Searched refs:sprite_projectile (Results 1 – 20 of 20) sorted by relevance
33 sprite_projectile::sprite_projectile () in sprite_projectile() function in sprite_projectile47 sprite_projectile::~sprite_projectile () in ~sprite_projectile()55 sprite_projectile::set_power1 () in set_power1()69 sprite_projectile::set_power2 () in set_power2()102 sprite_projectile::start_list () in start_list()115 sprite_projectile::gestionTir () in gestionTir()127 sprite_projectile::check_outside () in check_outside()158 sprite_projectile *blast = projectiles[0]; in play_projectiles_animations()349 sprite_projectile::disable_sprites () in disable_sprites()359 Uint32 sprite_projectile::total_fire = 0;[all …]
67 sprite_projectile **projectiles = sprites_list; in create_projectiles_list()90 sprite_projectile **projectiles = sprites_list; in disponible()216 sprite_projectile **projectiles = sprites_list; in init_type2()217 sprite_projectile *projectile; in init_type2()251 sprite_projectile *projectile; in init_type3()281 sprite_projectile *projectile; in init_type4()331 sprite_projectile *projectile; in init_type5()412 sprite_projectile *projectile; in init_type6()611 sprite_projectile *projectile; in move_type2()629 sprite_projectile *projectile; in move_type3()[all …]
60 sprite_projectile::start_list (); in supervisor_bricks_level()248 sprite_projectile::disable_sprites (); in main_loop()340 sprite_projectile::gestionTir (); in main_loop()397 sprite_projectile::disable_sprites (); in main_loop()402 sprite_projectile::disable_sprites (); in main_loop()
90 controller_gems::send (sprite_projectile * blast) in send()
116 controller_moneys::send_money (sprite_projectile * blast) in send_money()
77 sprite_gem::enable_if_available (sprite_projectile * blast) in enable_if_available()
113 bool sprite_money::enable_if_available (sprite_projectile * blast) in enable_if_available()
106 sprite_capsule::enable_capsule (sprite_projectile * blast, Uint32 id) in enable_capsule()
243 sprite_ship::destroy (sprite_projectile * blast) in destroy()
186 controller_capsules::send_penalty_or_bonus (sprite_projectile * blast) in send_penalty_or_bonus()
31 class sprite_projectile; variable40 class sprite_projectile:public sprite_object50 static sprite_projectile *projectiles_list[MAXI_TOTAL_OF_PROJECTILES];65 sprite_projectile ();66 ~sprite_projectile ();
51 friend class sprite_projectile; variable99 void destroy (sprite_projectile *);
50 void send (sprite_projectile * blast);
63 bool enable_if_available (sprite_projectile * pfire);
60 void send_money (sprite_projectile * blast);
41 class controller_projectiles:public objects_list < sprite_projectile, controller_projectiles >
69 bool enable_if_available (sprite_projectile *blast);
92 void send_penalty_or_bonus (sprite_projectile *blast);
168 void enable_capsule (sprite_projectile * blast, Uint32 id);
104 friend class sprite_projectile; variable