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Searched refs:spritewallfront (Results 1 – 4 of 4) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginerr/
H A DENGINE.C720 spritewallfront (spritetype *s, long w) in spritewallfront() function
2896 if (spritewallfront(tspriteptr[spritesortcnt-1],(long)thewall[j]) == 0) in drawmasks()
2905 if (spritewallfront(tspriteptr[i],(long)thewall[j]) == 0) in drawmasks()
3153 if (spritewallfront(tspr,(long)thewall[j]) && ((yp <= yb1[j]) || (yp <= yb2[j]))) continue; in drawsprite()
3805 if (spritewallfront(tspr,(long)thewall[j]) && ((yp <= yb1[j]) || (yp <= yb2[j]))) continue; in drawsprite()
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginera/
H A DENGINE.C759 spritewallfront (spritetype *s, long w) in spritewallfront() function
2935 if (spritewallfront(tspriteptr[spritesortcnt-1],(long)thewall[j]) == 0) in drawmasks()
2944 if (spritewallfront(tspriteptr[i],(long)thewall[j]) == 0) in drawmasks()
3192 if (spritewallfront(tspr,(long)thewall[j]) && ((yp <= yb1[j]) || (yp <= yb2[j]))) continue; in drawsprite()
3844 if (spritewallfront(tspr,(long)thewall[j]) && ((yp <= yb1[j]) || (yp <= yb2[j]))) continue; in drawsprite()
/dports/games/jfsw/jfsw-c434002/jfbuild/src/
H A Dengine.c924 static int spritewallfront(spritetype *s, int w) in spritewallfront() function
3095 if (spritewallfront(tspr,(int)thewall[j]) && ((yp <= yb1[j]) || (yp <= yb2[j]))) continue; in drawsprite()
3752 if (spritewallfront(tspr,(int)thewall[j]) && ((yp <= yb1[j]) || (yp <= yb2[j]))) continue; in drawsprite()
5828 if (spritewallfront(tspriteptr[spritesortcnt-1],(int)thewall[j]) == 0) in drawmasks()
5843 if (l && spritewallfront(tspriteptr[i],(int)thewall[j]) == 0) in drawmasks()
/dports/games/NBlood/NBlood-a1689a4/source/build/src/
H A Dengine.cpp2082 static inline int32_t spritewallfront(tspritetype const * const s, int32_t w) in spritewallfront() function
5391 … if (spritewallfront(tspr,(int32_t)thewall[j]) && ((yp <= yb1[j]) || (yp <= yb2[j]))) continue; in classicDrawSprite()
6444 … if (spritewallfront(tspr,(int32_t)thewall[j]) && ((yp <= yb1[j]) || (yp <= yb2[j]))) continue; in classicDrawSprite()