/dports/games/emptyepsilon/EmptyEpsilon-EE-2021.06.23/src/spaceObjects/ |
H A D | spaceStation.cpp | 34 float sprite_scale = scale * getRadius() * 1.5 / objectSprite.getTextureRect().width; in drawOnRadar() local 38 sprite_scale *= 0.7; in drawOnRadar() 39 drawShieldsOnRadar(window, position, scale, rotation, sprite_scale, true); in drawOnRadar() 41 sprite_scale = std::max(0.15f, sprite_scale); in drawOnRadar() 42 objectSprite.setScale(sprite_scale, sprite_scale); in drawOnRadar()
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H A D | shipTemplateBasedObject.cpp | 145 …et& window, sf::Vector2f position, float scale, float rotation, float sprite_scale, bool show_leve… in drawShieldsOnRadar() argument 155 objectSprite.setScale(sprite_scale * 0.25f * 1.5f, sprite_scale * 0.25f * 1.5f); in drawShieldsOnRadar() 190 a[0].position = position + delta_b * sprite_scale * 32.0f * 0.05f; in drawShieldsOnRadar() 191 a[1].position = a[0].position + delta_a * sprite_scale * 32.0f * 1.5f; in drawShieldsOnRadar() 192 a[2].position = a[0].position + delta_b * sprite_scale * 32.0f * 1.5f; in drawShieldsOnRadar() 193 a[3].position = a[0].position + delta_c * sprite_scale * 32.0f * 1.5f; in drawShieldsOnRadar()
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H A D | shipTemplateBasedObject.h | 47 …et& window, sf::Vector2f position, float scale, float rotation, float sprite_scale, bool show_leve…
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/dports/games/instead/instead-3.4.1/stead/stead2/ |
H A D | sprites.lua | 10 stead.sprite_scale = instead_sprite_scale 64 return stead.sprite_scale(name, xs, ys, smooth,...); 157 sprite_scale = instead_sprite_scale
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/dports/games/freeciv/freeciv-2.6.6/client/gui-gtk-3.0/ |
H A D | sprite.h | 26 struct sprite *sprite_scale(struct sprite *src, int new_w, int new_h);
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H A D | sprite.c | 280 struct sprite *sprite_scale(struct sprite *src, int new_w, int new_h) in sprite_scale() function
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H A D | wldlg.c | 954 sprite = sprite_scale(get_unittype_sprite(tileset, target.value.utype, in cell_render_func()
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/dports/games/freeciv/freeciv-2.6.6/client/gui-gtk-3.22/ |
H A D | sprite.h | 26 struct sprite *sprite_scale(struct sprite *src, int new_w, int new_h);
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H A D | sprite.c | 280 struct sprite *sprite_scale(struct sprite *src, int new_w, int new_h) in sprite_scale() function
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H A D | wldlg.c | 954 sprite = sprite_scale(get_unittype_sprite(tileset, target.value.utype, in cell_render_func()
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/dports/games/freeciv-nox11/freeciv-2.6.6/client/gui-gtk-3.0/ |
H A D | sprite.h | 26 struct sprite *sprite_scale(struct sprite *src, int new_w, int new_h);
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H A D | sprite.c | 280 struct sprite *sprite_scale(struct sprite *src, int new_w, int new_h) in sprite_scale() function
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/dports/games/freeciv-nox11/freeciv-2.6.6/client/gui-gtk-3.22/ |
H A D | sprite.h | 26 struct sprite *sprite_scale(struct sprite *src, int new_w, int new_h);
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H A D | sprite.c | 280 struct sprite *sprite_scale(struct sprite *src, int new_w, int new_h) in sprite_scale() function
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/dports/games/freeciv-nox11/freeciv-2.6.6/client/gui-gtk-2.0/ |
H A D | sprite.h | 36 struct sprite *sprite_scale(struct sprite *src, int new_w, int new_h);
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H A D | sprite.c | 318 struct sprite *sprite_scale(struct sprite *src, int new_w, int new_h) in sprite_scale() function
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/dports/games/freeciv/freeciv-2.6.6/client/gui-gtk-2.0/ |
H A D | sprite.h | 36 struct sprite *sprite_scale(struct sprite *src, int new_w, int new_h);
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H A D | sprite.c | 318 struct sprite *sprite_scale(struct sprite *src, int new_w, int new_h) in sprite_scale() function
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/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burn/drv/pst90s/ |
H A D | d_btoads.cpp | 385 UINT16 *sprite_scale = (UINT16*)DrvSprScale; in render_sprite_row() local 391 int srcstep = 0x100 - BURN_ENDIAN_SWAP_INT16(sprite_scale[0]); in render_sprite_row() 392 int dststep = 0x100 - BURN_ENDIAN_SWAP_INT16(sprite_scale[1]); in render_sprite_row()
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/dports/games/instead/instead-3.4.1/stead/stead3/ext/ |
H A D | sprites.lua | 280 instead.sprite_scale = instead_sprite_scale 396 return spr:new(instead.sprite_scale(self.spr, xs, ys, smooth,...));
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/dports/games/yadex/yadex-1.7.0/src/ |
H A D | yadex.h | 401 extern int sprite_scale; // Relative scale used to display sprites
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H A D | drawmap.cc | 721 scale_img (img, Scale * sprite_scale / 100, img_scaled); in draw_things_sprites() 779 scale_img (img_raw, Scale * sprite_scale / 100, img_scaled); in draw_things_sprites()
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H A D | cfgfile.cc | 518 &sprite_scale },
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H A D | yadex.cc | 141 int sprite_scale = 100; variable
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/dports/games/yadex/yadex-1.7.0/ |
H A D | yadex.cfg | 214 #sprite_scale = 100
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