Searched refs:sprlevel_up (Results 1 – 2 of 2) sorted by relevance
48 sprlevel_up(NULL) { in Canvas()92 sprlevel_up(NULL) { in Canvas()133 if (sprlevel_up) in ~Canvas()134 SDL_FreeSurface(sprlevel_up); in ~Canvas()179 sprlevel_up = raw.new_surface(); in init()180 SDL_SetColorKey(sprlevel_up, SDL_SRCCOLORKEY, 0); in init()843 screen->put_surface(sprlevel_up, 10, level_up - 30); in blit_level_up()844 dirt_rect(10, level_up - 30, sprlevel_up->w, sprlevel_up->h); in blit_level_up()
218 SDL_Surface *sprlevel_up; variable