Searched refs:sprite_source (Results 1 – 9 of 9) sorted by relevance
520 u16 *sprite_source = &m_mainram[0]; in get_sprites() local524 while (sprite_source < finish) in get_sprites()526 if (!sprite_source[4]) break; /* is this right? */ in get_sprites()528 int xzom = (sprite_source[0] & 0x7800) >> 11; in get_sprites()530 m_sprite_ptr_pre->x = (sprite_source[0] & 0x03ff) - (sprite_source[0] & 0x0400); in get_sprites()534 m_sprite_ptr_pre->y = (sprite_source[1] & 0x01ff) - (sprite_source[1] & 0x0200); in get_sprites()537 m_sprite_ptr_pre->color = (sprite_source[2] & 0x1f00) >> 8; in get_sprites()539 m_sprite_ptr_pre->offs = ((sprite_source[2] & 0x007f) << 16) | (sprite_source[3] & 0xffff); in get_sprites()541 m_sprite_ptr_pre->width = (sprite_source[4] & 0x7e00) >> 9; in get_sprites()542 m_sprite_ptr_pre->height = sprite_source[4] & 0x01ff; in get_sprites()[all …]
192 void btoads_state::render_sprite_row(uint16_t *sprite_source, uint32_t address) in render_sprite_row() argument208 uint16_t src = sprite_source[(srcoffs >> 10) & 0x1ff]; in render_sprite_row()223 uint16_t src = sprite_source[(srcoffs >> 10) & 0x1ff]; in render_sprite_row()
223 static void render_sprite_row(UINT16 *sprite_source, UINT32 address) in render_sprite_row() argument239 UINT16 src = sprite_source[(srcoffs >> 10) & 0x1ff]; in render_sprite_row()254 UINT16 src = sprite_source[(srcoffs >> 10) & 0x1ff]; in render_sprite_row()
384 UINT16 *sprite_source = (UINT16*)spr_source; in render_sprite_row() local399 UINT16 src = BURN_ENDIAN_SWAP_INT16(sprite_source[(srcoffs >> 10) & 0x1ff]); in render_sprite_row()412 UINT16 src = BURN_ENDIAN_SWAP_INT16(sprite_source[(srcoffs >> 10) & 0x1ff]); in render_sprite_row()
113 void render_sprite_row(uint16_t *sprite_source, uint32_t address);