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Searched refs:sprlevel_up (Results 1 – 2 of 2) sorted by relevance

/dports/games/quadra/quadra-1.3.0/source/
H A Dcanvas.cpp48 sprlevel_up(NULL) { in Canvas()
92 sprlevel_up(NULL) { in Canvas()
133 if (sprlevel_up) in ~Canvas()
134 SDL_FreeSurface(sprlevel_up); in ~Canvas()
179 sprlevel_up = raw.new_surface(); in init()
180 SDL_SetColorKey(sprlevel_up, SDL_SRCCOLORKEY, 0); in init()
843 screen->put_surface(sprlevel_up, 10, level_up - 30); in blit_level_up()
844 dirt_rect(10, level_up - 30, sprlevel_up->w, sprlevel_up->h); in blit_level_up()
/dports/games/quadra/quadra-1.3.0/include/
H A Dcanvas.h218 SDL_Surface *sprlevel_up; variable