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Searched refs:spritelump_id (Results 1 – 3 of 3) sorted by relevance

/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/
H A Dr_things.c380 uint16_t spritelump_id, // spritelump_t index in R_InstallSpriteLump() argument
424 spritelump_id); in R_InstallSpriteLump()
457 rtp->spritelump_id = spritelump_id; in R_InstallSpriteLump()
465 rtp->spritelump_id = spritelump_id; in R_InstallSpriteLump()
489 if( (rtp->spritelump_id != -1) && devparm ) in R_InstallSpriteLump()
501 rtp->spritelump_id = spritelump_id; in R_InstallSpriteLump()
529 int spritelump_id; // spritelump table index in R_AddSingleSpriteDef() local
577 spritelump_t * sl = &spritelumps[spritelump_id]; // sprite patch header in R_AddSingleSpriteDef()
609 R_InstallSpriteLump (lumpnum, spritelump_id, frame, rotation_char, false); in R_AddSingleSpriteDef()
1513 sprlump = &spritelumps[sprfrot->spritelump_id]; // sprite patch header in R_ProjectSprite()
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H A Dr_defs.h1045 uint16_t spritelump_id; // into spritelumps[] member
/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/hardware/
H A Dhw_main.c3551 sprlump = &spritelumps[sprfrot->spritelump_id]; in HWR_ProjectSprite()
3753 sprlump = &spritelumps[sprfrot->spritelump_id]; in HWR_DrawPSprite()