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Searched refs:sprite_projectile (Results 1 – 20 of 20) sorted by relevance

/dports/games/tecnoballz/tecnoballz-0.93.1/src/
H A Dsprite_projectile.cc33 sprite_projectile::sprite_projectile () in sprite_projectile() function in sprite_projectile
47 sprite_projectile::~sprite_projectile () in ~sprite_projectile()
55 sprite_projectile::set_power1 () in set_power1()
69 sprite_projectile::set_power2 () in set_power2()
102 sprite_projectile::start_list () in start_list()
115 sprite_projectile::gestionTir () in gestionTir()
127 sprite_projectile::check_outside () in check_outside()
158 sprite_projectile *blast = projectiles[0]; in play_projectiles_animations()
349 sprite_projectile::disable_sprites () in disable_sprites()
359 Uint32 sprite_projectile::total_fire = 0;
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H A Dcontroller_projectiles.cc67 sprite_projectile **projectiles = sprites_list; in create_projectiles_list()
90 sprite_projectile **projectiles = sprites_list; in disponible()
216 sprite_projectile **projectiles = sprites_list; in init_type2()
217 sprite_projectile *projectile; in init_type2()
251 sprite_projectile *projectile; in init_type3()
281 sprite_projectile *projectile; in init_type4()
331 sprite_projectile *projectile; in init_type5()
412 sprite_projectile *projectile; in init_type6()
611 sprite_projectile *projectile; in move_type2()
629 sprite_projectile *projectile; in move_type3()
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H A Dsupervisor_bricks_level.cc60 sprite_projectile::start_list (); in supervisor_bricks_level()
248 sprite_projectile::disable_sprites (); in main_loop()
340 sprite_projectile::gestionTir (); in main_loop()
397 sprite_projectile::disable_sprites (); in main_loop()
402 sprite_projectile::disable_sprites (); in main_loop()
H A Dcontroller_gems.cc90 controller_gems::send (sprite_projectile * blast) in send()
H A Dcontroller_moneys.cc116 controller_moneys::send_money (sprite_projectile * blast) in send_money()
H A Dsprite_gem.cc77 sprite_gem::enable_if_available (sprite_projectile * blast) in enable_if_available()
H A Dsprite_money.cc113 bool sprite_money::enable_if_available (sprite_projectile * blast) in enable_if_available()
H A Dsprite_capsule.cc106 sprite_capsule::enable_capsule (sprite_projectile * blast, Uint32 id) in enable_capsule()
H A Dsprite_ship.cc243 sprite_ship::destroy (sprite_projectile * blast) in destroy()
H A Dcontroller_capsules.cc186 controller_capsules::send_penalty_or_bonus (sprite_projectile * blast) in send_penalty_or_bonus()
/dports/games/tecnoballz/tecnoballz-0.93.1/include/
H A Dsprite_projectile.h31 class sprite_projectile; variable
40 class sprite_projectile:public sprite_object
50 static sprite_projectile *projectiles_list[MAXI_TOTAL_OF_PROJECTILES];
65 sprite_projectile ();
66 ~sprite_projectile ();
H A Dsprite_ship.h51 friend class sprite_projectile; variable
99 void destroy (sprite_projectile *);
H A Dcontroller_gems.h50 void send (sprite_projectile * blast);
H A Dsprite_money.h63 bool enable_if_available (sprite_projectile * pfire);
H A Dcontroller_moneys.h60 void send_money (sprite_projectile * blast);
H A Dcontroller_projectiles.h41 class controller_projectiles:public objects_list < sprite_projectile, controller_projectiles >
H A Dsprite_gem.h69 bool enable_if_available (sprite_projectile *blast);
H A Dcontroller_capsules.h92 void send_penalty_or_bonus (sprite_projectile *blast);
H A Dsprite_capsule.h168 void enable_capsule (sprite_projectile * blast, Uint32 id);
H A Dcontroller_bricks.h104 friend class sprite_projectile; variable