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Searched refs:spriteZeroInLine (Results 1 – 4 of 4) sorted by relevance

/dports/emulators/nestopia/nestopia-1.51.1/source/core/
H A DNstPpu.cpp257 oam.spriteZeroInLine = false; in Reset()
1210 oam.spriteZeroInLine = true; in EvaluateSpritesPhase4()
1327 entry->zero = (buffer == oam.buffer && oam.spriteZeroInLine) ? 0x3 : 0x0; in LoadSprite()
2282 oam.spriteZeroInLine = false; in Run()
3143 oam.spriteZeroInLine = false; in Run()
H A DNstPpu.hpp358 bool spriteZeroInLine; member
/dports/games/libretro-nestopia/nestopia-2b0315c/source/core/
H A DNstPpu.cpp259 oam.spriteZeroInLine = false; in Reset()
1258 oam.spriteZeroInLine = true; in EvaluateSpritesPhase4()
1375 entry->zero = (buffer == oam.buffer && oam.spriteZeroInLine) ? 0x3 : 0x0; in LoadSprite()
2354 oam.spriteZeroInLine = false; in Run()
3190 oam.spriteZeroInLine = false; in Run()
H A DNstPpu.hpp361 bool spriteZeroInLine; member