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Searched refs:spriteSet (Results 1 – 25 of 25) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/mads/
H A Dplayer.cpp255 assert(spriteSet._charInfo); in selectSeries()
261 _frameCount = spriteSet.getCount(); in selectSeries()
279 SpriteAsset &spriteSet = *scene._sprites[idx]; in updateFrame() local
283 if (!spriteSet._charInfo) in updateFrame()
286 if (!spriteSet._charInfo->_numEntries) { in updateFrame()
304 spriteSet._charInfo->_stopFrames[listIndex]; in updateFrame()
577 SpriteAsset &spriteSet = *scene._sprites[idx]; in idle() local
578 if (spriteSet._charInfo == nullptr || spriteSet._charInfo->_numEntries == 0) in idle()
640 assert(spriteSet._charInfo); in setBaseFrameRate()
740 assert(spriteSet._charInfo); in addWalker()
[all …]
H A Dsequence.cpp200 SpriteAsset &spriteSet = *scene._sprites[timerEntry._spritesIndex]; in setSpriteSlot() local
202 spriteSlot._flags = spriteSet.isBackground() ? IMG_DELTA : IMG_UPDATE; in setSpriteSlot()
212 MSprite *sprite = spriteSet.getFrame(timerEntry._frameIndex - 1); in setSpriteSlot()
238 SpriteAsset &spriteSet = *scene._sprites[seqEntry._spritesIndex]; in loadSprites() local
239 MSprite *frame = spriteSet.getFrame(seqEntry._frameIndex - 1); in loadSprites()
390 SpriteAsset &spriteSet = *scene._sprites[seqEntry._spritesIndex]; in setAnimRange() local
391 int numSprites = spriteSet.getCount(); in setAnimRange()
H A Danimation.cpp370 SpriteAsset &spriteSet = *scene._sprites[spriteListIndex]; in loadFrame() local
373 MSurface *frame = spriteSet.getFrame(0); in loadFrame()
383 if (drawFrame(spriteSet, pt, frameNumber)) in loadFrame()
387 bool Animation::drawFrame(SpriteAsset &spriteSet, const Common::Point &pt, int frameNumber) { in drawFrame() argument
519 SpriteAsset &spriteSet = *scene._sprites[ in update() local
521 slot._flags = spriteSet.isBackground() ? IMG_DELTA : IMG_UPDATE; in update()
H A Dsprites.cpp311 SpriteAsset &spriteSet = *scene._sprites[slot._spritesIndex]; in drawSprites() local
318 MSprite *sprite = spriteSet.getFrame(frameNumber - 1); in drawSprites()
H A Danimation.h172 bool drawFrame(SpriteAsset &spriteSet, const Common::Point &pt, int frameNumber);
H A Dmessages.cpp218 SpriteAsset &spriteSet = *scene._sprites[seqEntry._spritesIndex]; in processText() local
219 MSprite *frame = spriteSet.getFrame(seqEntry._frameIndex - 1); in processText()
H A Dscreen.cpp87 SpriteAsset &spriteSet = *scene._sprites[spriteSlot->_spritesIndex]; in setSpriteSlot() local
88 MSprite *frame = spriteSet.getFrame(ABS(spriteSlot->_frameNumber) - 1); in setSpriteSlot()
/dports/games/scummvm/scummvm-2.5.1/engines/mads/
H A Dplayer.cpp255 assert(spriteSet._charInfo); in selectSeries()
261 _frameCount = spriteSet.getCount(); in selectSeries()
279 SpriteAsset &spriteSet = *scene._sprites[idx]; in updateFrame() local
283 if (!spriteSet._charInfo) in updateFrame()
286 if (!spriteSet._charInfo->_numEntries) { in updateFrame()
304 spriteSet._charInfo->_stopFrames[listIndex]; in updateFrame()
577 SpriteAsset &spriteSet = *scene._sprites[idx]; in idle() local
578 if (spriteSet._charInfo == nullptr || spriteSet._charInfo->_numEntries == 0) in idle()
640 assert(spriteSet._charInfo); in setBaseFrameRate()
740 assert(spriteSet._charInfo); in addWalker()
[all …]
H A Dsequence.cpp200 SpriteAsset &spriteSet = *scene._sprites[timerEntry._spritesIndex]; in setSpriteSlot() local
202 spriteSlot._flags = spriteSet.isBackground() ? IMG_DELTA : IMG_UPDATE; in setSpriteSlot()
212 MSprite *sprite = spriteSet.getFrame(timerEntry._frameIndex - 1); in setSpriteSlot()
238 SpriteAsset &spriteSet = *scene._sprites[seqEntry._spritesIndex]; in loadSprites() local
239 MSprite *frame = spriteSet.getFrame(seqEntry._frameIndex - 1); in loadSprites()
390 SpriteAsset &spriteSet = *scene._sprites[seqEntry._spritesIndex]; in setAnimRange() local
391 int numSprites = spriteSet.getCount(); in setAnimRange()
H A Danimation.cpp370 SpriteAsset &spriteSet = *scene._sprites[spriteListIndex]; in loadFrame() local
373 MSurface *frame = spriteSet.getFrame(0); in loadFrame()
383 if (drawFrame(spriteSet, pt, frameNumber)) in loadFrame()
387 bool Animation::drawFrame(SpriteAsset &spriteSet, const Common::Point &pt, int frameNumber) { in drawFrame() argument
519 SpriteAsset &spriteSet = *scene._sprites[ in update() local
521 slot._flags = spriteSet.isBackground() ? IMG_DELTA : IMG_UPDATE; in update()
H A Dsprites.cpp311 SpriteAsset &spriteSet = *scene._sprites[slot._spritesIndex]; in drawSprites() local
318 MSprite *sprite = spriteSet.getFrame(frameNumber - 1); in drawSprites()
H A Danimation.h170 bool drawFrame(SpriteAsset &spriteSet, const Common::Point &pt, int frameNumber);
H A Dmessages.cpp218 SpriteAsset &spriteSet = *scene._sprites[seqEntry._spritesIndex]; in processText() local
219 MSprite *frame = spriteSet.getFrame(seqEntry._frameIndex - 1); in processText()
H A Dscreen.cpp87 SpriteAsset &spriteSet = *scene._sprites[spriteSlot->_spritesIndex]; in setSpriteSlot() local
88 MSprite *frame = spriteSet.getFrame(ABS(spriteSlot->_frameNumber) - 1); in setSpriteSlot()
/dports/games/openjazz/openjazz-20190106/src/jj1bonuslevel/
H A Djj1bonuslevel.cpp72 spriteSet = new Sprite[sprites]; in loadSprites()
93 spriteSet[count].setPixels(pixels, width, height, 0); in loadSprites()
114 spriteSet[count].clearPixels(); in loadSprites()
288 animSet[count].setFrameData(spriteSet + x, in JJ1BonusLevel()
397 delete[] spriteSet; in ~JJ1BonusLevel()
664 sprite = spriteSet + 46; in draw()
670 sprite = spriteSet + 47; in draw()
676 sprite = spriteSet + 48; in draw()
682 sprite = spriteSet + 49; in draw()
688 sprite = spriteSet + 50; in draw()
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H A Djj1bonuslevel.h64 Sprite* spriteSet; ///< Sprite images variable
/dports/games/openjazz/openjazz-20190106/src/jj1level/
H A Djj1levelload.cpp218 spriteSet = new Sprite[sprites + 1]; in loadSprites()
225 spriteSet[count].setOffset(buffer[count] << 2, buffer[sprites + count]); in loadSprites()
250 loadSprite(mainFile, spriteSet + count); in loadSprites()
267 loadSprite(specFile, spriteSet + count); in loadSprites()
275 if (!loaded) spriteSet[count].clearPixels(); in loadSprites()
284 spriteSet[count].clearPixels(); in loadSprites()
297 spriteSet[sprites].clearPixels(); in loadSprites()
803 animSet[count].setFrameData(spriteSet + x, in load()
H A Djj1level.cpp140 delete[] spriteSet; in ~JJ1Level()
487 return spriteSet + sprite; in getSprite()
H A Djj1level.h186 Sprite* spriteSet; ///< Sprites variable
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/libdoomsday/include/doomsday/resource/
H A Dsprites.h70 SpriteSet const &spriteSet(spritenum_t id) const;
/dports/games/openjazz/openjazz-20190106/src/jj2level/
H A Djj2level.cpp102 delete[] spriteSet; in ~JJ2Level()
264 return spriteSet + sprite; in getSprite()
H A Djj2levelload.cpp197 spriteSet = new Sprite[nSprites]; in loadSprites()
254 …loadSprite(bBuffer + (setSprite * 24), cBuffer, spriteSet + nSprites, flippedSpriteSet + nSprites); in loadSprites()
257 animSets[set][anim].setFrameData(spriteSet + nSprites, 0, 0); in loadSprites()
H A Djj2level.h201 Sprite* spriteSet; ///< Sprite images variable
/dports/games/stendhal/stendhal-1.35/src/games/stendhal/client/gui/j2d/entity/helpers/
H A DAttackPainter.java433 private void drawAttackSprite(Graphics2D g, Sprite[] spriteSet, Direction direction,
436 if (spriteSet == null) {
439 Sprite sprite = spriteSet[frame];
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/libdoomsday/src/resource/
H A Dsprites.cpp117 Sprites::SpriteSet const &Sprites::spriteSet(spritenum_t id) const in spriteSet() function in res::Sprites