/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/tests/testing_quest/data/maps/bugs/ |
H A D | 851_entity_get_sprites.lua | 9 for sprite_name, sprite in block:get_sprites() do 11 assert(sprite_name == "") 21 for sprite_name, sprite in destination:get_sprites() do 35 for sprite_name, sprite in custom_entity:get_sprites() do 38 assert(sprite_name == "my_sprite") 41 assert(sprite_name == "")
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H A D | 852_entity_create_sprite.lua | 16 for sprite_name, sprite in block:get_sprites() do 19 assert_equal(sprite_name, "") 23 assert_equal(sprite_name, "")
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H A D | 809_entity_bring_sprite_to_front_back.lua | 6 for sprite_name, sprite in entity:get_sprites() do 8 assert(sprite_name == expected_sprites[i][1])
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/dports/games/opensonic/opensnc-src-0.1.4/src/entities/items/ |
H A D | danger.c | 29 char *sprite_name; member 33 static item_t* danger_create(const char *sprite_name, int (*player_is_vulnerable)(player_t*)); 66 item_t* danger_create(const char *sprite_name, int (*player_is_vulnerable)(player_t*)) in danger_create() argument 76 me->sprite_name = str_dup(sprite_name); in danger_create() 91 actor_change_animation(item->actor, sprite_get_animation(me->sprite_name, 0)); in danger_init() 101 free(me->sprite_name); in danger_release()
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H A D | spring.c | 38 char *sprite_name; member 44 static item_t* spring_create(void (*strategy)(item_t*,player_t*), const char *sprite_name, v2d_t st… 196 item_t* spring_create(void (*strategy)(item_t*,player_t*), const char *sprite_name, v2d_t strength) in spring_create() argument 207 me->sprite_name = str_dup(sprite_name); in spring_create() 226 actor_change_animation(item->actor, sprite_get_animation(me->sprite_name, 0)); in spring_init() 236 free(me->sprite_name); in spring_release() 258 actor_change_animation(item->actor, sprite_get_animation(me->sprite_name, 0)); in spring_update() 313 actor_change_animation(item->actor, sprite_get_animation(spring->sprite_name, 1)); in activate_spring()
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H A D | loop.c | 30 char *sprite_name; /* sprite name */ member 34 static item_t* loop_create(void (*strategy)(player_t*), const char *sprite_name); 163 item_t* loop_create(void (*strategy)(player_t*), const char *sprite_name) in loop_create() argument 174 me->sprite_name = str_dup(sprite_name); in loop_create() 189 actor_change_animation(item->actor, sprite_get_animation(me->sprite_name, 0)); in loop_init() 198 free(me->sprite_name); in loop_release()
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/dports/games/supertux2/SuperTux-v0.6.3-Source/src/trigger/ |
H A D | switch.cpp | 33 sprite_name(), in Switch() 42 if (!reader.get("sprite", sprite_name)) sprite_name = "images/objects/switch/left.sprite"; in Switch() 43 sprite = SpriteManager::current()->create(sprite_name); in Switch() 61 …result.add_sprite(_("Sprite"), &sprite_name, "sprite", std::string("images/objects/switch/left.spr… in get_settings() 72 sprite = SpriteManager::current()->create(sprite_name); in after_editor_set()
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H A D | door.cpp | 36 sprite_name("images/objects/door/door.sprite"), in Door() 37 sprite(SpriteManager::current()->create(sprite_name)), in Door() 45 mapping.get("sprite", sprite_name); in Door() 61 sprite_name("images/objects/door/door.sprite"), in Door() 62 sprite(SpriteManager::current()->create(sprite_name)), in Door() 79 …result.add_sprite(_("Sprite"), &sprite_name, "sprite", std::string("images/objects/door/door.sprit… in get_settings() 91 sprite = SpriteManager::current()->create(sprite_name); in after_editor_set()
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/dports/games/taisei/taisei-1.3.2/src/ |
H A D | projectile_prototypes.c | 16 const char *sprite_name; member 23 preload_resource(RES_SPRITE, ((PPBasicPriv*)proto->private)->sprite_name, RESF_PERMANENT); in pp_basic_preload() 32 : (pdata->sprite = get_sprite(pdata->sprite_name)); in pp_basic_init_projectile() 43 .sprite_name = "proj/" #sprite, \ 68 .sprite_name = "part/blast",
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/dports/games/yadex/yadex-1.7.0/src/ |
H A D | bench.cc | 62 const char *sprite_name = "TROOA1"; in bench_LoadPicture() local 68 wad_res.sprites.loc_by_name (sprite_name, sprite_loc); in bench_LoadPicture() 70 fprintf (stderr, "Could not locate sprite %s\n", sprite_name); in bench_LoadPicture() 76 LoadPicture (img, sprite_name, sprite_loc, 0, 0, 0, 0); in bench_LoadPicture()
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/dports/www/netsurf/netsurf-3.10/frontends/riscos/gui/ |
H A D | throbber.c | 63 char sprite_name[THROBBER_SPRITE_NAME_LENGTH]; member 138 strcpy(throbber->sprite_name, "throbber0"); in ro_gui_throbber_rebuild() 244 (osspriteop_id) throbber->sprite_name; in ro_gui_throbber_icon_update() 365 char sprite_name[THROBBER_SPRITE_NAME_LENGTH]; in ro_gui_throbber_animate() local 387 snprintf(sprite_name, THROBBER_SPRITE_NAME_LENGTH, in ro_gui_throbber_animate() 390 sprite_name, true); in ro_gui_throbber_animate() 403 char sprite_name[THROBBER_SPRITE_NAME_LENGTH]; in ro_gui_throbber_stop() local 412 strcpy(sprite_name, "throbber0"); in ro_gui_throbber_stop() 414 sprite_name, true); in ro_gui_throbber_stop()
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/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/src/hero/ |
H A D | BoomerangState.cpp | 44 const std::string& sprite_name): in BoomerangState() argument 50 sprite_name(sprite_name) { in BoomerangState() 101 sprite_name in update()
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/dports/games/supertux2/SuperTux-v0.6.3-Source/src/object/ |
H A D | torch.cpp | 34 sprite_name("images/objects/torch/torch1.sprite"), in Torch() 40 reader.get("sprite", sprite_name); in Torch() 47 m_torch = SpriteManager::current()->create(sprite_name); in Torch() 102 …result.add_sprite(_("Sprite"), &sprite_name, "sprite", std::string("images/objects/torch/torch1.sp… in get_settings() 113 m_torch = SpriteManager::current()->create(sprite_name); in after_editor_set()
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H A D | sprite_particle.cpp | 27 SpriteParticle::SpriteParticle(const std::string& sprite_name, const std::string& action, in SpriteParticle() argument 30 SpriteParticle(SpriteManager::current()->create(sprite_name), action, in SpriteParticle() 34 if (sprite_name == "images/particles/sparkle.sprite") in SpriteParticle()
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/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/src/entities/ |
H A D | Destination.cpp | 40 const std::string& sprite_name, in Destination() argument 49 if (!sprite_name.empty()) { in Destination() 50 create_sprite(sprite_name); in Destination()
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H A D | Npc.cpp | 57 const std::string& sprite_name, in Npc() argument 69 initialize_sprite(sprite_name, direction); in Npc() 110 void Npc::initialize_sprite(const std::string& sprite_name, int initial_direction) { in initialize_sprite() argument 112 if (!sprite_name.empty()) { in initialize_sprite() 113 const SpritePtr& sprite = create_sprite(sprite_name); in initialize_sprite()
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H A D | Stream.cpp | 39 const std::string& sprite_name in Stream() argument 50 if (!sprite_name.empty()) { in Stream() 51 create_sprite(sprite_name); in Stream()
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/dports/games/easyrpg-player/Player-0.7.0/src/ |
H A D | sprite_enemy.cpp | 44 sprite_name = ToString(GetBattler()->GetSpriteName()); in CreateSprite() 51 if (sprite_name.empty()) { in CreateSprite() 59 FileRequestAsync* request = AsyncHandler::RequestFile("Monster", sprite_name); in CreateSprite() 128 if (sprite_name != GetBattler()->GetSpriteName() || hue != GetBattler()->GetHue()) { in Refresh()
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H A D | game_vehicle.h | 88 void SetOrigSpriteGraphic(std::string sprite_name, int index); 97 inline void Game_Vehicle::SetOrigSpriteGraphic(std::string sprite_name, int index) { in SetOrigSpriteGraphic() argument 98 data()->orig_sprite_name = std::move(sprite_name); in SetOrigSpriteGraphic()
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H A D | window_shopparty.cpp | 40 const auto& sprite_name = actors[i]->GetSpriteName(); in Window_ShopParty() local 41 FileRequestAsync* request = AsyncHandler::RequestFile("CharSet", sprite_name); in Window_ShopParty() 198 StringView sprite_name = actor->GetSpriteName(); in OnCharsetSpriteReady() local 200 BitmapRef bm = Cache::Charset(sprite_name); in OnCharsetSpriteReady() 201 auto rect = Sprite_Character::GetCharacterRect(sprite_name, sprite_id, bm->GetRect()); in OnCharsetSpriteReady()
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/dports/games/legesmotus/legesmotus-0.4.0/client/ |
H A D | GraphicalMap.cpp | 56 template<class T> T* GraphicalMap::new_graphic(const std::string& sprite_name) { in new_graphic() argument 57 Graphic*& graphic = m_cached_graphics[sprite_name]; in new_graphic() 60 if (sprite_name.find_first_of("/\\") != string::npos) { in new_graphic() 66 string filename(sprite_name); in new_graphic()
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/dports/games/supertux2/SuperTux-v0.6.3-Source/src/badguy/ |
H A D | walking_badguy.hpp | 29 const std::string& sprite_name, 35 const std::string& sprite_name, 41 const std::string& sprite_name,
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/dports/textproc/py-pyscss/pyScss-1.3.7/scss/extension/compass/ |
H A D | sprites.py | 453 sprite_name = String.unquoted(sprite).value 454 sprite = sprite_map and sprite_map.get(sprite_name) 458 … log.error("No sprite found: %s in %s", sprite_name, sprite_map['*n*'], extra={'stack': True}) 487 sprite_name = String.unquoted(sprite).value 488 sprite = sprite_map and sprite_map.get(sprite_name) 492 … log.error("No sprite found: %s in %s", sprite_name, sprite_map['*n*'], extra={'stack': True}) 532 sprite_name = String.unquoted(sprite).value 533 sprite = sprite_map and sprite_map.get(sprite_name) 548 sprite_name = String.unquoted(sprite).value 549 sprite = sprite_map and sprite_map.get(sprite_name) [all …]
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/dports/games/liblcf/liblcf-0.7.0/src/generated/lcf/lsd/ |
H A D | chunks.h | 388 sprite_name = 0x49, enumerator 502 sprite_name = 0x49, enumerator 536 sprite_name = 0x0B, enumerator 796 sprite_name = 0x49, enumerator 878 sprite_name = 0x49, enumerator
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/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/include/solarus/hero/ |
H A D | BoomerangState.h | 34 const std::string& sprite_name); 48 …const std::string sprite_name; /**< animation set id that represents the boomerang */ variable
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