Searched refs:spritewallfront (Results 1 – 4 of 4) sorted by relevance
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginerr/ |
H A D | ENGINE.C | 720 spritewallfront (spritetype *s, long w) in spritewallfront() function 2896 if (spritewallfront(tspriteptr[spritesortcnt-1],(long)thewall[j]) == 0) in drawmasks() 2905 if (spritewallfront(tspriteptr[i],(long)thewall[j]) == 0) in drawmasks() 3153 if (spritewallfront(tspr,(long)thewall[j]) && ((yp <= yb1[j]) || (yp <= yb2[j]))) continue; in drawsprite() 3805 if (spritewallfront(tspr,(long)thewall[j]) && ((yp <= yb1[j]) || (yp <= yb2[j]))) continue; in drawsprite()
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginera/ |
H A D | ENGINE.C | 759 spritewallfront (spritetype *s, long w) in spritewallfront() function 2935 if (spritewallfront(tspriteptr[spritesortcnt-1],(long)thewall[j]) == 0) in drawmasks() 2944 if (spritewallfront(tspriteptr[i],(long)thewall[j]) == 0) in drawmasks() 3192 if (spritewallfront(tspr,(long)thewall[j]) && ((yp <= yb1[j]) || (yp <= yb2[j]))) continue; in drawsprite() 3844 if (spritewallfront(tspr,(long)thewall[j]) && ((yp <= yb1[j]) || (yp <= yb2[j]))) continue; in drawsprite()
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/dports/games/jfsw/jfsw-c434002/jfbuild/src/ |
H A D | engine.c | 924 static int spritewallfront(spritetype *s, int w) in spritewallfront() function 3095 if (spritewallfront(tspr,(int)thewall[j]) && ((yp <= yb1[j]) || (yp <= yb2[j]))) continue; in drawsprite() 3752 if (spritewallfront(tspr,(int)thewall[j]) && ((yp <= yb1[j]) || (yp <= yb2[j]))) continue; in drawsprite() 5828 if (spritewallfront(tspriteptr[spritesortcnt-1],(int)thewall[j]) == 0) in drawmasks() 5843 if (l && spritewallfront(tspriteptr[i],(int)thewall[j]) == 0) in drawmasks()
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/dports/games/NBlood/NBlood-a1689a4/source/build/src/ |
H A D | engine.cpp | 2082 static inline int32_t spritewallfront(tspritetype const * const s, int32_t w) in spritewallfront() function 5391 … if (spritewallfront(tspr,(int32_t)thewall[j]) && ((yp <= yb1[j]) || (yp <= yb2[j]))) continue; in classicDrawSprite() 6444 … if (spritewallfront(tspr,(int32_t)thewall[j]) && ((yp <= yb1[j]) || (yp <= yb2[j]))) continue; in classicDrawSprite()
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