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Searched refs:spriteY (Results 1 – 25 of 33) sorted by relevance

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/dports/emulators/mesen/Mesen-0.9.8-4-g4c701ad6/GUI.NET/Dependencies/LuaScripts/
H A DSpriteBox.lua36 spriteY = emu.read(oamAddr, emu.memType.oam) + 1
37 if spriteY < 240 then
40 spritesOnLine[spriteY + i] = spritesOnLine[spriteY + i] + 1
52 emu.drawRectangle(spriteX, spriteY, 8, height, color + alpha, fill, 1)
/dports/games/freesynd/freesynd-0.7.5/src/editor/
H A Dfontmenu.cpp58 int spriteY = 0; in displayFont() local
71 spriteY += lineMaxHeight; in displayFont()
75 if (spriteY + sprh > g_Screen.gameScreenHeight()) { in displayFont()
80 menuSprites().drawSpriteXYZ(s, spriteX, spriteY, 0); in displayFont()
/dports/emulators/mesen/Mesen-0.9.8-4-g4c701ad6/GUI.NET/Debugger/Controls/
H A DctrlSpriteViewer.cs244 int spriteY = _spriteRam[i * 4]; in CreateScreenPreview()
268 int spriteY = _spriteRam[i*4]; in DrawSprite()
271 if(spriteY < 240) { in DrawSprite()
312 int spriteY = _spriteRam[ramAddr]; in UpdateTileInfo()
334 SpriteY = spriteY, in UpdateTileInfo()
345 this.txtPosition.Text = spriteX.ToString() + ", " + spriteY.ToString(); in UpdateTileInfo()
417 int spriteY = _spriteRam[i]; in SelectSpriteUnderCursor()
420 …if(xPos >= spriteX && xPos < spriteX + 8 && yPos >= spriteY && yPos < spriteY + (_largeSprites ? 1… in SelectSpriteUnderCursor()
530 int spriteY = _spriteRam[ramAddr]; in mnuCopyAllSpritesHdPack_Click()
536 if(spriteY >= 0 && spriteY < 240) { in mnuCopyAllSpritesHdPack_Click()
[all …]
/dports/lang/fpc-source/fpc-3.2.2/packages/libndsfpc/examples/audio/maxmod/song_events_example/
H A Dsong_events_example.pp31 spriteY: cint = 140;
91 spriteY := spriteY + spriteDy;
94 if ( spriteY > 140 ) then spriteY := 140;
100 spriteY,
/dports/x11-toolkits/qt5-declarative/kde-qtdeclarative-5.15.2p41/src/quick/items/
H A Dqquickanimatedsprite.cpp794 node->setSourceA(QPoint(d->m_spriteEngine->spriteX(), d->m_spriteEngine->spriteY())); in initNode()
795 node->setSourceB(QPoint(d->m_spriteEngine->spriteX(), d->m_spriteEngine->spriteY())); in initNode()
861 const int rowIndex = d->m_spriteEngine->spriteY()/frameHeight(); in prepareNextFrame()
907 int spriteY = d->m_spriteEngine->spriteY(); in prepareNextFrame() local
910 spriteY -= rows * d->m_spriteEngine->spriteHeight(); in prepareNextFrame()
918 y1 = (row * d->m_spriteEngine->spriteHeight() + spriteY); in prepareNextFrame()
921 y1 = d->m_spriteEngine->spriteY(); in prepareNextFrame()
H A Dqquickspritesequence.cpp236 node->setSourceA(QPoint(d->m_spriteEngine->spriteX(), d->m_spriteEngine->spriteY())); in initNode()
237 node->setSourceB(QPoint(d->m_spriteEngine->spriteX(), d->m_spriteEngine->spriteY())); in initNode()
316 int y = d->m_spriteEngine->spriteY(); in prepareNextFrame()
H A Dqquickspriteengine_p.h284 int spriteY(int sprite = 0) const;
/dports/x11-toolkits/qt5-declarative-test/kde-qtdeclarative-5.15.2p41/src/quick/items/
H A Dqquickanimatedsprite.cpp794 node->setSourceA(QPoint(d->m_spriteEngine->spriteX(), d->m_spriteEngine->spriteY())); in initNode()
795 node->setSourceB(QPoint(d->m_spriteEngine->spriteX(), d->m_spriteEngine->spriteY())); in initNode()
861 const int rowIndex = d->m_spriteEngine->spriteY()/frameHeight(); in prepareNextFrame()
907 int spriteY = d->m_spriteEngine->spriteY(); in prepareNextFrame() local
910 spriteY -= rows * d->m_spriteEngine->spriteHeight(); in prepareNextFrame()
918 y1 = (row * d->m_spriteEngine->spriteHeight() + spriteY); in prepareNextFrame()
921 y1 = d->m_spriteEngine->spriteY(); in prepareNextFrame()
H A Dqquickspritesequence.cpp236 node->setSourceA(QPoint(d->m_spriteEngine->spriteX(), d->m_spriteEngine->spriteY())); in initNode()
237 node->setSourceB(QPoint(d->m_spriteEngine->spriteX(), d->m_spriteEngine->spriteY())); in initNode()
316 int y = d->m_spriteEngine->spriteY(); in prepareNextFrame()
H A Dqquickspriteengine_p.h284 int spriteY(int sprite = 0) const;
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/sky/
H A Dscreen.cpp658 int32 spriteY = sprCompact->ycood + sprDataFile->s_offset_y - TOP_LEFT_Y; in drawSprite() local
659 if (spriteY < 0) { in drawSprite()
660 spriteY = -spriteY; in drawSprite()
661 if (_sprHeight <= (uint32)spriteY) { in drawSprite()
665 _sprHeight -= spriteY; in drawSprite()
666 spriteData += sprDataFile->s_width * spriteY; in drawSprite()
667 spriteY = 0; in drawSprite()
669 int32 botClip = GAME_SCREEN_HEIGHT - sprDataFile->s_height - spriteY; in drawSprite()
679 _sprY = (uint32)spriteY; in drawSprite()
/dports/games/scummvm/scummvm-2.5.1/engines/sky/
H A Dscreen.cpp658 int32 spriteY = sprCompact->ycood + sprDataFile->s_offset_y - TOP_LEFT_Y; in drawSprite() local
659 if (spriteY < 0) { in drawSprite()
660 spriteY = -spriteY; in drawSprite()
661 if (_sprHeight <= (uint32)spriteY) { in drawSprite()
665 _sprHeight -= spriteY; in drawSprite()
666 spriteData += sprDataFile->s_width * spriteY; in drawSprite()
667 spriteY = 0; in drawSprite()
669 int32 botClip = GAME_SCREEN_HEIGHT - sprDataFile->s_height - spriteY; in drawSprite()
679 _sprY = (uint32)spriteY; in drawSprite()
/dports/games/passage/Passage_v4_UnixSource/gamma256/prototypes/screenCompress/
H A DscreenCompress.cpp196 int spriteY = (int)( inY - playerY + spriteH - 1); in sampleFromWorld() local
201 spriteY >= 0 && spriteY < spriteH ) { in sampleFromWorld()
204 int spriteIndex = spriteY * spriteW + spriteX; in sampleFromWorld()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/sword1/
H A Dscreen.cpp482 uint16 spriteY = compact->o_anim_y; in processImage() local
487 spriteY += ((int16)_resMan->readUint16(&frameHead->offsetY) * scale) / 256; in processImage()
491 spriteY += (int16)_resMan->readUint16(&frameHead->offsetY); in processImage()
545 compact->o_mouse_y1 = spriteY + sprSizeY / 10; in processImage()
546 compact->o_mouse_y2 = spriteY + (9 * sprSizeY) / 10; in processImage()
550 compact->o_mouse_y1 = spriteY; in processImage()
551 compact->o_mouse_y2 = spriteY + sprSizeY; in processImage()
557 spriteClipAndSet(&spriteX, &spriteY, &sprSizeX, &sprSizeY, &incr); in processImage()
562 drawSprite(sprData + incr, spriteX, spriteY, sprSizeX, sprSizeY, sprPitch); in processImage()
569 drawPsxHalfShrinkedSprite(sprData + incr, spriteX, spriteY, sprSizeX, sprSizeY, sprPitch); in processImage()
[all …]
/dports/games/scummvm/scummvm-2.5.1/engines/sword1/
H A Dscreen.cpp482 uint16 spriteY = compact->o_anim_y; in processImage() local
487 spriteY += ((int16)_resMan->readUint16(&frameHead->offsetY) * scale) / 256; in processImage()
491 spriteY += (int16)_resMan->readUint16(&frameHead->offsetY); in processImage()
545 compact->o_mouse_y1 = spriteY + sprSizeY / 10; in processImage()
546 compact->o_mouse_y2 = spriteY + (9 * sprSizeY) / 10; in processImage()
550 compact->o_mouse_y1 = spriteY; in processImage()
551 compact->o_mouse_y2 = spriteY + sprSizeY; in processImage()
557 spriteClipAndSet(&spriteX, &spriteY, &sprSizeX, &sprSizeY, &incr); in processImage()
562 drawSprite(sprData + incr, spriteX, spriteY, sprSizeX, sprSizeY, sprPitch); in processImage()
569 drawPsxHalfShrinkedSprite(sprData + incr, spriteX, spriteY, sprSizeX, sprSizeY, sprPitch); in processImage()
[all …]
/dports/emulators/mesen/Mesen-0.9.8-4-g4c701ad6/Core/
H A DPPU.cpp674 void PPU::LoadSprite(uint8_t spriteY, uint8_t tileIndex, uint8_t attributes, uint8_t spriteX, bool … in LoadSprite() argument
683 lineOffset = (_flags.LargeSprites ? 15 : 7) - (_scanline - spriteY); in LoadSprite()
685 lineOffset = _scanline - spriteY; in LoadSprite()
695 if((_spriteIndex < _spriteCount || extraSprite) && spriteY < 240) { in LoadSprite()
770 uint8_t spriteY = _spriteRAM[i]; in LoadExtraSprites() local
771 if(_scanline >= spriteY && _scanline < spriteY + (_flags.LargeSprites ? 16 : 8)) { in LoadExtraSprites()
772 LoadSprite(spriteY, _spriteRAM[i + 1], _spriteRAM[i + 2], _spriteRAM[i + 3], true); in LoadExtraSprites()
H A DPPU.h132 …void LoadSprite(uint8_t spriteY, uint8_t tileIndex, uint8_t attributes, uint8_t spriteX, bool extr…
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/sword2/
H A Dsprite.cpp635 int16 spriteY = s->y; in drawSprite() local
639 spriteY += _parallaxScrollY; in drawSprite()
642 spriteY += MENUDEEP; in drawSprite()
663 rd.top = spriteY; in drawSprite()
/dports/games/scummvm/scummvm-2.5.1/engines/sword2/
H A Dsprite.cpp635 int16 spriteY = s->y; in drawSprite() local
639 spriteY += _parallaxScrollY; in drawSprite()
642 spriteY += MENUDEEP; in drawSprite()
663 rd.top = spriteY; in drawSprite()
/dports/emulators/mgba/mgba-0.9.2/src/gba/renderers/
H A Dgl.c36 …RendererDrawSprite(struct GBAVideoGLRenderer* renderer, struct GBAObj* sprite, int y, int spriteY);
1688 …endererDrawSprite(struct GBAVideoGLRenderer* renderer, struct GBAObj* sprite, int y, int spriteY) { in GBAVideoGLRendererDrawSprite() argument
1709 if (spriteY + totalHeight >= 256) { in GBAVideoGLRendererDrawSprite()
1710 spriteY -= 256; in GBAVideoGLRendererDrawSprite()
1721 …glViewport(x * renderer->scale, spriteY * renderer->scale, totalWidth * renderer->scale, totalHeig… in GBAVideoGLRendererDrawSprite()
1782 …i(uniforms[GBA_GL_OBJ_MOSAIC], mosaicH, GBAMosaicControlGetObjV(renderer->mosaic) + 1, x, spriteY); in GBAVideoGLRendererDrawSprite()
1784 glUniform4i(uniforms[GBA_GL_OBJ_MOSAIC], 0, 0, x, spriteY); in GBAVideoGLRendererDrawSprite()
/dports/games/libretro-mgba/mgba-6186d45/src/gba/renderers/
H A Dgl.c36 …RendererDrawSprite(struct GBAVideoGLRenderer* renderer, struct GBAObj* sprite, int y, int spriteY);
1647 …endererDrawSprite(struct GBAVideoGLRenderer* renderer, struct GBAObj* sprite, int y, int spriteY) { in GBAVideoGLRendererDrawSprite() argument
1668 if (spriteY + totalHeight >= 256) { in GBAVideoGLRendererDrawSprite()
1669 spriteY -= 256; in GBAVideoGLRendererDrawSprite()
1675 …glViewport(x * renderer->scale, spriteY * renderer->scale, totalWidth * renderer->scale, totalHeig… in GBAVideoGLRendererDrawSprite()
1732 …i(uniforms[GBA_GL_OBJ_MOSAIC], mosaicH, GBAMosaicControlGetObjV(renderer->mosaic) + 1, x, spriteY); in GBAVideoGLRendererDrawSprite()
/dports/games/ags/ags_linux_v.3.4.4.1/Plugins/agspalrender/
H A Draycast.cpp1387 double spriteY = sprite[spriteOrder[i]].y - posY; in Raycast_Render() local
1388 spriteTransformX[i] = invDet * (dirY * spriteX - dirX * spriteY); in Raycast_Render()
1389 spriteTransformY[i] = invDet * (-planeY * spriteX + planeX * spriteY); in Raycast_Render()
1433 double spriteY = sprite[spriteOrder[i]].y - posY; in Raycast_Render() local
/dports/games/NBlood/NBlood-a1689a4/source/exhumed/src/
H A Dmenu.cpp1356 int spriteY = 90; in menu_LoadGameMenu() local
1362 overwritesprite(55, spriteY, kMenuBlankTitleTile, shade, 2, kPalNormal); in menu_LoadGameMenu()
1366 spriteY += 22; in menu_LoadGameMenu()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/cryomni3d/versailles/
H A Ddocumentation.cpp979 uint spriteY = middleY - _sprites->getCursor(163).getHeight() / 2; in docAreaHandleGeneralMap() local
980 mapSurface.transBlitFrom(_sprites->getSurface(163), Common::Point(spriteX, spriteY), in docAreaHandleGeneralMap()
1215 uint spriteY = middleY - _sprites->getCursor(163).getHeight() / 2; in docAreaHandleCastleMap() local
1216 mapSurface.transBlitFrom(_sprites->getSurface(163), Common::Point(spriteX, spriteY), in docAreaHandleCastleMap()
/dports/games/scummvm/scummvm-2.5.1/engines/cryomni3d/versailles/
H A Ddocumentation.cpp982 uint spriteY = middleY - _sprites->getCursor(163).getHeight() / 2; in docAreaHandleGeneralMap() local
983 mapSurface.transBlitFrom(_sprites->getSurface(163), Common::Point(spriteX, spriteY), in docAreaHandleGeneralMap()
1218 uint spriteY = middleY - _sprites->getCursor(163).getHeight() / 2; in docAreaHandleCastleMap() local
1219 mapSurface.transBlitFrom(_sprites->getSurface(163), Common::Point(spriteX, spriteY), in docAreaHandleCastleMap()

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