui.h494 …mesh->addDynSprite(level->spriteSequences[seq].sStart + line, short3(x + ox + 1, y + 4, 0), false,…
495 …mesh->addDynSprite(level->spriteSequences[seq].sStart + line, short3(x + ox - 3, y + 7, 0), false,…
499 if (frame < level->spriteSequences[seq].sCount) {
500 spriteIndex += level->spriteSequences[seq].sStart;
530 if (specChar >= level->spriteSequences[seq].sCount) in specOut()
533 …mesh->addDynSprite(level->spriteSequences[seq].sStart + specChar, short3(int16(pos.x), int16(pos.y… in specOut()
H A Dsprite.h29 return level->spriteSequences[-(getEntity().modelIndex + 1)]; in getSequence()
H A Dobjects.h368 level->spriteSequences[-(spriteIndex + 1)].transp = 2; // fix blending mode to additive in TrapLavaEmitter()
391 part.frame = rand() % level->spriteSequences[-(spriteIndex + 1)].sCount; in update()
420 …mesh->addDynSprite(level->spriteSequences[-(spriteIndex + 1)].sStart + part.frame, short3(int16(p.… in render()
1682 … level->spriteSequences[-(getEntity().modelIndex + 1)].transp = 2; // fix blending mode to additive in Explosion()
H A Dformat.h2947 SpriteSequence *spriteSequences; member
3280 delete[] spriteSequences; in ~Level()
4596spriteSequences = spriteSequencesCount ? new SpriteSequence[spriteSequencesCount] : NULL; in readSAT()
4598 SpriteSequence &s = spriteSequences[i]; in readSAT()
4911 switch (spriteSequences[i].type) { in initExtra()
6249spriteSequences = stream.read(spriteSequencesCount) ? new SpriteSequence[spriteSequencesCount] : N… in readSpriteTex()
6251 SpriteSequence &s = spriteSequences[i]; in readSpriteTex()
6598 if (type == spriteSequences[i].type) in getModelIndex()
H A Dlevel.h1501 TR::SpriteSequence &seq = level.spriteSequences[level.extra.glyphs]; in dumpGlyphs()
1645 TR::SpriteSequence &seq = level.spriteSequences[level.extra.glyphs]; in initTextures()
2082 … if (level.spriteSequences[-(entity.modelIndex + 1)].transp != mesh->transparent) return; in renderEntity()
H A Dcontroller.h1459 …game->getMesh()->addDynSprite(level->spriteSequences[-(getEntity().modelIndex + 1)].sStart + frame… in renderSprite()