Home
last modified time | relevance | path

Searched refs:sprite_code (Results 1 – 7 of 7) sorted by relevance

/dports/games/7kaa/7kaa-2.15.4p1/include/
H A DOSPRTRES.h41 char sprite_code[CODE_LEN]; member
135 char sprite_code[CODE_LEN+1]; member
192 char sprite_code[CODE_LEN]; member
H A DOUNITRES.h131 char sprite_code[SPRITE_CODE_LEN]; member
198 char sprite_code[SPRITE_CODE_LEN]; member
/dports/emulators/mess/mame-mame0226/src/mame/drivers/
H A Dlbeach.cpp177 int sprite_code = *m_sprite_code & 0xf; in screen_update() local
182 m_gfxdecode->gfx(2)->transpen(m_colmap_car, cliprect, sprite_code, 0, 0, 0, sprite_x, sprite_y, 0); in screen_update()
201 m_gfxdecode->gfx(2)->transpen(bitmap, cliprect, sprite_code, 0, 0, 0, sprite_x, sprite_y, 0); in screen_update()
202 …m_gfxdecode->gfx(2)->transpen(bitmap, cliprect, sprite_code | 0x10, 0, 0, 0, sprite_x, sprite_y + … in screen_update()
/dports/emulators/mame/mame-mame0226/src/mame/drivers/
H A Dlbeach.cpp177 int sprite_code = *m_sprite_code & 0xf; in screen_update() local
182 m_gfxdecode->gfx(2)->transpen(m_colmap_car, cliprect, sprite_code, 0, 0, 0, sprite_x, sprite_y, 0); in screen_update()
201 m_gfxdecode->gfx(2)->transpen(bitmap, cliprect, sprite_code, 0, 0, 0, sprite_x, sprite_y, 0); in screen_update()
202 …m_gfxdecode->gfx(2)->transpen(bitmap, cliprect, sprite_code | 0x10, 0, 0, 0, sprite_x, sprite_y + … in screen_update()
/dports/games/7kaa/7kaa-2.15.4p1/src/
H A DOSPRTRES.cpp95 misc.rtrim_fld( spriteInfo->sprite_code, spriteRec->sprite_code, spriteRec->CODE_LEN ); in load_sprite_info()
344 str += sprite_code; in load_bitmap_res()
H A DOTORNADO.cpp52 err_when( strcmp("TORNADO", sprite_info->sprite_code ) ); in init()
H A DOUNITAC.cpp1230 action_para, sprite_info->sprite_code, sprite_recno) ) // action_para = firm id. in process_build_firm()