/dports/games/openomf/libShadowDive-b2c34a6/src/ |
H A D | animation.c | 30 dst->sprite_count = src->sprite_count; in sd_animation_copy() 145 return anim->sprite_count; in sd_animation_get_sprite_count() 177 anim->sprite_count++; in sd_animation_push_sprite() 182 if(anim->sprite_count <= 0) { in sd_animation_pop_sprite() 186 anim->sprite_count--; in sd_animation_pop_sprite() 188 free(anim->sprites[anim->sprite_count]); in sd_animation_pop_sprite() 189 anim->sprites[anim->sprite_count] = NULL; in sd_animation_pop_sprite() 212 ani->sprite_count = sd_read_ubyte(r); in sd_animation_load() 272 for(int i = 0; i < ani->sprite_count; i++) { in sd_animation_load() 302 sd_write_ubyte(w, ani->sprite_count); in sd_animation_save() [all …]
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/dports/games/libretro-mame2003/mame2003-libretro-4358db4/src/vidhrdw/ |
H A D | thoop2_vidhrdw.c | 20 static int sprite_count[5]; variable 125 sprite_count[0] = 0; in thoop2_sort_sprites() 126 sprite_count[1] = 0; in thoop2_sort_sprites() 127 sprite_count[2] = 0; in thoop2_sort_sprites() 128 sprite_count[3] = 0; in thoop2_sort_sprites() 129 sprite_count[4] = 0; in thoop2_sort_sprites() 137 sprite_table[4][sprite_count[4]] = i; in thoop2_sort_sprites() 138 sprite_count[4]++; in thoop2_sort_sprites() 142 sprite_table[priority][sprite_count[priority]] = i; in thoop2_sort_sprites() 143 sprite_count[priority]++; in thoop2_sort_sprites() [all …]
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H A D | gaelco_vidhrdw.c | 17 int sprite_count[5]; variable 145 sprite_count[0] = 0; in gaelco_sort_sprites() 146 sprite_count[1] = 0; in gaelco_sort_sprites() 147 sprite_count[2] = 0; in gaelco_sort_sprites() 148 sprite_count[3] = 0; in gaelco_sort_sprites() 149 sprite_count[4] = 0; in gaelco_sort_sprites() 157 sprite_table[4][sprite_count[4]] = i; in gaelco_sort_sprites() 158 sprite_count[4]++; in gaelco_sort_sprites() 162 sprite_table[priority][sprite_count[priority]] = i; in gaelco_sort_sprites() 163 sprite_count[priority]++; in gaelco_sort_sprites() [all …]
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/dports/games/libretro-mame2003_plus/mame2003-plus-libretro-17e9889/src/vidhrdw/ |
H A D | thoop2_vidhrdw.c | 20 static int sprite_count[5]; variable 125 sprite_count[0] = 0; in thoop2_sort_sprites() 126 sprite_count[1] = 0; in thoop2_sort_sprites() 127 sprite_count[2] = 0; in thoop2_sort_sprites() 128 sprite_count[3] = 0; in thoop2_sort_sprites() 129 sprite_count[4] = 0; in thoop2_sort_sprites() 137 sprite_table[4][sprite_count[4]] = i; in thoop2_sort_sprites() 138 sprite_count[4]++; in thoop2_sort_sprites() 142 sprite_table[priority][sprite_count[priority]] = i; in thoop2_sort_sprites() 143 sprite_count[priority]++; in thoop2_sort_sprites() [all …]
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H A D | gaelco_vidhrdw.c | 17 int sprite_count[5]; variable 152 sprite_count[0] = 0; in gaelco_sort_sprites() 153 sprite_count[1] = 0; in gaelco_sort_sprites() 154 sprite_count[2] = 0; in gaelco_sort_sprites() 155 sprite_count[3] = 0; in gaelco_sort_sprites() 156 sprite_count[4] = 0; in gaelco_sort_sprites() 164 sprite_table[4][sprite_count[4]] = i; in gaelco_sort_sprites() 165 sprite_count[4]++; in gaelco_sort_sprites() 169 sprite_table[priority][sprite_count[priority]] = i; in gaelco_sort_sprites() 170 sprite_count[priority]++; in gaelco_sort_sprites() [all …]
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/dports/games/libretro-mame2000/mame2000-libretro-e364a15/src/vidhrdw/ |
H A D | gaelco.c | 17 int sprite_count[5]; variable 166 sprite_count[0] = 0; in gaelco_sort_sprites() 167 sprite_count[1] = 0; in gaelco_sort_sprites() 168 sprite_count[2] = 0; in gaelco_sort_sprites() 169 sprite_count[3] = 0; in gaelco_sort_sprites() 170 sprite_count[4] = 0; in gaelco_sort_sprites() 178 sprite_table[4][sprite_count[4]] = i; in gaelco_sort_sprites() 179 sprite_count[4]++; in gaelco_sort_sprites() 183 sprite_table[priority][sprite_count[priority]] = i; in gaelco_sort_sprites() 184 sprite_count[priority]++; in gaelco_sort_sprites() [all …]
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/dports/games/taisei/taisei-1.3.2/src/resource/ |
H A D | animation.c | 157 ani->sprite_count = strtol(value,&endptr,10); in animation_parse_callback() 158 if(*value == '\0' || *endptr != '\0' || ani->sprite_count <= 0) { in animation_parse_callback() 203 if(ani->sprite_count <= 0) { in load_animation_begin() 219 int sprite_count, errors; member 225 int sprite_count = arg->sprite_count; in check_sequence_frame_callback() local 229 if(seq->frames[i].spriteidx >= sprite_count) { in check_sequence_frame_callback() 251 ani->sprites = calloc(ani->sprite_count, sizeof(Sprite*)); in load_animation_end() 255 for(int i = 0; i < ani->sprite_count; ++i) { in load_animation_end() 260 log_error("Animation frame '%s' not found but @sprite_count was %d",buf,ani->sprite_count); in load_animation_end() 269 union check_sequence_frame_callback_arg arg = { ani->sprite_count }; in load_animation_end() [all …]
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/dports/devel/allegro5/allegro5-5.2.7.0/examples/ |
H A D | ex_draw_bitmap.c | 35 int sprite_count; member 86 if (example.sprite_count < MAX_SPRITES) { in add_sprite() 89 int i = example.sprite_count++; in add_sprite() 108 example.sprite_count -= n; in remove_sprites() 109 if (example.sprite_count < 0) in remove_sprites() 110 example.sprite_count = 0; in remove_sprites() 169 for (i = 0; i < example.sprite_count; i++) in update() 219 for (i = 0; i < example.sprite_count; i++) { in redraw() 237 example.sprite_count); in redraw() 442 remove_sprites(example.sprite_count / 2); in main() [all …]
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/dports/devel/allegro5/allegro5-5.2.7.0/python/ |
H A D | ex_draw_bitmap.py | 39 sprite_count = 0 variable in Example 85 if example.sprite_count < MAX_SPRITES: 88 i = example.sprite_count 89 example.sprite_count += 1 102 example.sprite_count -= n 103 if example.sprite_count < 0: 104 example.sprite_count = 0 154 for i in range(example.sprite_count): 177 for i in range(example.sprite_count): 187 example.sprite_count)
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/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burn/drv/pst90s/ |
H A D | d_thoop2.cpp | 31 static INT32 sprite_count[5]; variable 458 sprite_count[0] = 0; in sort_sprites() 459 sprite_count[1] = 0; in sort_sprites() 460 sprite_count[2] = 0; in sort_sprites() 461 sprite_count[3] = 0; in sort_sprites() 462 sprite_count[4] = 0; in sort_sprites() 469 sprite_table[4][sprite_count[4]] = i; in sort_sprites() 470 sprite_count[4]++; in sort_sprites() 473 sprite_table[priority][sprite_count[priority]] = i; in sort_sprites() 474 sprite_count[priority]++; in sort_sprites() [all …]
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/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burn/drv/pst90s/ |
H A D | d_thoop2.cpp | 31 static INT32 sprite_count[5]; variable 458 sprite_count[0] = 0; in sort_sprites() 459 sprite_count[1] = 0; in sort_sprites() 460 sprite_count[2] = 0; in sort_sprites() 461 sprite_count[3] = 0; in sort_sprites() 462 sprite_count[4] = 0; in sort_sprites() 469 sprite_table[4][sprite_count[4]] = i; in sort_sprites() 470 sprite_count[4]++; in sort_sprites() 473 sprite_table[priority][sprite_count[priority]] = i; in sort_sprites() 474 sprite_count[priority]++; in sort_sprites() [all …]
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/dports/games/libretro-quicknes/QuickNES_Core-901248a/nes_emu/ |
H A D | Nes_Ppu_Sprites.h | 34 int sprite_count = *scanlines; \ 37 if ( sprite_count < this->max_sprites ) { \ 43 *scanlines = sprite_count + 1; \
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/dports/games/corsix-th/CorsixTH-0.65.1/CorsixTH/Src/ |
H A D | th_gfx_sdl.cpp | 872 sprite_count = 0; in sprite_sheet() 878 if (iNumber >= sprite_count) return; in _freeSingleSprite() 899 sprite_count = 0; in _freeSprites() 912 sprite_count = iCount; in set_sprite_count() 915 sprite_count = 0; in set_sprite_count() 919 for (size_t i = 0; i < sprite_count; i++) { in set_sprite_count() 945 for (size_t i = 0; i < sprite_count; ++i) { in load_from_th_file() 979 if (iSprite >= sprite_count) return false; in set_sprite_data() 1006 if (iSprite >= sprite_count) return; in set_sprite_alt_palette_map() 1023 if (iSprite >= sprite_count) return false; in get_sprite_size() [all …]
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H A D | th_gfx.cpp | 1703 sprite_count = 0; in sprite_render_list() 1729 sprite* pLast = sprites + sprite_count; in draw() 1750 if (buffer_size == sprite_count) { in append_sprite() 1767 sprites[sprite_count].index = iSprite; in append_sprite() 1768 sprites[sprite_count].x = iX; in append_sprite() 1769 sprites[sprite_count].y = iY; in append_sprite() 1770 ++sprite_count; in append_sprite() 1776 pWriter->write_uint(sprite_count); in persist() 1784 sprite* pLast = sprites + sprite_count; in persist() 1812 if (!pReader->read_uint(sprite_count)) return; in depersist() [all …]
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/dports/devel/py-game/pygame-2.1.0/test/ |
H A D | sprite_test.py | 765 sprite_count = 10 766 sprites = [self.sprite() for _ in range(sprite_count)] 772 for i in range(sprite_count): 795 sprite_count = 10 802 for i in range(sprite_count): 825 sprite_count = 10 831 self.assertEqual(len(lrg2._spritelist), sprite_count) 833 for i in range(sprite_count): 840 sprite_count = 10 841 for i in range(sprite_count): [all …]
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/dports/emulators/cannonball/cannonball-0.34/src/main/engine/ |
H A D | osprites.cpp | 128 sprite_count = 0; in init() 501 sprite_count = spr_cnt_main + spr_cnt_shadow; in finalise_sprites() 504 sprite_entries[sprite_count].data[0] = 0xFFFF; in finalise_sprites() 505 sprite_entries[sprite_count].data[1] = 0xFFFF; in finalise_sprites() 528 for (uint16_t i = 0; i <= sprite_count; i++) in blit_sprites()
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/dports/games/taisei/taisei-1.3.2/resources/00-taisei.pkgdir/gfx/boss/ |
H A D | iku_mid.ani | 1 @sprite_count = 1
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H A D | hina.ani | 1 @sprite_count = 12
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H A D | scuttle.ani | 1 @sprite_count = 12
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H A D | cirno.ani | 1 @sprite_count = 12
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H A D | elly.ani | 1 @sprite_count = 18
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H A D | kurumi.ani | 1 @sprite_count = 12
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/dports/games/taisei/taisei-1.3.2/resources/00-taisei.pkgdir/gfx/ |
H A D | fire.ani | 1 @sprite_count = 25
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/dports/games/taisei/taisei-1.3.2/resources/00-taisei.pkgdir/gfx/enemy/ |
H A D | bigfairy.ani | 1 @sprite_count = 4
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H A D | fairy.ani | 1 @sprite_count = 4
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