Searched refs:spriteZeroInLine (Results 1 – 4 of 4) sorted by relevance
257 oam.spriteZeroInLine = false; in Reset()1210 oam.spriteZeroInLine = true; in EvaluateSpritesPhase4()1327 entry->zero = (buffer == oam.buffer && oam.spriteZeroInLine) ? 0x3 : 0x0; in LoadSprite()2282 oam.spriteZeroInLine = false; in Run()3143 oam.spriteZeroInLine = false; in Run()
358 bool spriteZeroInLine; member
259 oam.spriteZeroInLine = false; in Reset()1258 oam.spriteZeroInLine = true; in EvaluateSpritesPhase4()1375 entry->zero = (buffer == oam.buffer && oam.spriteZeroInLine) ? 0x3 : 0x0; in LoadSprite()2354 oam.spriteZeroInLine = false; in Run()3190 oam.spriteZeroInLine = false; in Run()
361 bool spriteZeroInLine; member