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Searched refs:sprite_count (Results 1 – 25 of 81) sorted by relevance

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/dports/games/openomf/libShadowDive-b2c34a6/src/
H A Danimation.c30 dst->sprite_count = src->sprite_count; in sd_animation_copy()
145 return anim->sprite_count; in sd_animation_get_sprite_count()
177 anim->sprite_count++; in sd_animation_push_sprite()
182 if(anim->sprite_count <= 0) { in sd_animation_pop_sprite()
186 anim->sprite_count--; in sd_animation_pop_sprite()
188 free(anim->sprites[anim->sprite_count]); in sd_animation_pop_sprite()
189 anim->sprites[anim->sprite_count] = NULL; in sd_animation_pop_sprite()
212 ani->sprite_count = sd_read_ubyte(r); in sd_animation_load()
272 for(int i = 0; i < ani->sprite_count; i++) { in sd_animation_load()
302 sd_write_ubyte(w, ani->sprite_count); in sd_animation_save()
[all …]
/dports/games/libretro-mame2003/mame2003-libretro-4358db4/src/vidhrdw/
H A Dthoop2_vidhrdw.c20 static int sprite_count[5]; variable
125 sprite_count[0] = 0; in thoop2_sort_sprites()
126 sprite_count[1] = 0; in thoop2_sort_sprites()
127 sprite_count[2] = 0; in thoop2_sort_sprites()
128 sprite_count[3] = 0; in thoop2_sort_sprites()
129 sprite_count[4] = 0; in thoop2_sort_sprites()
137 sprite_table[4][sprite_count[4]] = i; in thoop2_sort_sprites()
138 sprite_count[4]++; in thoop2_sort_sprites()
142 sprite_table[priority][sprite_count[priority]] = i; in thoop2_sort_sprites()
143 sprite_count[priority]++; in thoop2_sort_sprites()
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H A Dgaelco_vidhrdw.c17 int sprite_count[5]; variable
145 sprite_count[0] = 0; in gaelco_sort_sprites()
146 sprite_count[1] = 0; in gaelco_sort_sprites()
147 sprite_count[2] = 0; in gaelco_sort_sprites()
148 sprite_count[3] = 0; in gaelco_sort_sprites()
149 sprite_count[4] = 0; in gaelco_sort_sprites()
157 sprite_table[4][sprite_count[4]] = i; in gaelco_sort_sprites()
158 sprite_count[4]++; in gaelco_sort_sprites()
162 sprite_table[priority][sprite_count[priority]] = i; in gaelco_sort_sprites()
163 sprite_count[priority]++; in gaelco_sort_sprites()
[all …]
/dports/games/libretro-mame2003_plus/mame2003-plus-libretro-17e9889/src/vidhrdw/
H A Dthoop2_vidhrdw.c20 static int sprite_count[5]; variable
125 sprite_count[0] = 0; in thoop2_sort_sprites()
126 sprite_count[1] = 0; in thoop2_sort_sprites()
127 sprite_count[2] = 0; in thoop2_sort_sprites()
128 sprite_count[3] = 0; in thoop2_sort_sprites()
129 sprite_count[4] = 0; in thoop2_sort_sprites()
137 sprite_table[4][sprite_count[4]] = i; in thoop2_sort_sprites()
138 sprite_count[4]++; in thoop2_sort_sprites()
142 sprite_table[priority][sprite_count[priority]] = i; in thoop2_sort_sprites()
143 sprite_count[priority]++; in thoop2_sort_sprites()
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H A Dgaelco_vidhrdw.c17 int sprite_count[5]; variable
152 sprite_count[0] = 0; in gaelco_sort_sprites()
153 sprite_count[1] = 0; in gaelco_sort_sprites()
154 sprite_count[2] = 0; in gaelco_sort_sprites()
155 sprite_count[3] = 0; in gaelco_sort_sprites()
156 sprite_count[4] = 0; in gaelco_sort_sprites()
164 sprite_table[4][sprite_count[4]] = i; in gaelco_sort_sprites()
165 sprite_count[4]++; in gaelco_sort_sprites()
169 sprite_table[priority][sprite_count[priority]] = i; in gaelco_sort_sprites()
170 sprite_count[priority]++; in gaelco_sort_sprites()
[all …]
/dports/games/libretro-mame2000/mame2000-libretro-e364a15/src/vidhrdw/
H A Dgaelco.c17 int sprite_count[5]; variable
166 sprite_count[0] = 0; in gaelco_sort_sprites()
167 sprite_count[1] = 0; in gaelco_sort_sprites()
168 sprite_count[2] = 0; in gaelco_sort_sprites()
169 sprite_count[3] = 0; in gaelco_sort_sprites()
170 sprite_count[4] = 0; in gaelco_sort_sprites()
178 sprite_table[4][sprite_count[4]] = i; in gaelco_sort_sprites()
179 sprite_count[4]++; in gaelco_sort_sprites()
183 sprite_table[priority][sprite_count[priority]] = i; in gaelco_sort_sprites()
184 sprite_count[priority]++; in gaelco_sort_sprites()
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/dports/games/taisei/taisei-1.3.2/src/resource/
H A Danimation.c157 ani->sprite_count = strtol(value,&endptr,10); in animation_parse_callback()
158 if(*value == '\0' || *endptr != '\0' || ani->sprite_count <= 0) { in animation_parse_callback()
203 if(ani->sprite_count <= 0) { in load_animation_begin()
219 int sprite_count, errors; member
225 int sprite_count = arg->sprite_count; in check_sequence_frame_callback() local
229 if(seq->frames[i].spriteidx >= sprite_count) { in check_sequence_frame_callback()
251 ani->sprites = calloc(ani->sprite_count, sizeof(Sprite*)); in load_animation_end()
255 for(int i = 0; i < ani->sprite_count; ++i) { in load_animation_end()
260 log_error("Animation frame '%s' not found but @sprite_count was %d",buf,ani->sprite_count); in load_animation_end()
269 union check_sequence_frame_callback_arg arg = { ani->sprite_count }; in load_animation_end()
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/dports/devel/allegro5/allegro5-5.2.7.0/examples/
H A Dex_draw_bitmap.c35 int sprite_count; member
86 if (example.sprite_count < MAX_SPRITES) { in add_sprite()
89 int i = example.sprite_count++; in add_sprite()
108 example.sprite_count -= n; in remove_sprites()
109 if (example.sprite_count < 0) in remove_sprites()
110 example.sprite_count = 0; in remove_sprites()
169 for (i = 0; i < example.sprite_count; i++) in update()
219 for (i = 0; i < example.sprite_count; i++) { in redraw()
237 example.sprite_count); in redraw()
442 remove_sprites(example.sprite_count / 2); in main()
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/dports/devel/allegro5/allegro5-5.2.7.0/python/
H A Dex_draw_bitmap.py39 sprite_count = 0 variable in Example
85 if example.sprite_count < MAX_SPRITES:
88 i = example.sprite_count
89 example.sprite_count += 1
102 example.sprite_count -= n
103 if example.sprite_count < 0:
104 example.sprite_count = 0
154 for i in range(example.sprite_count):
177 for i in range(example.sprite_count):
187 example.sprite_count)
/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burn/drv/pst90s/
H A Dd_thoop2.cpp31 static INT32 sprite_count[5]; variable
458 sprite_count[0] = 0; in sort_sprites()
459 sprite_count[1] = 0; in sort_sprites()
460 sprite_count[2] = 0; in sort_sprites()
461 sprite_count[3] = 0; in sort_sprites()
462 sprite_count[4] = 0; in sort_sprites()
469 sprite_table[4][sprite_count[4]] = i; in sort_sprites()
470 sprite_count[4]++; in sort_sprites()
473 sprite_table[priority][sprite_count[priority]] = i; in sort_sprites()
474 sprite_count[priority]++; in sort_sprites()
[all …]
/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burn/drv/pst90s/
H A Dd_thoop2.cpp31 static INT32 sprite_count[5]; variable
458 sprite_count[0] = 0; in sort_sprites()
459 sprite_count[1] = 0; in sort_sprites()
460 sprite_count[2] = 0; in sort_sprites()
461 sprite_count[3] = 0; in sort_sprites()
462 sprite_count[4] = 0; in sort_sprites()
469 sprite_table[4][sprite_count[4]] = i; in sort_sprites()
470 sprite_count[4]++; in sort_sprites()
473 sprite_table[priority][sprite_count[priority]] = i; in sort_sprites()
474 sprite_count[priority]++; in sort_sprites()
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/dports/games/libretro-quicknes/QuickNES_Core-901248a/nes_emu/
H A DNes_Ppu_Sprites.h34 int sprite_count = *scanlines; \
37 if ( sprite_count < this->max_sprites ) { \
43 *scanlines = sprite_count + 1; \
/dports/games/corsix-th/CorsixTH-0.65.1/CorsixTH/Src/
H A Dth_gfx_sdl.cpp872 sprite_count = 0; in sprite_sheet()
878 if (iNumber >= sprite_count) return; in _freeSingleSprite()
899 sprite_count = 0; in _freeSprites()
912 sprite_count = iCount; in set_sprite_count()
915 sprite_count = 0; in set_sprite_count()
919 for (size_t i = 0; i < sprite_count; i++) { in set_sprite_count()
945 for (size_t i = 0; i < sprite_count; ++i) { in load_from_th_file()
979 if (iSprite >= sprite_count) return false; in set_sprite_data()
1006 if (iSprite >= sprite_count) return; in set_sprite_alt_palette_map()
1023 if (iSprite >= sprite_count) return false; in get_sprite_size()
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H A Dth_gfx.cpp1703 sprite_count = 0; in sprite_render_list()
1729 sprite* pLast = sprites + sprite_count; in draw()
1750 if (buffer_size == sprite_count) { in append_sprite()
1767 sprites[sprite_count].index = iSprite; in append_sprite()
1768 sprites[sprite_count].x = iX; in append_sprite()
1769 sprites[sprite_count].y = iY; in append_sprite()
1770 ++sprite_count; in append_sprite()
1776 pWriter->write_uint(sprite_count); in persist()
1784 sprite* pLast = sprites + sprite_count; in persist()
1812 if (!pReader->read_uint(sprite_count)) return; in depersist()
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/dports/devel/py-game/pygame-2.1.0/test/
H A Dsprite_test.py765 sprite_count = 10
766 sprites = [self.sprite() for _ in range(sprite_count)]
772 for i in range(sprite_count):
795 sprite_count = 10
802 for i in range(sprite_count):
825 sprite_count = 10
831 self.assertEqual(len(lrg2._spritelist), sprite_count)
833 for i in range(sprite_count):
840 sprite_count = 10
841 for i in range(sprite_count):
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/dports/emulators/cannonball/cannonball-0.34/src/main/engine/
H A Dosprites.cpp128 sprite_count = 0; in init()
501 sprite_count = spr_cnt_main + spr_cnt_shadow; in finalise_sprites()
504 sprite_entries[sprite_count].data[0] = 0xFFFF; in finalise_sprites()
505 sprite_entries[sprite_count].data[1] = 0xFFFF; in finalise_sprites()
528 for (uint16_t i = 0; i <= sprite_count; i++) in blit_sprites()
/dports/games/taisei/taisei-1.3.2/resources/00-taisei.pkgdir/gfx/boss/
H A Diku_mid.ani1 @sprite_count = 1
H A Dhina.ani1 @sprite_count = 12
H A Dscuttle.ani1 @sprite_count = 12
H A Dcirno.ani1 @sprite_count = 12
H A Delly.ani1 @sprite_count = 18
H A Dkurumi.ani1 @sprite_count = 12
/dports/games/taisei/taisei-1.3.2/resources/00-taisei.pkgdir/gfx/
H A Dfire.ani1 @sprite_count = 25
/dports/games/taisei/taisei-1.3.2/resources/00-taisei.pkgdir/gfx/enemy/
H A Dbigfairy.ani1 @sprite_count = 4
H A Dfairy.ani1 @sprite_count = 4

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