/dports/games/libretro-scummvm/scummvm-7b1e929/engines/mads/ |
H A D | player.cpp | 255 assert(spriteSet._charInfo); in selectSeries() 261 _frameCount = spriteSet.getCount(); in selectSeries() 279 SpriteAsset &spriteSet = *scene._sprites[idx]; in updateFrame() local 283 if (!spriteSet._charInfo) in updateFrame() 286 if (!spriteSet._charInfo->_numEntries) { in updateFrame() 304 spriteSet._charInfo->_stopFrames[listIndex]; in updateFrame() 577 SpriteAsset &spriteSet = *scene._sprites[idx]; in idle() local 578 if (spriteSet._charInfo == nullptr || spriteSet._charInfo->_numEntries == 0) in idle() 640 assert(spriteSet._charInfo); in setBaseFrameRate() 740 assert(spriteSet._charInfo); in addWalker() [all …]
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H A D | sequence.cpp | 200 SpriteAsset &spriteSet = *scene._sprites[timerEntry._spritesIndex]; in setSpriteSlot() local 202 spriteSlot._flags = spriteSet.isBackground() ? IMG_DELTA : IMG_UPDATE; in setSpriteSlot() 212 MSprite *sprite = spriteSet.getFrame(timerEntry._frameIndex - 1); in setSpriteSlot() 238 SpriteAsset &spriteSet = *scene._sprites[seqEntry._spritesIndex]; in loadSprites() local 239 MSprite *frame = spriteSet.getFrame(seqEntry._frameIndex - 1); in loadSprites() 390 SpriteAsset &spriteSet = *scene._sprites[seqEntry._spritesIndex]; in setAnimRange() local 391 int numSprites = spriteSet.getCount(); in setAnimRange()
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H A D | animation.cpp | 370 SpriteAsset &spriteSet = *scene._sprites[spriteListIndex]; in loadFrame() local 373 MSurface *frame = spriteSet.getFrame(0); in loadFrame() 383 if (drawFrame(spriteSet, pt, frameNumber)) in loadFrame() 387 bool Animation::drawFrame(SpriteAsset &spriteSet, const Common::Point &pt, int frameNumber) { in drawFrame() argument 519 SpriteAsset &spriteSet = *scene._sprites[ in update() local 521 slot._flags = spriteSet.isBackground() ? IMG_DELTA : IMG_UPDATE; in update()
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H A D | sprites.cpp | 311 SpriteAsset &spriteSet = *scene._sprites[slot._spritesIndex]; in drawSprites() local 318 MSprite *sprite = spriteSet.getFrame(frameNumber - 1); in drawSprites()
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H A D | animation.h | 172 bool drawFrame(SpriteAsset &spriteSet, const Common::Point &pt, int frameNumber);
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H A D | messages.cpp | 218 SpriteAsset &spriteSet = *scene._sprites[seqEntry._spritesIndex]; in processText() local 219 MSprite *frame = spriteSet.getFrame(seqEntry._frameIndex - 1); in processText()
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H A D | screen.cpp | 87 SpriteAsset &spriteSet = *scene._sprites[spriteSlot->_spritesIndex]; in setSpriteSlot() local 88 MSprite *frame = spriteSet.getFrame(ABS(spriteSlot->_frameNumber) - 1); in setSpriteSlot()
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/dports/games/scummvm/scummvm-2.5.1/engines/mads/ |
H A D | player.cpp | 255 assert(spriteSet._charInfo); in selectSeries() 261 _frameCount = spriteSet.getCount(); in selectSeries() 279 SpriteAsset &spriteSet = *scene._sprites[idx]; in updateFrame() local 283 if (!spriteSet._charInfo) in updateFrame() 286 if (!spriteSet._charInfo->_numEntries) { in updateFrame() 304 spriteSet._charInfo->_stopFrames[listIndex]; in updateFrame() 577 SpriteAsset &spriteSet = *scene._sprites[idx]; in idle() local 578 if (spriteSet._charInfo == nullptr || spriteSet._charInfo->_numEntries == 0) in idle() 640 assert(spriteSet._charInfo); in setBaseFrameRate() 740 assert(spriteSet._charInfo); in addWalker() [all …]
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H A D | sequence.cpp | 200 SpriteAsset &spriteSet = *scene._sprites[timerEntry._spritesIndex]; in setSpriteSlot() local 202 spriteSlot._flags = spriteSet.isBackground() ? IMG_DELTA : IMG_UPDATE; in setSpriteSlot() 212 MSprite *sprite = spriteSet.getFrame(timerEntry._frameIndex - 1); in setSpriteSlot() 238 SpriteAsset &spriteSet = *scene._sprites[seqEntry._spritesIndex]; in loadSprites() local 239 MSprite *frame = spriteSet.getFrame(seqEntry._frameIndex - 1); in loadSprites() 390 SpriteAsset &spriteSet = *scene._sprites[seqEntry._spritesIndex]; in setAnimRange() local 391 int numSprites = spriteSet.getCount(); in setAnimRange()
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H A D | animation.cpp | 370 SpriteAsset &spriteSet = *scene._sprites[spriteListIndex]; in loadFrame() local 373 MSurface *frame = spriteSet.getFrame(0); in loadFrame() 383 if (drawFrame(spriteSet, pt, frameNumber)) in loadFrame() 387 bool Animation::drawFrame(SpriteAsset &spriteSet, const Common::Point &pt, int frameNumber) { in drawFrame() argument 519 SpriteAsset &spriteSet = *scene._sprites[ in update() local 521 slot._flags = spriteSet.isBackground() ? IMG_DELTA : IMG_UPDATE; in update()
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H A D | sprites.cpp | 311 SpriteAsset &spriteSet = *scene._sprites[slot._spritesIndex]; in drawSprites() local 318 MSprite *sprite = spriteSet.getFrame(frameNumber - 1); in drawSprites()
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H A D | animation.h | 170 bool drawFrame(SpriteAsset &spriteSet, const Common::Point &pt, int frameNumber);
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H A D | messages.cpp | 218 SpriteAsset &spriteSet = *scene._sprites[seqEntry._spritesIndex]; in processText() local 219 MSprite *frame = spriteSet.getFrame(seqEntry._frameIndex - 1); in processText()
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H A D | screen.cpp | 87 SpriteAsset &spriteSet = *scene._sprites[spriteSlot->_spritesIndex]; in setSpriteSlot() local 88 MSprite *frame = spriteSet.getFrame(ABS(spriteSlot->_frameNumber) - 1); in setSpriteSlot()
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/dports/games/openjazz/openjazz-20190106/src/jj1bonuslevel/ |
H A D | jj1bonuslevel.cpp | 72 spriteSet = new Sprite[sprites]; in loadSprites() 93 spriteSet[count].setPixels(pixels, width, height, 0); in loadSprites() 114 spriteSet[count].clearPixels(); in loadSprites() 288 animSet[count].setFrameData(spriteSet + x, in JJ1BonusLevel() 397 delete[] spriteSet; in ~JJ1BonusLevel() 664 sprite = spriteSet + 46; in draw() 670 sprite = spriteSet + 47; in draw() 676 sprite = spriteSet + 48; in draw() 682 sprite = spriteSet + 49; in draw() 688 sprite = spriteSet + 50; in draw() [all …]
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H A D | jj1bonuslevel.h | 64 Sprite* spriteSet; ///< Sprite images variable
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/dports/games/openjazz/openjazz-20190106/src/jj1level/ |
H A D | jj1levelload.cpp | 218 spriteSet = new Sprite[sprites + 1]; in loadSprites() 225 spriteSet[count].setOffset(buffer[count] << 2, buffer[sprites + count]); in loadSprites() 250 loadSprite(mainFile, spriteSet + count); in loadSprites() 267 loadSprite(specFile, spriteSet + count); in loadSprites() 275 if (!loaded) spriteSet[count].clearPixels(); in loadSprites() 284 spriteSet[count].clearPixels(); in loadSprites() 297 spriteSet[sprites].clearPixels(); in loadSprites() 803 animSet[count].setFrameData(spriteSet + x, in load()
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H A D | jj1level.cpp | 140 delete[] spriteSet; in ~JJ1Level() 487 return spriteSet + sprite; in getSprite()
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H A D | jj1level.h | 186 Sprite* spriteSet; ///< Sprites variable
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/libdoomsday/include/doomsday/resource/ |
H A D | sprites.h | 70 SpriteSet const &spriteSet(spritenum_t id) const;
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/dports/games/openjazz/openjazz-20190106/src/jj2level/ |
H A D | jj2level.cpp | 102 delete[] spriteSet; in ~JJ2Level() 264 return spriteSet + sprite; in getSprite()
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H A D | jj2levelload.cpp | 197 spriteSet = new Sprite[nSprites]; in loadSprites() 254 …loadSprite(bBuffer + (setSprite * 24), cBuffer, spriteSet + nSprites, flippedSpriteSet + nSprites); in loadSprites() 257 animSets[set][anim].setFrameData(spriteSet + nSprites, 0, 0); in loadSprites()
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H A D | jj2level.h | 201 Sprite* spriteSet; ///< Sprite images variable
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/dports/games/stendhal/stendhal-1.35/src/games/stendhal/client/gui/j2d/entity/helpers/ |
H A D | AttackPainter.java | 433 private void drawAttackSprite(Graphics2D g, Sprite[] spriteSet, Direction direction, 436 if (spriteSet == null) { 439 Sprite sprite = spriteSet[frame];
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/libdoomsday/src/resource/ |
H A D | sprites.cpp | 117 Sprites::SpriteSet const &Sprites::spriteSet(spritenum_t id) const in spriteSet() function in res::Sprites
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