Searched refs:spritetransparent (Results 1 – 2 of 2) sorted by relevance
/dports/games/icebreaker/icebreaker-1.9.8/ |
H A D | themes.c | 193 foundcolor.spritetransparent = 0; in settheme() 326 color.spritetransparent=SDL_MapRGB(screen->format,r,g,b); in settheme() 327 foundcolor.spritetransparent++; in settheme() 415 if (foundcolor.spritetransparent == 0) in settheme() 419 color.spritetransparent=SDL_MapRGB(screen->format,255, 0, 0); in settheme() 445 color.spritetransparent=SDL_MapRGB(screen->format,255, 0, 0); in settheme() 558 if (SDL_SetColorKey(imageloadtemp2, SDL_SRCCOLORKEY, color.spritetransparent)) in loadsprite()
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H A D | themes.h | 47 Uint32 spritetransparent; // fix -- this doesn't really belong here member
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