/dports/cad/repsnapper/repsnapper-2.5a4/libraries/vmmlib/include/vmmlib/ |
H A D | intersection.hpp | 67 const T sqRadius = radius * radius; in test_sphere() local 70 if( vecProjection < 0 && sqDistance > sqRadius ) in test_sphere() 76 if( sqCenterToProj > sqRadius ) in test_sphere() 80 const T distSurface = sqrt( sqRadius - sqCenterToProj ); in test_sphere() 82 if(sqDistance > sqRadius) in test_sphere()
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/dports/games/spring/spring_98.0/rts/Sim/Weapons/ |
H A D | PlasmaRepulser.cpp | 24 CR_MEMBER(sqRadius), 37 sqRadius(0.0f), in CPlasmaRepulser() 56 sqRadius = radius * radius; in Init() 108 if ((pro->pos - owner->pos).SqLength() > sqRadius) { in Update() 226 if (weaponDef->exteriorShield && (dif.SqLength() < sqRadius)) { in NewProjectile() 271 if (weaponDef->exteriorShield && dif.SqLength() < sqRadius) { in NewBeam() 283 const float tmp = sqRadius - closeVect.SqLength(); in NewBeam()
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H A D | PlasmaRepulser.h | 49 float sqRadius; variable
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/dports/games/spring/spring_98.0/rts/Sim/Objects/ |
H A D | WorldObject.h | 25 , sqRadius(0.0f) in CR_DECLARE() 55 sqRadius = r * r; in SetRadiusAndHeight() 69 float sqRadius; variable
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H A D | WorldObject.cpp | 11 CR_MEMBER(sqRadius), 29 sqRadius = radius * radius; in SetRadiusAndHeight()
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H A D | SolidObject.cpp | 324 …IsInAir() * dragScales.x * (0.5f * params.x * params.z * (M_PI * sqRadius * 0.01f * 0.01f)), //… in GetDragAccelerationVec() 325 …IsInWater() * dragScales.y * (0.5f * params.y * params.z * (M_PI * sqRadius * 0.01f * 0.01f)), //… in GetDragAccelerationVec()
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/dports/graphics/yafaray/libYafaRay-3.5.1/src/yafraycore/ |
H A D | hashgrid.cc | 78 …ed int hashGrid_t::gather(const point3d_t &P, foundPhoton_t *found, unsigned int K, float sqRadius) in gather() argument 81 float radius = sqrt(sqRadius); in gather() 96 if( ( (*itr)->pos- P).lengthSqr() < sqRadius) in gather() 98 found[count++] = foundPhoton_t((*itr),sqRadius); in gather()
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H A D | photon.cc | 127 int photonMap_t::gather(const point3d_t &P, foundPhoton_t *found, unsigned int K, float &sqRadius) … in gather() 131 tree->lookup(P, proc, sqRadius); in gather()
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/dports/cad/kicad-devel/kicad-a17a58203b33e08b966075833b177dad5740c236/pcbnew/tools/ |
H A D | pcb_point_editor.cpp | 902 double sqRadius = ( p1 - aCenter ).SquaredEuclideanNorm(); in editArcEndpointKeepCenter() local 915 p2.y = ( target.y > 0 ) ? sqrt( sqRadius ) : -sqrt( sqRadius ); in editArcEndpointKeepCenter() 922 double tmp = sqrt( sqRadius / ( 1.0 + tan * tan ) ); in editArcEndpointKeepCenter() 951 double sqRadius = ( aCursor - aCenter ).SquaredEuclideanNorm(); in editArcMidKeepCenter() local 956 start.y = aCursor.y > 0 ? sqrt( sqRadius ) : -sqrt( sqRadius ); in editArcMidKeepCenter() 966 double tmp = sqrt( sqRadius / ( 1.0 + tan * tan ) ); in editArcMidKeepCenter() 977 end.y = aMid.y > 0 ? sqrt( sqRadius ) : -sqrt( sqRadius ); in editArcMidKeepCenter() 987 double tmp = sqrt( sqRadius / ( 1.0 + tan * tan ) ); in editArcMidKeepCenter()
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/dports/games/spring/spring_98.0/rts/Sim/Projectiles/WeaponProjectiles/ |
H A D | FlameProjectile.cpp | 64 sqRadius = radius * radius; in Update()
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/dports/multimedia/opentoonz/opentoonz-1.5.0/toonz/sources/common/trop/ |
H A D | terodilate.cpp | 300 double sqRadius = sq(radius); in erodilate_quarters() local 309 assert(sqRadius >= sqArcY); in erodilate_quarters() 311 double x = shift + sqrt(sqRadius - sqArcY) - squareHeight; in erodilate_quarters()
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/dports/games/spring/spring_98.0/rts/Rendering/ |
H A D | FeatureDrawer.cpp | 261 const float farLength = feature->sqRadius * unitDrawer->unitDrawDistSqr; in DrawFeatureNow() 463 const float farLength = f->sqRadius * unitDrawer->unitDrawDistSqr; in DrawQuad()
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H A D | UnitDrawer.cpp | 348 if ((unit->pos).SqDistance(camera->GetPos()) > (unit->sqRadius * unitDrawDistSqr)) { in DrawOpaqueUnit() 738 const float farLength = unit->sqRadius * unitDrawDistSqr; in DrawOpaqueUnitShadow()
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/dports/graphics/yafaray/libYafaRay-3.5.1/include/yafraycore/ |
H A D | photon.h | 152 int gather(const point3d_t &P, foundPhoton_t *found, unsigned int K, float &sqRadius) const;
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/dports/games/spring/spring_98.0/rts/Game/ |
H A D | GameHelper.cpp | 493 const float sqRadius; member 495 pos(pos), radius(searchRadius), sqRadius(searchRadius * searchRadius) {} in Base() 509 Base(pos, searchRadius), closeSqDist(sqRadius), closeUnit(NULL) {} in ClosestUnit() 622 if ((pos - u->midPos).SqLength2D() <= sqRadius) { in AddUnit()
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/dports/astro/kstars/kstars-3.5.6/kstars/fitsviewer/ |
H A D | fitsdata.cpp | 1694 long const sqRadius = x * x + y * y; in filterStars() local 1695 return sqRadius < sqInnerRadius || sqOuterRadius < sqRadius; in filterStars()
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/dports/games/spring/spring_98.0/rts/Lua/ |
H A D | LuaUnsyncedRead.cpp | 934 const float farLength = f.sqRadius * unitDrawer->unitDrawDist * unitDrawer->unitDrawDist; in GetVisibleFeatures()
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/dports/www/grafana8/grafana-8.3.6/public/build/ |
H A D | 4017.0e38943fa459e872fe93.js.map | 1 …sqRadius = texCoord.x * texCoord.x + texCoord.y * texCoord.y;\\n float value = (1.0 - sqr…
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