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Searched refs:sprite_name (Results 1 – 25 of 105) sorted by relevance

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/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/tests/testing_quest/data/maps/bugs/
H A D851_entity_get_sprites.lua9 for sprite_name, sprite in block:get_sprites() do
11 assert(sprite_name == "")
21 for sprite_name, sprite in destination:get_sprites() do
35 for sprite_name, sprite in custom_entity:get_sprites() do
38 assert(sprite_name == "my_sprite")
41 assert(sprite_name == "")
H A D852_entity_create_sprite.lua16 for sprite_name, sprite in block:get_sprites() do
19 assert_equal(sprite_name, "")
23 assert_equal(sprite_name, "")
H A D809_entity_bring_sprite_to_front_back.lua6 for sprite_name, sprite in entity:get_sprites() do
8 assert(sprite_name == expected_sprites[i][1])
/dports/games/opensonic/opensnc-src-0.1.4/src/entities/items/
H A Ddanger.c29 char *sprite_name; member
33 static item_t* danger_create(const char *sprite_name, int (*player_is_vulnerable)(player_t*));
66 item_t* danger_create(const char *sprite_name, int (*player_is_vulnerable)(player_t*)) in danger_create() argument
76 me->sprite_name = str_dup(sprite_name); in danger_create()
91 actor_change_animation(item->actor, sprite_get_animation(me->sprite_name, 0)); in danger_init()
101 free(me->sprite_name); in danger_release()
H A Dspring.c38 char *sprite_name; member
44 static item_t* spring_create(void (*strategy)(item_t*,player_t*), const char *sprite_name, v2d_t st…
196 item_t* spring_create(void (*strategy)(item_t*,player_t*), const char *sprite_name, v2d_t strength) in spring_create() argument
207 me->sprite_name = str_dup(sprite_name); in spring_create()
226 actor_change_animation(item->actor, sprite_get_animation(me->sprite_name, 0)); in spring_init()
236 free(me->sprite_name); in spring_release()
258 actor_change_animation(item->actor, sprite_get_animation(me->sprite_name, 0)); in spring_update()
313 actor_change_animation(item->actor, sprite_get_animation(spring->sprite_name, 1)); in activate_spring()
H A Dloop.c30 char *sprite_name; /* sprite name */ member
34 static item_t* loop_create(void (*strategy)(player_t*), const char *sprite_name);
163 item_t* loop_create(void (*strategy)(player_t*), const char *sprite_name) in loop_create() argument
174 me->sprite_name = str_dup(sprite_name); in loop_create()
189 actor_change_animation(item->actor, sprite_get_animation(me->sprite_name, 0)); in loop_init()
198 free(me->sprite_name); in loop_release()
/dports/games/supertux2/SuperTux-v0.6.3-Source/src/trigger/
H A Dswitch.cpp33 sprite_name(), in Switch()
42 if (!reader.get("sprite", sprite_name)) sprite_name = "images/objects/switch/left.sprite"; in Switch()
43 sprite = SpriteManager::current()->create(sprite_name); in Switch()
61 …result.add_sprite(_("Sprite"), &sprite_name, "sprite", std::string("images/objects/switch/left.spr… in get_settings()
72 sprite = SpriteManager::current()->create(sprite_name); in after_editor_set()
H A Ddoor.cpp36 sprite_name("images/objects/door/door.sprite"), in Door()
37 sprite(SpriteManager::current()->create(sprite_name)), in Door()
45 mapping.get("sprite", sprite_name); in Door()
61 sprite_name("images/objects/door/door.sprite"), in Door()
62 sprite(SpriteManager::current()->create(sprite_name)), in Door()
79 …result.add_sprite(_("Sprite"), &sprite_name, "sprite", std::string("images/objects/door/door.sprit… in get_settings()
91 sprite = SpriteManager::current()->create(sprite_name); in after_editor_set()
/dports/games/taisei/taisei-1.3.2/src/
H A Dprojectile_prototypes.c16 const char *sprite_name; member
23 preload_resource(RES_SPRITE, ((PPBasicPriv*)proto->private)->sprite_name, RESF_PERMANENT); in pp_basic_preload()
32 : (pdata->sprite = get_sprite(pdata->sprite_name)); in pp_basic_init_projectile()
43 .sprite_name = "proj/" #sprite, \
68 .sprite_name = "part/blast",
/dports/games/yadex/yadex-1.7.0/src/
H A Dbench.cc62 const char *sprite_name = "TROOA1"; in bench_LoadPicture() local
68 wad_res.sprites.loc_by_name (sprite_name, sprite_loc); in bench_LoadPicture()
70 fprintf (stderr, "Could not locate sprite %s\n", sprite_name); in bench_LoadPicture()
76 LoadPicture (img, sprite_name, sprite_loc, 0, 0, 0, 0); in bench_LoadPicture()
/dports/www/netsurf/netsurf-3.10/frontends/riscos/gui/
H A Dthrobber.c63 char sprite_name[THROBBER_SPRITE_NAME_LENGTH]; member
138 strcpy(throbber->sprite_name, "throbber0"); in ro_gui_throbber_rebuild()
244 (osspriteop_id) throbber->sprite_name; in ro_gui_throbber_icon_update()
365 char sprite_name[THROBBER_SPRITE_NAME_LENGTH]; in ro_gui_throbber_animate() local
387 snprintf(sprite_name, THROBBER_SPRITE_NAME_LENGTH, in ro_gui_throbber_animate()
390 sprite_name, true); in ro_gui_throbber_animate()
403 char sprite_name[THROBBER_SPRITE_NAME_LENGTH]; in ro_gui_throbber_stop() local
412 strcpy(sprite_name, "throbber0"); in ro_gui_throbber_stop()
414 sprite_name, true); in ro_gui_throbber_stop()
/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/src/hero/
H A DBoomerangState.cpp44 const std::string& sprite_name): in BoomerangState() argument
50 sprite_name(sprite_name) { in BoomerangState()
101 sprite_name in update()
/dports/games/supertux2/SuperTux-v0.6.3-Source/src/object/
H A Dtorch.cpp34 sprite_name("images/objects/torch/torch1.sprite"), in Torch()
40 reader.get("sprite", sprite_name); in Torch()
47 m_torch = SpriteManager::current()->create(sprite_name); in Torch()
102 …result.add_sprite(_("Sprite"), &sprite_name, "sprite", std::string("images/objects/torch/torch1.sp… in get_settings()
113 m_torch = SpriteManager::current()->create(sprite_name); in after_editor_set()
H A Dsprite_particle.cpp27 SpriteParticle::SpriteParticle(const std::string& sprite_name, const std::string& action, in SpriteParticle() argument
30 SpriteParticle(SpriteManager::current()->create(sprite_name), action, in SpriteParticle()
34 if (sprite_name == "images/particles/sparkle.sprite") in SpriteParticle()
/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/src/entities/
H A DDestination.cpp40 const std::string& sprite_name, in Destination() argument
49 if (!sprite_name.empty()) { in Destination()
50 create_sprite(sprite_name); in Destination()
H A DNpc.cpp57 const std::string& sprite_name, in Npc() argument
69 initialize_sprite(sprite_name, direction); in Npc()
110 void Npc::initialize_sprite(const std::string& sprite_name, int initial_direction) { in initialize_sprite() argument
112 if (!sprite_name.empty()) { in initialize_sprite()
113 const SpritePtr& sprite = create_sprite(sprite_name); in initialize_sprite()
H A DStream.cpp39 const std::string& sprite_name in Stream() argument
50 if (!sprite_name.empty()) { in Stream()
51 create_sprite(sprite_name); in Stream()
/dports/games/easyrpg-player/Player-0.7.0/src/
H A Dsprite_enemy.cpp44 sprite_name = ToString(GetBattler()->GetSpriteName()); in CreateSprite()
51 if (sprite_name.empty()) { in CreateSprite()
59 FileRequestAsync* request = AsyncHandler::RequestFile("Monster", sprite_name); in CreateSprite()
128 if (sprite_name != GetBattler()->GetSpriteName() || hue != GetBattler()->GetHue()) { in Refresh()
H A Dgame_vehicle.h88 void SetOrigSpriteGraphic(std::string sprite_name, int index);
97 inline void Game_Vehicle::SetOrigSpriteGraphic(std::string sprite_name, int index) { in SetOrigSpriteGraphic() argument
98 data()->orig_sprite_name = std::move(sprite_name); in SetOrigSpriteGraphic()
H A Dwindow_shopparty.cpp40 const auto& sprite_name = actors[i]->GetSpriteName(); in Window_ShopParty() local
41 FileRequestAsync* request = AsyncHandler::RequestFile("CharSet", sprite_name); in Window_ShopParty()
198 StringView sprite_name = actor->GetSpriteName(); in OnCharsetSpriteReady() local
200 BitmapRef bm = Cache::Charset(sprite_name); in OnCharsetSpriteReady()
201 auto rect = Sprite_Character::GetCharacterRect(sprite_name, sprite_id, bm->GetRect()); in OnCharsetSpriteReady()
/dports/games/legesmotus/legesmotus-0.4.0/client/
H A DGraphicalMap.cpp56 template<class T> T* GraphicalMap::new_graphic(const std::string& sprite_name) { in new_graphic() argument
57 Graphic*& graphic = m_cached_graphics[sprite_name]; in new_graphic()
60 if (sprite_name.find_first_of("/\\") != string::npos) { in new_graphic()
66 string filename(sprite_name); in new_graphic()
/dports/games/supertux2/SuperTux-v0.6.3-Source/src/badguy/
H A Dwalking_badguy.hpp29 const std::string& sprite_name,
35 const std::string& sprite_name,
41 const std::string& sprite_name,
/dports/textproc/py-pyscss/pyScss-1.3.7/scss/extension/compass/
H A Dsprites.py453 sprite_name = String.unquoted(sprite).value
454 sprite = sprite_map and sprite_map.get(sprite_name)
458 … log.error("No sprite found: %s in %s", sprite_name, sprite_map['*n*'], extra={'stack': True})
487 sprite_name = String.unquoted(sprite).value
488 sprite = sprite_map and sprite_map.get(sprite_name)
492 … log.error("No sprite found: %s in %s", sprite_name, sprite_map['*n*'], extra={'stack': True})
532 sprite_name = String.unquoted(sprite).value
533 sprite = sprite_map and sprite_map.get(sprite_name)
548 sprite_name = String.unquoted(sprite).value
549 sprite = sprite_map and sprite_map.get(sprite_name)
[all …]
/dports/games/liblcf/liblcf-0.7.0/src/generated/lcf/lsd/
H A Dchunks.h388 sprite_name = 0x49, enumerator
502 sprite_name = 0x49, enumerator
536 sprite_name = 0x0B, enumerator
796 sprite_name = 0x49, enumerator
878 sprite_name = 0x49, enumerator
/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/include/solarus/hero/
H A DBoomerangState.h34 const std::string& sprite_name);
48 …const std::string sprite_name; /**< animation set id that represents the boomerang */ variable

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