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Searched refs:sprite_info (Results 1 – 25 of 78) sorted by relevance

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/dports/games/7kaa/7kaa-2.15.4p1/src/
H A DOSPRITE.cpp79 sprite_info = sprite_res[sprite_id]; in init()
81 sprite_info->load_bitmap_res(); in init()
86 remain_frames_per_step = sprite_info->frames_per_step; in init()
97 sprite_info->free_bitmap_res(); in deinit()
167 SpriteStop *stopAction= sprite_info->stop_array +curDir; in cur_sprite_frame()
219 err_when( !sprite_info->res_bitmap.initialized() ); in draw()
246 if( !sprite_info->remap_bitmap_flag ) in draw()
260 if( !sprite_info->remap_bitmap_flag ) in draw()
282 if( !sprite_info->remap_bitmap_flag ) in draw()
295 if( !sprite_info->remap_bitmap_flag ) in draw()
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H A DOSPRITE2.cpp118 if(!sprite_info->need_turning) in match_dir()
135 char turnAmount = turn_amount[sprite_info->need_turning]; in match_dir()
186 if(!sprite_info->need_turning) in set_dir()
203 if(!sprite_info->need_turning) in set_dir()
318 remain_frames_per_step = sprite_info->frames_per_step; in process_move()
334 for(h=0, y=next_y_loc(); h<sprite_info->loc_height&&!blocked; h++, y++) in process_move()
354 short stepY = sprite_info->speed;//abs(vectorY); in process_move()
380 short vectorY = vector_y_array[final_dir] * sprite_info->speed; in process_move()
444 err_when(!sprite_info->need_turning); in process_turn()
462 if( ++cur_frame > sprite_info->die.frame_count ) in process_die()
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H A DOUNITAC.cpp62 err_when(sprite_info->loc_width>1 || sprite_info->loc_height>1); in build_firm()
191 err_when(sprite_info->loc_width>1 || sprite_info->loc_height>1); in burn()
380 err_when(sprite_info->loc_width>1 || sprite_info->loc_height>1); in settle()
470 err_when(sprite_info->loc_width>1 || sprite_info->loc_height>1); in assign()
523 move_to_town_surround(assignXLoc, assignYLoc, sprite_info->loc_width, sprite_info->loc_height); in assign()
611 move_to_town_surround(assignXLoc, assignYLoc, sprite_info->loc_width, sprite_info->loc_height); in assign()
893 err_when(sprite_info->loc_width>1); in set_move_to_surround()
1165 err_when(sprite_info->loc_width>1 || sprite_info->loc_height>1); in process_build_firm()
1263 err_when(sprite_info->loc_width>1 || sprite_info->loc_height>1); in process_assign()
1496 err_when(sprite_info->loc_width>1 || sprite_info->loc_height>1); in process_burn()
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H A DOEFFECT.cpp69 sprite_info = sprite_res[sprite_id]; in init()
71 sprite_info->load_bitmap_res(); in init()
74 if( sprite_info->turn_resolution <= 1) in init()
81 remain_frames_per_step = sprite_info->frames_per_step; in init()
91 life = sprite_info->stop_array[cur_dir].frame_count - cur_frame; in init()
94 life = sprite_info->die.frame_count - cur_frame; in init()
H A DOB_PROJ.cpp64 short spriteId = sprite_info->get_sub_sprite_info(1)->sprite_id; in init()
66 short shadowSpriteId = sprite_info->get_sub_sprite_info(2)->sprite_id; in init()
114 err_when((bullet_shadow.sprite_info)->need_turning); in draw()
121 err_when((act_bullet.sprite_info)->need_turning); in draw()
H A DOUNITAT2.cpp202 …ace_for_range_attack(targetXLoc, targetYLoc, unitPtr->sprite_info->loc_width, unitPtr->sprite_info in attack_unit()
293 …e = cal_distance(targetXLoc, targetYLoc, targetUnit->sprite_info->loc_width, targetUnit->sprite_in… in attack_unit()
502 SpriteInfo* targetSpriteInfo = targetUnit->sprite_info; in process_attack_unit()
532 if(abs(cur_x-next_x)<=sprite_info->speed && abs(cur_y-next_y)<=sprite_info->speed) in process_attack_unit()
560 targetUnit->sprite_info->loc_width, targetUnit->sprite_info->loc_height)>1); in process_attack_unit()
577 if(sprite_info->sprite_sub_type=='M') in target_move()
591 SpriteInfo *targetSpriteInfo = targetUnit->sprite_info; in target_move()
641 if(abs(cur_x-next_x)>=sprite_info->speed || abs(cur_y-next_y)>=sprite_info->speed) in target_move()
730 SpriteInfo *targetSpriteInfo = targetUnit->sprite_info; in attack_target()
804 err_when(abs(cur_x-next_x)>sprite_info->speed || abs(cur_y-next_y)>sprite_info->speed); in on_way_to_attack()
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H A DOUNITAAC.cpp615 if(unitPtr->sprite_info->loc_width<=1) in assign()
624 …unitPtr->move_to_firm_surround(destX, destY, unitPtr->sprite_info->loc_width, unitPtr->sprite_info in assign()
626 …unitPtr->move_to_town_surround(destX, destY, unitPtr->sprite_info->loc_width, unitPtr->sprite_info in assign()
628 …unitPtr->move_to_unit_surround(destX, destY, unitPtr->sprite_info->loc_width, unitPtr->sprite_info in assign()
685 if(unitPtr->sprite_info->loc_width<=1) in group_assign()
695 unitPtr->move_to_unit_surround(destX, destY, unitPtr->sprite_info->loc_width, in group_assign()
696 unitPtr->sprite_info->loc_height, miscNo); in group_assign()
700 unitPtr->move_to_firm_surround(destX, destY, unitPtr->sprite_info->loc_width, in group_assign()
701 unitPtr->sprite_info->loc_height, miscNo); in group_assign()
705 unitPtr->move_to_town_surround(destX, destY, unitPtr->sprite_info->loc_width, in group_assign()
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H A DOUNITDRW.cpp63 err_when(!sprite_info->res_bitmap.initialized()); in draw()
65 char* bitmapPtr = sprite_info->res_bitmap.read_imported(spriteFrame->bitmap_offset); in draw()
150 int maxHitBarWidth = ZOOM_LOC_WIDTH * sprite_info->loc_width - 11; in draw()
383 err_when(!sprite_info->res_bitmap.initialized()); in draw_outlined()
385 char* bitmapPtr = sprite_info->res_bitmap.read_imported(spriteFrame->bitmap_offset); in draw_outlined()
468 int maxHitBarWidth = ZOOM_LOC_WIDTH * sprite_info->loc_width - 11; in draw_outlined()
H A DOUNITM.cpp1249 SpriteInfo *spriteInfo = unitPtr->sprite_info; in move_to_unit_surround()
1610 if( ++cur_frame > sprite_info->die.frame_count ) in process_die()
1870 for(h=0, y=curNextYLoc; h<sprite_info->loc_height; h++, y++) in set_next()
1871 for(w=0, x=curNextXLoc; w<sprite_info->loc_width; w++, x++) in set_next()
1971 for(h=0, y=curNextYLoc; h<sprite_info->loc_height; h++, y++) in set_next()
2349 err_when(sprite_info->loc_width>1 || unitPtr->sprite_info->loc_width>1); in handle_blocked_wait()
2358 SpriteInfo *unitSpriteInfo = unitPtr->sprite_info; in handle_blocked_wait()
2435 unitSpriteInfo = blockedUnitPtr->sprite_info; in handle_blocked_wait()
2676 for(h=0, y=cur_y_loc(); h<sprite_info->loc_height; h++, y++) in terminate_move()
2948 for(h=0, y=cur_y_loc(); h<sprite_info->loc_height; h++, y++) in set_wait()
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H A DOU_VEHI.cpp72 if( !world.locate_space( &xLoc, &yLoc, xLoc+sprite_info->loc_width-1, in dismount()
73 … yLoc+sprite_info->loc_height-1, soliderSpriteInfo->loc_width, soliderSpriteInfo->loc_height ) ) in dismount()
/dports/games/7kaa/7kaa-2.15.4p1/include/
H A DOSPRITE.h83 SpriteInfo* sprite_info; variable
100 SpriteMove* cur_sprite_move() { return sprite_info->move_array+cur_dir; } in cur_sprite_move()
101 SpriteAttack* cur_sprite_attack() { return sprite_info->attack_array[cur_attack]+cur_dir; } in cur_sprite_attack()
102 SpriteStop* cur_sprite_stop() { return sprite_info->stop_array+cur_dir; } in cur_sprite_stop()
103 SpriteDie* cur_sprite_die() { return &(sprite_info->die); } in cur_sprite_die()
/dports/games/ponscripter-07th-mod/ponscripter-fork-3.0.0/src/
H A DPonscripterLabel_file2.cpp147 sprite_info[i].remove(); in loadSaveFile2()
148 sprite_info[i].image_name = readStr(); in loadSaveFile2()
149 if (sprite_info[i].image_name) { in loadSaveFile2()
150 parseTaggedString(&sprite_info[i]); in loadSaveFile2()
151 setupAnimationInfo(&sprite_info[i]); in loadSaveFile2()
157 sprite_info[i].visible(visible_flags & 1); in loadSaveFile2()
158 sprite_info[i].enabled(visible_flags & 2); in loadSaveFile2()
160 sprite_info[i].current_cell = readInt(); in loadSaveFile2()
165 sprite_info[i].trans = trans; in loadSaveFile2()
547 writeStr(sprite_info[i].image_name, output_flag); in saveSaveFile2()
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H A DPonscripterLabel_image.cpp512 if (sprite_info[i].image_surface && sprite_info[i].showing()) in refreshSurface()
513 drawTaggedSurface(surface, &sprite_info[i], clip); in refreshSurface()
547 if (sprite_info[i].image_surface && sprite_info[i].showing()) in refreshSurface()
548 drawTaggedSurface(surface, &sprite_info[i], clip); in refreshSurface()
598 if ((sprite_info[sprite_no].image_name || in refreshSprite()
600 sprite_info[sprite_no].file_name)) && in refreshSprite()
601 ((sprite_info[sprite_no].showing() != active_flag) || in refreshSprite()
602 (cell_no >= 0 && sprite_info[sprite_no].current_cell != cell_no) || in refreshSprite()
606 if (cell_no >= 0) sprite_info[sprite_no].setCell(cell_no); in refreshSprite()
607 sprite_info[sprite_no].visible(active_flag); in refreshSprite()
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H A DPonscripterLabel_rmenu.cpp556 sprite_info[button->sprite_no].visible(true); in setupLookbackButton()
557 button->image_rect = sprite_info[button->sprite_no].pos; in setupLookbackButton()
575 sprite_info[lookback_sp[0]].visible(false); in setupLookbackButton()
592 sprite_info[button->sprite_no].visible(true); in setupLookbackButton()
593 button->image_rect = sprite_info[button->sprite_no].pos; in setupLookbackButton()
613 sprite_info[lookback_sp[1]].visible(false); in setupLookbackButton()
634 sprite_info[lookback_sp[0]].visible(false); in executeSystemLookback()
637 sprite_info[lookback_sp[1]].visible(false); in executeSystemLookback()
654 sprite_info[lookback_sp[0]].visible(false); in executeSystemLookback()
657 sprite_info[lookback_sp[1]].visible(false); in executeSystemLookback()
H A DPonscripterLabel_command.cpp144 sprite_info[no].visible(vis); in vspCommand()
446 else si = &sprite_info[no]; in sp_rgb_gradationCommand()
542 else si = &sprite_info[no]; in spreloadCommand()
610 if (sprite_info[sprite_no].image_surface in spbtnCommand()
615 sprite_info[sprite_no].pos; in spbtnCommand()
616 sprite_info[sprite_no].visible(true); in spbtnCommand()
3109 dirty_rect.add(sprite_info[no].pos); in cellCommand()
3113 sprite_info[no1].setCell(cell1); in cellCommand()
3114 dirty_rect.add(sprite_info[no1].pos); in cellCommand()
3761 if (sprite_info[i].showing()) in allspresumeCommand()
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/dports/emulators/mess/mame-mame0226/src/mame/includes/
H A Dturbo.h141 struct sprite_info struct
204 void turbo_prepare_sprites(uint8_t y, sprite_info *info);
205 uint32_t turbo_get_sprite_bits(uint8_t road, sprite_info *sprinfo);
206 void subroc3d_prepare_sprites(uint8_t y, sprite_info *info);
207 uint32_t subroc3d_get_sprite_bits(sprite_info *sprinfo, uint8_t *plb);
208 void buckrog_prepare_sprites(uint8_t y, sprite_info *info);
209 uint32_t buckrog_get_sprite_bits(sprite_info *sprinfo, uint8_t *plb);
/dports/emulators/mame/mame-mame0226/src/mame/includes/
H A Dturbo.h141 struct sprite_info struct
204 void turbo_prepare_sprites(uint8_t y, sprite_info *info);
205 uint32_t turbo_get_sprite_bits(uint8_t road, sprite_info *sprinfo);
206 void subroc3d_prepare_sprites(uint8_t y, sprite_info *info);
207 uint32_t subroc3d_get_sprite_bits(sprite_info *sprinfo, uint8_t *plb);
208 void buckrog_prepare_sprites(uint8_t y, sprite_info *info);
209 uint32_t buckrog_get_sprite_bits(sprite_info *sprinfo, uint8_t *plb);
/dports/games/solarus-quest-editor/solarus-quest-editor-e541e1312c242bff10aa1fb84a7eb8b6cb8504ba/src/entities/
H A Dcustom_entity.cpp50 DrawSpriteInfo sprite_info = get_draw_sprite_info(); in notify_field_changed() local
51 sprite_info.tiled = value.toBool(); in notify_field_changed()
52 set_draw_sprite_info(sprite_info); in notify_field_changed()
/dports/games/onscripter-1byte/onscripter-20200722/
H A DONScripter_image.cpp538 if ( sprite_info[i].image_surface && sprite_info[i].visible ){ in refreshSurface()
539 drawTaggedSurface( surface, &sprite_info[i], clip ); in refreshSurface()
540 if (smpeg_info == &sprite_info[i]) in refreshSurface()
580 if ( sprite_info[i].image_surface && sprite_info[i].visible ){ in refreshSurface()
581 drawTaggedSurface( surface, &sprite_info[i], clip ); in refreshSurface()
582 if (smpeg_info == &sprite_info[i]) in refreshSurface()
643 if ( sprite_info[sprite_no].image_surface && in refreshSprite()
644 ( sprite_info[ sprite_no ].visible != active_flag || in refreshSprite()
650 sprite_info[ sprite_no ].setCell(cell_no); in refreshSprite()
652 sprite_info[ sprite_no ].visible = active_flag; in refreshSprite()
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H A DONScripter_command.cpp150 dirty_rect.add( sprite_info[no].pos ); in vspCommand()
446 else ai = &sprite_info[no]; in sp_rgb_gradationCommand()
535 else ai = &sprite_info[no]; in spreloadCommand()
1363 ai = &sprite_info[no]; in mspCommand()
1748 AnimationInfo *ai = &sprite_info[no]; in lspCommand()
1881 AnimationInfo *ai = &sprite_info[no]; in logspCommand()
3256 si = sprite_info; in cspCommand()
3441 sprite_info[sprite_no].setCell(no); in cellCommand()
3769 if ( sprite_info[no].image_surface || in bspCommand()
4042 ai = &sprite_info[no]; in amspCommand()
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/dports/games/onscripter/onscripter-20200722/
H A DONScripter_image.cpp538 if ( sprite_info[i].image_surface && sprite_info[i].visible ){ in refreshSurface()
539 drawTaggedSurface( surface, &sprite_info[i], clip ); in refreshSurface()
540 if (smpeg_info == &sprite_info[i]) in refreshSurface()
580 if ( sprite_info[i].image_surface && sprite_info[i].visible ){ in refreshSurface()
581 drawTaggedSurface( surface, &sprite_info[i], clip ); in refreshSurface()
582 if (smpeg_info == &sprite_info[i]) in refreshSurface()
643 if ( sprite_info[sprite_no].image_surface && in refreshSprite()
644 ( sprite_info[ sprite_no ].visible != active_flag || in refreshSprite()
650 sprite_info[ sprite_no ].setCell(cell_no); in refreshSprite()
652 sprite_info[ sprite_no ].visible = active_flag; in refreshSprite()
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H A DONScripter_command.cpp150 dirty_rect.add( sprite_info[no].pos ); in vspCommand()
446 else ai = &sprite_info[no]; in sp_rgb_gradationCommand()
535 else ai = &sprite_info[no]; in spreloadCommand()
1363 ai = &sprite_info[no]; in mspCommand()
1748 AnimationInfo *ai = &sprite_info[no]; in lspCommand()
1881 AnimationInfo *ai = &sprite_info[no]; in logspCommand()
3256 si = sprite_info; in cspCommand()
3441 sprite_info[sprite_no].setCell(no); in cellCommand()
3769 if ( sprite_info[no].image_surface || in bspCommand()
4042 ai = &sprite_info[no]; in amspCommand()
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H A DONScripter_rmenu.cpp272 sprite_info[windowchip_sprite_no].visible = false; in executeWindowErase()
281 sprite_info[windowchip_sprite_no].visible = true; in executeWindowErase()
579 AnimationInfo &si = sprite_info[ button->sprite_no ]; in setupLookbackButton()
600 sprite_info[ lookback_sp[0] ].visible = false; in setupLookbackButton()
614 AnimationInfo &si = sprite_info[ button->sprite_no ]; in setupLookbackButton()
636 sprite_info[ lookback_sp[1] ].visible = false; in setupLookbackButton()
650 sprite_info[ lookback_sp[0] ].visible = false; in executeSystemLookback()
652 sprite_info[ lookback_sp[1] ].visible = false; in executeSystemLookback()
688 sprite_info[ lookback_sp[0] ].visible = false; in executeSystemLookback()
690 sprite_info[ lookback_sp[1] ].visible = false; in executeSystemLookback()
/dports/emulators/mess/mame-mame0226/src/mame/video/
H A Dturbo.cpp232 void turbo_state::turbo_prepare_sprites(uint8_t y, sprite_info *info) in turbo_prepare_sprites()
298 uint32_t turbo_state::turbo_get_sprite_bits(uint8_t road, sprite_info *sprinfo) in turbo_get_sprite_bits()
370 sprite_info sprinfo; in screen_update_turbo()
584 void turbo_state::subroc3d_prepare_sprites(uint8_t y, sprite_info *info) in subroc3d_prepare_sprites()
644 uint32_t turbo_state::subroc3d_get_sprite_bits(sprite_info *sprinfo, uint8_t *plb) in subroc3d_get_sprite_bits()
713 sprite_info sprinfo; in screen_update_subroc3d()
801 void turbo_state::buckrog_prepare_sprites(uint8_t y, sprite_info *info) in buckrog_prepare_sprites()
858 uint32_t turbo_state::buckrog_get_sprite_bits(sprite_info *sprinfo, uint8_t *plb) in buckrog_get_sprite_bits()
924 sprite_info sprinfo; in screen_update_buckrog()
/dports/emulators/mame/mame-mame0226/src/mame/video/
H A Dturbo.cpp232 void turbo_state::turbo_prepare_sprites(uint8_t y, sprite_info *info) in turbo_prepare_sprites()
298 uint32_t turbo_state::turbo_get_sprite_bits(uint8_t road, sprite_info *sprinfo) in turbo_get_sprite_bits()
370 sprite_info sprinfo; in screen_update_turbo()
584 void turbo_state::subroc3d_prepare_sprites(uint8_t y, sprite_info *info) in subroc3d_prepare_sprites()
644 uint32_t turbo_state::subroc3d_get_sprite_bits(sprite_info *sprinfo, uint8_t *plb) in subroc3d_get_sprite_bits()
713 sprite_info sprinfo; in screen_update_subroc3d()
801 void turbo_state::buckrog_prepare_sprites(uint8_t y, sprite_info *info) in buckrog_prepare_sprites()
858 uint32_t turbo_state::buckrog_get_sprite_bits(sprite_info *sprinfo, uint8_t *plb) in buckrog_get_sprite_bits()
924 sprite_info sprinfo; in screen_update_buckrog()

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