/dports/emulators/mesen/Mesen-0.9.8-4-g4c701ad6/GUI.NET/Dependencies/LuaScripts/ |
H A D | SpriteBox.lua | 36 spriteY = emu.read(oamAddr, emu.memType.oam) + 1 37 if spriteY < 240 then 40 spritesOnLine[spriteY + i] = spritesOnLine[spriteY + i] + 1 52 emu.drawRectangle(spriteX, spriteY, 8, height, color + alpha, fill, 1)
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/dports/games/freesynd/freesynd-0.7.5/src/editor/ |
H A D | fontmenu.cpp | 58 int spriteY = 0; in displayFont() local 71 spriteY += lineMaxHeight; in displayFont() 75 if (spriteY + sprh > g_Screen.gameScreenHeight()) { in displayFont() 80 menuSprites().drawSpriteXYZ(s, spriteX, spriteY, 0); in displayFont()
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/dports/emulators/mesen/Mesen-0.9.8-4-g4c701ad6/GUI.NET/Debugger/Controls/ |
H A D | ctrlSpriteViewer.cs | 244 int spriteY = _spriteRam[i * 4]; in CreateScreenPreview() 268 int spriteY = _spriteRam[i*4]; in DrawSprite() 271 if(spriteY < 240) { in DrawSprite() 312 int spriteY = _spriteRam[ramAddr]; in UpdateTileInfo() 334 SpriteY = spriteY, in UpdateTileInfo() 345 this.txtPosition.Text = spriteX.ToString() + ", " + spriteY.ToString(); in UpdateTileInfo() 417 int spriteY = _spriteRam[i]; in SelectSpriteUnderCursor() 420 …if(xPos >= spriteX && xPos < spriteX + 8 && yPos >= spriteY && yPos < spriteY + (_largeSprites ? 1… in SelectSpriteUnderCursor() 530 int spriteY = _spriteRam[ramAddr]; in mnuCopyAllSpritesHdPack_Click() 536 if(spriteY >= 0 && spriteY < 240) { in mnuCopyAllSpritesHdPack_Click() [all …]
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/dports/lang/fpc-source/fpc-3.2.2/packages/libndsfpc/examples/audio/maxmod/song_events_example/ |
H A D | song_events_example.pp | 31 spriteY: cint = 140; 91 spriteY := spriteY + spriteDy; 94 if ( spriteY > 140 ) then spriteY := 140; 100 spriteY,
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/dports/x11-toolkits/qt5-declarative/kde-qtdeclarative-5.15.2p41/src/quick/items/ |
H A D | qquickanimatedsprite.cpp | 794 node->setSourceA(QPoint(d->m_spriteEngine->spriteX(), d->m_spriteEngine->spriteY())); in initNode() 795 node->setSourceB(QPoint(d->m_spriteEngine->spriteX(), d->m_spriteEngine->spriteY())); in initNode() 861 const int rowIndex = d->m_spriteEngine->spriteY()/frameHeight(); in prepareNextFrame() 907 int spriteY = d->m_spriteEngine->spriteY(); in prepareNextFrame() local 910 spriteY -= rows * d->m_spriteEngine->spriteHeight(); in prepareNextFrame() 918 y1 = (row * d->m_spriteEngine->spriteHeight() + spriteY); in prepareNextFrame() 921 y1 = d->m_spriteEngine->spriteY(); in prepareNextFrame()
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H A D | qquickspritesequence.cpp | 236 node->setSourceA(QPoint(d->m_spriteEngine->spriteX(), d->m_spriteEngine->spriteY())); in initNode() 237 node->setSourceB(QPoint(d->m_spriteEngine->spriteX(), d->m_spriteEngine->spriteY())); in initNode() 316 int y = d->m_spriteEngine->spriteY(); in prepareNextFrame()
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H A D | qquickspriteengine_p.h | 284 int spriteY(int sprite = 0) const;
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/dports/x11-toolkits/qt5-declarative-test/kde-qtdeclarative-5.15.2p41/src/quick/items/ |
H A D | qquickanimatedsprite.cpp | 794 node->setSourceA(QPoint(d->m_spriteEngine->spriteX(), d->m_spriteEngine->spriteY())); in initNode() 795 node->setSourceB(QPoint(d->m_spriteEngine->spriteX(), d->m_spriteEngine->spriteY())); in initNode() 861 const int rowIndex = d->m_spriteEngine->spriteY()/frameHeight(); in prepareNextFrame() 907 int spriteY = d->m_spriteEngine->spriteY(); in prepareNextFrame() local 910 spriteY -= rows * d->m_spriteEngine->spriteHeight(); in prepareNextFrame() 918 y1 = (row * d->m_spriteEngine->spriteHeight() + spriteY); in prepareNextFrame() 921 y1 = d->m_spriteEngine->spriteY(); in prepareNextFrame()
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H A D | qquickspritesequence.cpp | 236 node->setSourceA(QPoint(d->m_spriteEngine->spriteX(), d->m_spriteEngine->spriteY())); in initNode() 237 node->setSourceB(QPoint(d->m_spriteEngine->spriteX(), d->m_spriteEngine->spriteY())); in initNode() 316 int y = d->m_spriteEngine->spriteY(); in prepareNextFrame()
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H A D | qquickspriteengine_p.h | 284 int spriteY(int sprite = 0) const;
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/sky/ |
H A D | screen.cpp | 658 int32 spriteY = sprCompact->ycood + sprDataFile->s_offset_y - TOP_LEFT_Y; in drawSprite() local 659 if (spriteY < 0) { in drawSprite() 660 spriteY = -spriteY; in drawSprite() 661 if (_sprHeight <= (uint32)spriteY) { in drawSprite() 665 _sprHeight -= spriteY; in drawSprite() 666 spriteData += sprDataFile->s_width * spriteY; in drawSprite() 667 spriteY = 0; in drawSprite() 669 int32 botClip = GAME_SCREEN_HEIGHT - sprDataFile->s_height - spriteY; in drawSprite() 679 _sprY = (uint32)spriteY; in drawSprite()
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/dports/games/scummvm/scummvm-2.5.1/engines/sky/ |
H A D | screen.cpp | 658 int32 spriteY = sprCompact->ycood + sprDataFile->s_offset_y - TOP_LEFT_Y; in drawSprite() local 659 if (spriteY < 0) { in drawSprite() 660 spriteY = -spriteY; in drawSprite() 661 if (_sprHeight <= (uint32)spriteY) { in drawSprite() 665 _sprHeight -= spriteY; in drawSprite() 666 spriteData += sprDataFile->s_width * spriteY; in drawSprite() 667 spriteY = 0; in drawSprite() 669 int32 botClip = GAME_SCREEN_HEIGHT - sprDataFile->s_height - spriteY; in drawSprite() 679 _sprY = (uint32)spriteY; in drawSprite()
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/dports/games/passage/Passage_v4_UnixSource/gamma256/prototypes/screenCompress/ |
H A D | screenCompress.cpp | 196 int spriteY = (int)( inY - playerY + spriteH - 1); in sampleFromWorld() local 201 spriteY >= 0 && spriteY < spriteH ) { in sampleFromWorld() 204 int spriteIndex = spriteY * spriteW + spriteX; in sampleFromWorld()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/sword1/ |
H A D | screen.cpp | 482 uint16 spriteY = compact->o_anim_y; in processImage() local 487 spriteY += ((int16)_resMan->readUint16(&frameHead->offsetY) * scale) / 256; in processImage() 491 spriteY += (int16)_resMan->readUint16(&frameHead->offsetY); in processImage() 545 compact->o_mouse_y1 = spriteY + sprSizeY / 10; in processImage() 546 compact->o_mouse_y2 = spriteY + (9 * sprSizeY) / 10; in processImage() 550 compact->o_mouse_y1 = spriteY; in processImage() 551 compact->o_mouse_y2 = spriteY + sprSizeY; in processImage() 557 spriteClipAndSet(&spriteX, &spriteY, &sprSizeX, &sprSizeY, &incr); in processImage() 562 drawSprite(sprData + incr, spriteX, spriteY, sprSizeX, sprSizeY, sprPitch); in processImage() 569 drawPsxHalfShrinkedSprite(sprData + incr, spriteX, spriteY, sprSizeX, sprSizeY, sprPitch); in processImage() [all …]
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/dports/games/scummvm/scummvm-2.5.1/engines/sword1/ |
H A D | screen.cpp | 482 uint16 spriteY = compact->o_anim_y; in processImage() local 487 spriteY += ((int16)_resMan->readUint16(&frameHead->offsetY) * scale) / 256; in processImage() 491 spriteY += (int16)_resMan->readUint16(&frameHead->offsetY); in processImage() 545 compact->o_mouse_y1 = spriteY + sprSizeY / 10; in processImage() 546 compact->o_mouse_y2 = spriteY + (9 * sprSizeY) / 10; in processImage() 550 compact->o_mouse_y1 = spriteY; in processImage() 551 compact->o_mouse_y2 = spriteY + sprSizeY; in processImage() 557 spriteClipAndSet(&spriteX, &spriteY, &sprSizeX, &sprSizeY, &incr); in processImage() 562 drawSprite(sprData + incr, spriteX, spriteY, sprSizeX, sprSizeY, sprPitch); in processImage() 569 drawPsxHalfShrinkedSprite(sprData + incr, spriteX, spriteY, sprSizeX, sprSizeY, sprPitch); in processImage() [all …]
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/dports/emulators/mesen/Mesen-0.9.8-4-g4c701ad6/Core/ |
H A D | PPU.cpp | 674 void PPU::LoadSprite(uint8_t spriteY, uint8_t tileIndex, uint8_t attributes, uint8_t spriteX, bool … in LoadSprite() argument 683 lineOffset = (_flags.LargeSprites ? 15 : 7) - (_scanline - spriteY); in LoadSprite() 685 lineOffset = _scanline - spriteY; in LoadSprite() 695 if((_spriteIndex < _spriteCount || extraSprite) && spriteY < 240) { in LoadSprite() 770 uint8_t spriteY = _spriteRAM[i]; in LoadExtraSprites() local 771 if(_scanline >= spriteY && _scanline < spriteY + (_flags.LargeSprites ? 16 : 8)) { in LoadExtraSprites() 772 LoadSprite(spriteY, _spriteRAM[i + 1], _spriteRAM[i + 2], _spriteRAM[i + 3], true); in LoadExtraSprites()
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H A D | PPU.h | 132 …void LoadSprite(uint8_t spriteY, uint8_t tileIndex, uint8_t attributes, uint8_t spriteX, bool extr…
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/sword2/ |
H A D | sprite.cpp | 635 int16 spriteY = s->y; in drawSprite() local 639 spriteY += _parallaxScrollY; in drawSprite() 642 spriteY += MENUDEEP; in drawSprite() 663 rd.top = spriteY; in drawSprite()
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/dports/games/scummvm/scummvm-2.5.1/engines/sword2/ |
H A D | sprite.cpp | 635 int16 spriteY = s->y; in drawSprite() local 639 spriteY += _parallaxScrollY; in drawSprite() 642 spriteY += MENUDEEP; in drawSprite() 663 rd.top = spriteY; in drawSprite()
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/dports/emulators/mgba/mgba-0.9.2/src/gba/renderers/ |
H A D | gl.c | 36 …RendererDrawSprite(struct GBAVideoGLRenderer* renderer, struct GBAObj* sprite, int y, int spriteY); 1688 …endererDrawSprite(struct GBAVideoGLRenderer* renderer, struct GBAObj* sprite, int y, int spriteY) { in GBAVideoGLRendererDrawSprite() argument 1709 if (spriteY + totalHeight >= 256) { in GBAVideoGLRendererDrawSprite() 1710 spriteY -= 256; in GBAVideoGLRendererDrawSprite() 1721 …glViewport(x * renderer->scale, spriteY * renderer->scale, totalWidth * renderer->scale, totalHeig… in GBAVideoGLRendererDrawSprite() 1782 …i(uniforms[GBA_GL_OBJ_MOSAIC], mosaicH, GBAMosaicControlGetObjV(renderer->mosaic) + 1, x, spriteY); in GBAVideoGLRendererDrawSprite() 1784 glUniform4i(uniforms[GBA_GL_OBJ_MOSAIC], 0, 0, x, spriteY); in GBAVideoGLRendererDrawSprite()
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/dports/games/libretro-mgba/mgba-6186d45/src/gba/renderers/ |
H A D | gl.c | 36 …RendererDrawSprite(struct GBAVideoGLRenderer* renderer, struct GBAObj* sprite, int y, int spriteY); 1647 …endererDrawSprite(struct GBAVideoGLRenderer* renderer, struct GBAObj* sprite, int y, int spriteY) { in GBAVideoGLRendererDrawSprite() argument 1668 if (spriteY + totalHeight >= 256) { in GBAVideoGLRendererDrawSprite() 1669 spriteY -= 256; in GBAVideoGLRendererDrawSprite() 1675 …glViewport(x * renderer->scale, spriteY * renderer->scale, totalWidth * renderer->scale, totalHeig… in GBAVideoGLRendererDrawSprite() 1732 …i(uniforms[GBA_GL_OBJ_MOSAIC], mosaicH, GBAMosaicControlGetObjV(renderer->mosaic) + 1, x, spriteY); in GBAVideoGLRendererDrawSprite()
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/dports/games/ags/ags_linux_v.3.4.4.1/Plugins/agspalrender/ |
H A D | raycast.cpp | 1387 double spriteY = sprite[spriteOrder[i]].y - posY; in Raycast_Render() local 1388 spriteTransformX[i] = invDet * (dirY * spriteX - dirX * spriteY); in Raycast_Render() 1389 spriteTransformY[i] = invDet * (-planeY * spriteX + planeX * spriteY); in Raycast_Render() 1433 double spriteY = sprite[spriteOrder[i]].y - posY; in Raycast_Render() local
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/dports/games/NBlood/NBlood-a1689a4/source/exhumed/src/ |
H A D | menu.cpp | 1356 int spriteY = 90; in menu_LoadGameMenu() local 1362 overwritesprite(55, spriteY, kMenuBlankTitleTile, shade, 2, kPalNormal); in menu_LoadGameMenu() 1366 spriteY += 22; in menu_LoadGameMenu()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/cryomni3d/versailles/ |
H A D | documentation.cpp | 979 uint spriteY = middleY - _sprites->getCursor(163).getHeight() / 2; in docAreaHandleGeneralMap() local 980 mapSurface.transBlitFrom(_sprites->getSurface(163), Common::Point(spriteX, spriteY), in docAreaHandleGeneralMap() 1215 uint spriteY = middleY - _sprites->getCursor(163).getHeight() / 2; in docAreaHandleCastleMap() local 1216 mapSurface.transBlitFrom(_sprites->getSurface(163), Common::Point(spriteX, spriteY), in docAreaHandleCastleMap()
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/dports/games/scummvm/scummvm-2.5.1/engines/cryomni3d/versailles/ |
H A D | documentation.cpp | 982 uint spriteY = middleY - _sprites->getCursor(163).getHeight() / 2; in docAreaHandleGeneralMap() local 983 mapSurface.transBlitFrom(_sprites->getSurface(163), Common::Point(spriteX, spriteY), in docAreaHandleGeneralMap() 1218 uint spriteY = middleY - _sprites->getCursor(163).getHeight() / 2; in docAreaHandleCastleMap() local 1219 mapSurface.transBlitFrom(_sprites->getSurface(163), Common::Point(spriteX, spriteY), in docAreaHandleCastleMap()
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