Searched refs:sprite_attention (Results 1 – 2 of 2) sorted by relevance
59 , sprite_attention(NULL) in MenuActionBar()313 sprite_attention = graphics->createSprite(); in loadGraphics()433 if (sprite_attention) { in render()434 sprite_attention->setDestFromRect(menus[i]->pos); in render()435 render_device->render(sprite_attention); in render()899 if (sprite_attention) in ~MenuActionBar()900 delete sprite_attention; in ~MenuActionBar()
50 Sprite *sprite_attention; variable