/dports/games/libretro-mame2000/mame2000-libretro-e364a15/src/drivers/ |
H A D | troangel.c | 149 static struct GfxLayout spritelayout = variable 167 { REGION_GFX2, 0x0000, &spritelayout, 32*8, 32 }, 168 { REGION_GFX2, 0x1000, &spritelayout, 32*8, 32 }, 169 { REGION_GFX2, 0x2000, &spritelayout, 32*8, 32 }, 170 { REGION_GFX2, 0x3000, &spritelayout, 32*8, 32 },
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H A D | meadows.c | 391 static struct GfxLayout spritelayout = variable 407 { REGION_GFX2, 0, &spritelayout, 0, 4 }, /* sprite prom 1 */ 408 { REGION_GFX3, 0, &spritelayout, 0, 4 }, /* sprite prom 2 */ 409 { REGION_GFX4, 0, &spritelayout, 0, 4 }, /* sprite prom 3 (unused) */ 410 { REGION_GFX5, 0, &spritelayout, 0, 4 }, /* sprite prom 4 (unused) */
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H A D | nova2001.c | 173 static struct GfxLayout spritelayout = variable 190 { REGION_GFX1, 0x1000, &spritelayout, 0, 16 }, 191 { REGION_GFX2, 0x1000, &spritelayout, 0, 16 },
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H A D | appoooh.c | 212 static struct GfxLayout spritelayout = variable 229 { REGION_GFX1, 0, &spritelayout, 0, 32 }, 230 { REGION_GFX2, 0, &spritelayout, 32*8, 32 },
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H A D | wiz.c | 402 static struct GfxLayout spritelayout = variable 427 { REGION_GFX1, 0x0000, &spritelayout, 0, 32 }, 428 { REGION_GFX2, 0x0000, &spritelayout, 0, 32 }, 429 { REGION_GFX2, 0x6000, &spritelayout, 0, 32 }, 439 { REGION_GFX1, 0x0000, &spritelayout, 0, 32 }, 440 { REGION_GFX2, 0x0000, &spritelayout, 0, 32 },
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H A D | champbas.c | 181 static struct GfxLayout spritelayout = variable 198 { REGION_GFX1, 0x1000, &spritelayout, 0, 64 }, 199 { REGION_GFX2, 0x1000, &spritelayout, 0, 64 },
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H A D | cheekyms.c | 121 static struct GfxLayout spritelayout = variable 138 { REGION_GFX2, 0, &spritelayout, 32*4, 16 },
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H A D | kncljoe.c | 161 static struct GfxLayout spritelayout = variable 177 { REGION_GFX2, 0, &spritelayout, 0x80, 16 }, /* colors 0x80-0x8f with lookup table */ 178 { REGION_GFX3, 0, &spritelayout, 0x80, 16 },
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H A D | exedexes.c | 221 static struct GfxLayout spritelayout = variable 256 { REGION_GFX3, 0, &spritelayout, 2*64*4, 16 }, /* 16x16 Tiles */ 257 { REGION_GFX4, 0, &spritelayout, 2*64*4+16*16, 16 }, /* Sprites */
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/dports/games/libretro-mame2003/mame2003-libretro-4358db4/src/drivers/ |
H A D | troangel.c | 143 static struct GfxLayout spritelayout = variable 161 { REGION_GFX2, 0x0000, &spritelayout, 32*8, 32 }, 162 { REGION_GFX2, 0x1000, &spritelayout, 32*8, 32 }, 163 { REGION_GFX2, 0x2000, &spritelayout, 32*8, 32 }, 164 { REGION_GFX2, 0x3000, &spritelayout, 32*8, 32 },
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H A D | avengrgs.c | 223 static struct GfxLayout spritelayout = variable 248 { REGION_GFX1, 0, &spritelayout, 0, 256 }, 249 { REGION_GFX2, 0, &spritelayout, 0, 256 }, 250 { REGION_GFX3, 0, &spritelayout, 0, 256 },
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H A D | redalert.c | 277 static struct GfxLayout spritelayout = variable 292 { 0, 0x4400, &spritelayout,16, 4 }, /* the game dynamically modifies this */ 299 { 0, 0x4800, &spritelayout,16, 4 }, /* the game dynamically modifies this */ 300 { 0, 0x4400, &spritelayout,16, 4 }, /* the game dynamically modifies this */ 301 { 0, 0x5400, &spritelayout,16, 4 }, /* the game dynamically modifies this */
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H A D | meadows.c | 576 static struct GfxLayout spritelayout = variable 593 { REGION_GFX2, 0, &spritelayout, 0, 1 }, /* sprite prom 1 */ 594 { REGION_GFX3, 0, &spritelayout, 0, 1 }, /* sprite prom 2 */ 595 { REGION_GFX4, 0, &spritelayout, 0, 1 }, /* sprite prom 3 (unused) */ 596 { REGION_GFX5, 0, &spritelayout, 0, 1 }, /* sprite prom 4 (unused) */
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/dports/games/libretro-mame2003_plus/mame2003-plus-libretro-17e9889/src/drivers/ |
H A D | troangel.c | 143 static struct GfxLayout spritelayout = variable 161 { REGION_GFX2, 0x0000, &spritelayout, 32*8, 32 }, 162 { REGION_GFX2, 0x1000, &spritelayout, 32*8, 32 }, 163 { REGION_GFX2, 0x2000, &spritelayout, 32*8, 32 }, 164 { REGION_GFX2, 0x3000, &spritelayout, 32*8, 32 },
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H A D | redalert.c | 277 static struct GfxLayout spritelayout = variable 292 { 0, 0x4400, &spritelayout,16, 4 }, /* the game dynamically modifies this */ 299 { 0, 0x4800, &spritelayout,16, 4 }, /* the game dynamically modifies this */ 300 { 0, 0x4400, &spritelayout,16, 4 }, /* the game dynamically modifies this */ 301 { 0, 0x5400, &spritelayout,16, 4 }, /* the game dynamically modifies this */
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/dports/emulators/mess/mame-mame0226/src/mame/drivers/ |
H A D | m57.cpp | 205 static const gfx_layout spritelayout = 218 GFXDECODE_ENTRY( "gfx2", 0x0000, spritelayout, 32*8, 32 ) 219 GFXDECODE_ENTRY( "gfx2", 0x1000, spritelayout, 32*8, 32 ) 220 GFXDECODE_ENTRY( "gfx2", 0x2000, spritelayout, 32*8, 32 ) 221 GFXDECODE_ENTRY( "gfx2", 0x3000, spritelayout, 32*8, 32 )
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H A D | deadang.cpp | 275 static const gfx_layout spritelayout = variable 315 GFXDECODE_ENTRY( "gfx2", 0x000000, spritelayout, 768, 16 ) 316 GFXDECODE_ENTRY( "gfx3", 0x000000, spritelayout, 1024, 16 ) 317 GFXDECODE_ENTRY( "gfx4", 0x000000, spritelayout, 256, 16 ) 318 GFXDECODE_ENTRY( "gfx5", 0x000000, spritelayout, 0, 16 ) 324 GFXDECODE_ENTRY( "gfx2", 0x000000, spritelayout, 0, 8 ) in GFXDECODE_START() 325 GFXDECODE_ENTRY( "gfx3", 0x000000, spritelayout, 1024, 16 ) in GFXDECODE_START() 326 GFXDECODE_ENTRY( "gfx4", 0x000000, spritelayout, 256, 16 ) in GFXDECODE_START() 327 GFXDECODE_ENTRY( "gfx5", 0x000000, spritelayout, 0, 16 ) in GFXDECODE_START()
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/dports/emulators/mame/mame-mame0226/src/mame/drivers/ |
H A D | m57.cpp | 205 static const gfx_layout spritelayout = 218 GFXDECODE_ENTRY( "gfx2", 0x0000, spritelayout, 32*8, 32 ) 219 GFXDECODE_ENTRY( "gfx2", 0x1000, spritelayout, 32*8, 32 ) 220 GFXDECODE_ENTRY( "gfx2", 0x2000, spritelayout, 32*8, 32 ) 221 GFXDECODE_ENTRY( "gfx2", 0x3000, spritelayout, 32*8, 32 )
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H A D | deadang.cpp | 275 static const gfx_layout spritelayout = variable 315 GFXDECODE_ENTRY( "gfx2", 0x000000, spritelayout, 768, 16 ) 316 GFXDECODE_ENTRY( "gfx3", 0x000000, spritelayout, 1024, 16 ) 317 GFXDECODE_ENTRY( "gfx4", 0x000000, spritelayout, 256, 16 ) 318 GFXDECODE_ENTRY( "gfx5", 0x000000, spritelayout, 0, 16 ) 324 GFXDECODE_ENTRY( "gfx2", 0x000000, spritelayout, 0, 8 ) in GFXDECODE_START() 325 GFXDECODE_ENTRY( "gfx3", 0x000000, spritelayout, 1024, 16 ) in GFXDECODE_START() 326 GFXDECODE_ENTRY( "gfx4", 0x000000, spritelayout, 256, 16 ) in GFXDECODE_START() 327 GFXDECODE_ENTRY( "gfx5", 0x000000, spritelayout, 0, 16 ) in GFXDECODE_START()
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/dports/emulators/mess/mame-mame0226/src/mame/video/ |
H A D | mystston.cpp | 285 static const gfx_layout spritelayout = variable 301 GFXDECODE_ENTRY( "gfx2", 0, spritelayout, 2*8, 1 ) 302 GFXDECODE_ENTRY( "gfx1", 0, spritelayout, 0*8, 2 )
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H A D | toaplan_scu.cpp | 16 const gfx_layout toaplan_scu_device::spritelayout = 28 GFXDECODE_DEVICE( DEVICE_SELF, 0, spritelayout, 0, 64 )
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/dports/emulators/mame/mame-mame0226/src/mame/video/ |
H A D | mystston.cpp | 285 static const gfx_layout spritelayout = variable 301 GFXDECODE_ENTRY( "gfx2", 0, spritelayout, 2*8, 1 ) 302 GFXDECODE_ENTRY( "gfx1", 0, spritelayout, 0*8, 2 )
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H A D | toaplan_scu.cpp | 16 const gfx_layout toaplan_scu_device::spritelayout = 28 GFXDECODE_DEVICE( DEVICE_SELF, 0, spritelayout, 0, 64 )
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/dports/games/libretro-mame2003/mame2003-libretro-4358db4/src/vidhrdw/ |
H A D | gradius3_vidhrdw.c | 66 static struct GfxLayout spritelayout = in VIDEO_START() local 92 decodechar(Machine->gfx[1],i,memory_region(REGION_GFX2),&spritelayout); in VIDEO_START()
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/dports/games/libretro-mame2003_plus/mame2003-plus-libretro-17e9889/src/vidhrdw/ |
H A D | gradius3_vidhrdw.c | 66 static struct GfxLayout spritelayout = in VIDEO_START() local 92 decodechar(Machine->gfx[1],i,memory_region(REGION_GFX2),&spritelayout); in VIDEO_START()
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