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/dports/games/libretro-mame2000/mame2000-libretro-e364a15/src/drivers/
H A Dtroangel.c149 static struct GfxLayout spritelayout = variable
167 { REGION_GFX2, 0x0000, &spritelayout, 32*8, 32 },
168 { REGION_GFX2, 0x1000, &spritelayout, 32*8, 32 },
169 { REGION_GFX2, 0x2000, &spritelayout, 32*8, 32 },
170 { REGION_GFX2, 0x3000, &spritelayout, 32*8, 32 },
H A Dmeadows.c391 static struct GfxLayout spritelayout = variable
407 { REGION_GFX2, 0, &spritelayout, 0, 4 }, /* sprite prom 1 */
408 { REGION_GFX3, 0, &spritelayout, 0, 4 }, /* sprite prom 2 */
409 { REGION_GFX4, 0, &spritelayout, 0, 4 }, /* sprite prom 3 (unused) */
410 { REGION_GFX5, 0, &spritelayout, 0, 4 }, /* sprite prom 4 (unused) */
H A Dnova2001.c173 static struct GfxLayout spritelayout = variable
190 { REGION_GFX1, 0x1000, &spritelayout, 0, 16 },
191 { REGION_GFX2, 0x1000, &spritelayout, 0, 16 },
H A Dappoooh.c212 static struct GfxLayout spritelayout = variable
229 { REGION_GFX1, 0, &spritelayout, 0, 32 },
230 { REGION_GFX2, 0, &spritelayout, 32*8, 32 },
H A Dwiz.c402 static struct GfxLayout spritelayout = variable
427 { REGION_GFX1, 0x0000, &spritelayout, 0, 32 },
428 { REGION_GFX2, 0x0000, &spritelayout, 0, 32 },
429 { REGION_GFX2, 0x6000, &spritelayout, 0, 32 },
439 { REGION_GFX1, 0x0000, &spritelayout, 0, 32 },
440 { REGION_GFX2, 0x0000, &spritelayout, 0, 32 },
H A Dchampbas.c181 static struct GfxLayout spritelayout = variable
198 { REGION_GFX1, 0x1000, &spritelayout, 0, 64 },
199 { REGION_GFX2, 0x1000, &spritelayout, 0, 64 },
H A Dcheekyms.c121 static struct GfxLayout spritelayout = variable
138 { REGION_GFX2, 0, &spritelayout, 32*4, 16 },
H A Dkncljoe.c161 static struct GfxLayout spritelayout = variable
177 { REGION_GFX2, 0, &spritelayout, 0x80, 16 }, /* colors 0x80-0x8f with lookup table */
178 { REGION_GFX3, 0, &spritelayout, 0x80, 16 },
H A Dexedexes.c221 static struct GfxLayout spritelayout = variable
256 { REGION_GFX3, 0, &spritelayout, 2*64*4, 16 }, /* 16x16 Tiles */
257 { REGION_GFX4, 0, &spritelayout, 2*64*4+16*16, 16 }, /* Sprites */
/dports/games/libretro-mame2003/mame2003-libretro-4358db4/src/drivers/
H A Dtroangel.c143 static struct GfxLayout spritelayout = variable
161 { REGION_GFX2, 0x0000, &spritelayout, 32*8, 32 },
162 { REGION_GFX2, 0x1000, &spritelayout, 32*8, 32 },
163 { REGION_GFX2, 0x2000, &spritelayout, 32*8, 32 },
164 { REGION_GFX2, 0x3000, &spritelayout, 32*8, 32 },
H A Davengrgs.c223 static struct GfxLayout spritelayout = variable
248 { REGION_GFX1, 0, &spritelayout, 0, 256 },
249 { REGION_GFX2, 0, &spritelayout, 0, 256 },
250 { REGION_GFX3, 0, &spritelayout, 0, 256 },
H A Dredalert.c277 static struct GfxLayout spritelayout = variable
292 { 0, 0x4400, &spritelayout,16, 4 }, /* the game dynamically modifies this */
299 { 0, 0x4800, &spritelayout,16, 4 }, /* the game dynamically modifies this */
300 { 0, 0x4400, &spritelayout,16, 4 }, /* the game dynamically modifies this */
301 { 0, 0x5400, &spritelayout,16, 4 }, /* the game dynamically modifies this */
H A Dmeadows.c576 static struct GfxLayout spritelayout = variable
593 { REGION_GFX2, 0, &spritelayout, 0, 1 }, /* sprite prom 1 */
594 { REGION_GFX3, 0, &spritelayout, 0, 1 }, /* sprite prom 2 */
595 { REGION_GFX4, 0, &spritelayout, 0, 1 }, /* sprite prom 3 (unused) */
596 { REGION_GFX5, 0, &spritelayout, 0, 1 }, /* sprite prom 4 (unused) */
/dports/games/libretro-mame2003_plus/mame2003-plus-libretro-17e9889/src/drivers/
H A Dtroangel.c143 static struct GfxLayout spritelayout = variable
161 { REGION_GFX2, 0x0000, &spritelayout, 32*8, 32 },
162 { REGION_GFX2, 0x1000, &spritelayout, 32*8, 32 },
163 { REGION_GFX2, 0x2000, &spritelayout, 32*8, 32 },
164 { REGION_GFX2, 0x3000, &spritelayout, 32*8, 32 },
H A Dredalert.c277 static struct GfxLayout spritelayout = variable
292 { 0, 0x4400, &spritelayout,16, 4 }, /* the game dynamically modifies this */
299 { 0, 0x4800, &spritelayout,16, 4 }, /* the game dynamically modifies this */
300 { 0, 0x4400, &spritelayout,16, 4 }, /* the game dynamically modifies this */
301 { 0, 0x5400, &spritelayout,16, 4 }, /* the game dynamically modifies this */
/dports/emulators/mess/mame-mame0226/src/mame/drivers/
H A Dm57.cpp205 static const gfx_layout spritelayout =
218 GFXDECODE_ENTRY( "gfx2", 0x0000, spritelayout, 32*8, 32 )
219 GFXDECODE_ENTRY( "gfx2", 0x1000, spritelayout, 32*8, 32 )
220 GFXDECODE_ENTRY( "gfx2", 0x2000, spritelayout, 32*8, 32 )
221 GFXDECODE_ENTRY( "gfx2", 0x3000, spritelayout, 32*8, 32 )
H A Ddeadang.cpp275 static const gfx_layout spritelayout = variable
315 GFXDECODE_ENTRY( "gfx2", 0x000000, spritelayout, 768, 16 )
316 GFXDECODE_ENTRY( "gfx3", 0x000000, spritelayout, 1024, 16 )
317 GFXDECODE_ENTRY( "gfx4", 0x000000, spritelayout, 256, 16 )
318 GFXDECODE_ENTRY( "gfx5", 0x000000, spritelayout, 0, 16 )
324 GFXDECODE_ENTRY( "gfx2", 0x000000, spritelayout, 0, 8 ) in GFXDECODE_START()
325 GFXDECODE_ENTRY( "gfx3", 0x000000, spritelayout, 1024, 16 ) in GFXDECODE_START()
326 GFXDECODE_ENTRY( "gfx4", 0x000000, spritelayout, 256, 16 ) in GFXDECODE_START()
327 GFXDECODE_ENTRY( "gfx5", 0x000000, spritelayout, 0, 16 ) in GFXDECODE_START()
/dports/emulators/mame/mame-mame0226/src/mame/drivers/
H A Dm57.cpp205 static const gfx_layout spritelayout =
218 GFXDECODE_ENTRY( "gfx2", 0x0000, spritelayout, 32*8, 32 )
219 GFXDECODE_ENTRY( "gfx2", 0x1000, spritelayout, 32*8, 32 )
220 GFXDECODE_ENTRY( "gfx2", 0x2000, spritelayout, 32*8, 32 )
221 GFXDECODE_ENTRY( "gfx2", 0x3000, spritelayout, 32*8, 32 )
H A Ddeadang.cpp275 static const gfx_layout spritelayout = variable
315 GFXDECODE_ENTRY( "gfx2", 0x000000, spritelayout, 768, 16 )
316 GFXDECODE_ENTRY( "gfx3", 0x000000, spritelayout, 1024, 16 )
317 GFXDECODE_ENTRY( "gfx4", 0x000000, spritelayout, 256, 16 )
318 GFXDECODE_ENTRY( "gfx5", 0x000000, spritelayout, 0, 16 )
324 GFXDECODE_ENTRY( "gfx2", 0x000000, spritelayout, 0, 8 ) in GFXDECODE_START()
325 GFXDECODE_ENTRY( "gfx3", 0x000000, spritelayout, 1024, 16 ) in GFXDECODE_START()
326 GFXDECODE_ENTRY( "gfx4", 0x000000, spritelayout, 256, 16 ) in GFXDECODE_START()
327 GFXDECODE_ENTRY( "gfx5", 0x000000, spritelayout, 0, 16 ) in GFXDECODE_START()
/dports/emulators/mess/mame-mame0226/src/mame/video/
H A Dmystston.cpp285 static const gfx_layout spritelayout = variable
301 GFXDECODE_ENTRY( "gfx2", 0, spritelayout, 2*8, 1 )
302 GFXDECODE_ENTRY( "gfx1", 0, spritelayout, 0*8, 2 )
H A Dtoaplan_scu.cpp16 const gfx_layout toaplan_scu_device::spritelayout =
28 GFXDECODE_DEVICE( DEVICE_SELF, 0, spritelayout, 0, 64 )
/dports/emulators/mame/mame-mame0226/src/mame/video/
H A Dmystston.cpp285 static const gfx_layout spritelayout = variable
301 GFXDECODE_ENTRY( "gfx2", 0, spritelayout, 2*8, 1 )
302 GFXDECODE_ENTRY( "gfx1", 0, spritelayout, 0*8, 2 )
H A Dtoaplan_scu.cpp16 const gfx_layout toaplan_scu_device::spritelayout =
28 GFXDECODE_DEVICE( DEVICE_SELF, 0, spritelayout, 0, 64 )
/dports/games/libretro-mame2003/mame2003-libretro-4358db4/src/vidhrdw/
H A Dgradius3_vidhrdw.c66 static struct GfxLayout spritelayout = in VIDEO_START() local
92 decodechar(Machine->gfx[1],i,memory_region(REGION_GFX2),&spritelayout); in VIDEO_START()
/dports/games/libretro-mame2003_plus/mame2003-plus-libretro-17e9889/src/vidhrdw/
H A Dgradius3_vidhrdw.c66 static struct GfxLayout spritelayout = in VIDEO_START() local
92 decodechar(Machine->gfx[1],i,memory_region(REGION_GFX2),&spritelayout); in VIDEO_START()

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