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Searched refs:sprite_scale (Results 1 – 25 of 45) sorted by relevance

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/dports/games/emptyepsilon/EmptyEpsilon-EE-2021.06.23/src/spaceObjects/
H A DspaceStation.cpp34 float sprite_scale = scale * getRadius() * 1.5 / objectSprite.getTextureRect().width; in drawOnRadar() local
38 sprite_scale *= 0.7; in drawOnRadar()
39 drawShieldsOnRadar(window, position, scale, rotation, sprite_scale, true); in drawOnRadar()
41 sprite_scale = std::max(0.15f, sprite_scale); in drawOnRadar()
42 objectSprite.setScale(sprite_scale, sprite_scale); in drawOnRadar()
H A DshipTemplateBasedObject.cpp145 …et& window, sf::Vector2f position, float scale, float rotation, float sprite_scale, bool show_leve… in drawShieldsOnRadar() argument
155 objectSprite.setScale(sprite_scale * 0.25f * 1.5f, sprite_scale * 0.25f * 1.5f); in drawShieldsOnRadar()
190 a[0].position = position + delta_b * sprite_scale * 32.0f * 0.05f; in drawShieldsOnRadar()
191 a[1].position = a[0].position + delta_a * sprite_scale * 32.0f * 1.5f; in drawShieldsOnRadar()
192 a[2].position = a[0].position + delta_b * sprite_scale * 32.0f * 1.5f; in drawShieldsOnRadar()
193 a[3].position = a[0].position + delta_c * sprite_scale * 32.0f * 1.5f; in drawShieldsOnRadar()
H A DshipTemplateBasedObject.h47 …et& window, sf::Vector2f position, float scale, float rotation, float sprite_scale, bool show_leve…
/dports/games/instead/instead-3.4.1/stead/stead2/
H A Dsprites.lua10 stead.sprite_scale = instead_sprite_scale
64 return stead.sprite_scale(name, xs, ys, smooth,...);
157 sprite_scale = instead_sprite_scale
/dports/games/freeciv/freeciv-2.6.6/client/gui-gtk-3.0/
H A Dsprite.h26 struct sprite *sprite_scale(struct sprite *src, int new_w, int new_h);
H A Dsprite.c280 struct sprite *sprite_scale(struct sprite *src, int new_w, int new_h) in sprite_scale() function
H A Dwldlg.c954 sprite = sprite_scale(get_unittype_sprite(tileset, target.value.utype, in cell_render_func()
/dports/games/freeciv/freeciv-2.6.6/client/gui-gtk-3.22/
H A Dsprite.h26 struct sprite *sprite_scale(struct sprite *src, int new_w, int new_h);
H A Dsprite.c280 struct sprite *sprite_scale(struct sprite *src, int new_w, int new_h) in sprite_scale() function
H A Dwldlg.c954 sprite = sprite_scale(get_unittype_sprite(tileset, target.value.utype, in cell_render_func()
/dports/games/freeciv-nox11/freeciv-2.6.6/client/gui-gtk-3.0/
H A Dsprite.h26 struct sprite *sprite_scale(struct sprite *src, int new_w, int new_h);
H A Dsprite.c280 struct sprite *sprite_scale(struct sprite *src, int new_w, int new_h) in sprite_scale() function
/dports/games/freeciv-nox11/freeciv-2.6.6/client/gui-gtk-3.22/
H A Dsprite.h26 struct sprite *sprite_scale(struct sprite *src, int new_w, int new_h);
H A Dsprite.c280 struct sprite *sprite_scale(struct sprite *src, int new_w, int new_h) in sprite_scale() function
/dports/games/freeciv-nox11/freeciv-2.6.6/client/gui-gtk-2.0/
H A Dsprite.h36 struct sprite *sprite_scale(struct sprite *src, int new_w, int new_h);
H A Dsprite.c318 struct sprite *sprite_scale(struct sprite *src, int new_w, int new_h) in sprite_scale() function
/dports/games/freeciv/freeciv-2.6.6/client/gui-gtk-2.0/
H A Dsprite.h36 struct sprite *sprite_scale(struct sprite *src, int new_w, int new_h);
H A Dsprite.c318 struct sprite *sprite_scale(struct sprite *src, int new_w, int new_h) in sprite_scale() function
/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burn/drv/pst90s/
H A Dd_btoads.cpp385 UINT16 *sprite_scale = (UINT16*)DrvSprScale; in render_sprite_row() local
391 int srcstep = 0x100 - BURN_ENDIAN_SWAP_INT16(sprite_scale[0]); in render_sprite_row()
392 int dststep = 0x100 - BURN_ENDIAN_SWAP_INT16(sprite_scale[1]); in render_sprite_row()
/dports/games/instead/instead-3.4.1/stead/stead3/ext/
H A Dsprites.lua280 instead.sprite_scale = instead_sprite_scale
396 return spr:new(instead.sprite_scale(self.spr, xs, ys, smooth,...));
/dports/games/yadex/yadex-1.7.0/src/
H A Dyadex.h401 extern int sprite_scale; // Relative scale used to display sprites
H A Ddrawmap.cc721 scale_img (img, Scale * sprite_scale / 100, img_scaled); in draw_things_sprites()
779 scale_img (img_raw, Scale * sprite_scale / 100, img_scaled); in draw_things_sprites()
H A Dcfgfile.cc518 &sprite_scale },
H A Dyadex.cc141 int sprite_scale = 100; variable
/dports/games/yadex/yadex-1.7.0/
H A Dyadex.cfg214 #sprite_scale = 100

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