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/dports/graphics/vapoursynth-waifu2x-ncnn-vulkan/vapoursynth-waifu2x-ncnn-vulkan-r4/deps/ncnn/src/layer/vulkan/shader/
H A Dnormalize_reduce_sum4_fp32_pack8.comp29 layout (binding = 0) uniform highp sampler3D square_blob;
73 …mat2x4 v0 = mat2x4(texelFetch(square_blob, ivec3(sx * 2, sy, sz), 0), texelFetch(square_blob, ivec…
79 …mat2x4 v0 = mat2x4(texelFetch(square_blob, ivec3(sx * 2, sy, sz), 0), texelFetch(square_blob, ivec…
89 …mat2x4 v0 = mat2x4(texelFetch(square_blob, ivec3(sx * 2, sy, sz), 0), texelFetch(square_blob, ivec…
96 …mat2x4 v0 = mat2x4(texelFetch(square_blob, ivec3(sx * 2, sy, sz), 0), texelFetch(square_blob, ivec…
207 …mat2x4 v0 = mat2x4(texelFetch(square_blob, ivec3(sx * 2, sy, gz), 0), texelFetch(square_blob, ivec…
213 …mat2x4 v0 = mat2x4(texelFetch(square_blob, ivec3(sx * 2, sy, gz), 0), texelFetch(square_blob, ivec…
284 …mat2x4 v0 = mat2x4(texelFetch(square_blob, ivec3(gx * 2, gy, sz), 0), texelFetch(square_blob, ivec…
290 …mat2x4 v0 = mat2x4(texelFetch(square_blob, ivec3(gx * 2, gy, sz), 0), texelFetch(square_blob, ivec…
297 …mat2x4 v0 = mat2x4(texelFetch(square_blob, ivec3(gx * 2, gy, sz), 0), texelFetch(square_blob, ivec…
[all …]
H A Dnormalize_reduce_sum4_fp16_to_fp32_pack8.comp29 layout (binding = 0) uniform unfp sampler3D square_blob;
73 …mat2x4 v0 = mat2x4(texelFetch(square_blob, ivec3(sx * 2, sy, sz), 0), texelFetch(square_blob, ivec…
80 …mat2x4 v0 = mat2x4(texelFetch(square_blob, ivec3(sx * 2, sy, sz), 0), texelFetch(square_blob, ivec…
91 …mat2x4 v0 = mat2x4(texelFetch(square_blob, ivec3(sx * 2, sy, sz), 0), texelFetch(square_blob, ivec…
99 …mat2x4 v0 = mat2x4(texelFetch(square_blob, ivec3(sx * 2, sy, sz), 0), texelFetch(square_blob, ivec…
219 …mat2x4 v0 = mat2x4(texelFetch(square_blob, ivec3(sx * 2, sy, gz), 0), texelFetch(square_blob, ivec…
226 …mat2x4 v0 = mat2x4(texelFetch(square_blob, ivec3(sx * 2, sy, gz), 0), texelFetch(square_blob, ivec…
304 …mat2x4 v0 = mat2x4(texelFetch(square_blob, ivec3(gx * 2, gy, sz), 0), texelFetch(square_blob, ivec…
311 …mat2x4 v0 = mat2x4(texelFetch(square_blob, ivec3(gx * 2, gy, sz), 0), texelFetch(square_blob, ivec…
319 …mat2x4 v0 = mat2x4(texelFetch(square_blob, ivec3(gx * 2, gy, sz), 0), texelFetch(square_blob, ivec…
[all …]
H A Dnormalize_reduce_sum4_fp32_pack4.comp28 layout (binding = 0) uniform highp sampler3D square_blob;
206 vec4 v0 = texelFetch(square_blob, ivec3(sx, sy, gz), 0);
212 vec4 v0 = texelFetch(square_blob, ivec3(sx, sy, gz), 0);
222 vec4 v0 = texelFetch(square_blob, ivec3(sx, sy, gz), 0);
229 vec4 v0 = texelFetch(square_blob, ivec3(sx, sy, gz), 0);
283 vec4 v0 = texelFetch(square_blob, ivec3(gx, gy, sz), 0);
289 vec4 v0 = texelFetch(square_blob, ivec3(gx, gy, sz), 0);
290 vec4 v1 = texelFetch(square_blob, ivec3(gx, gy, sz + 1), 0);
296 vec4 v0 = texelFetch(square_blob, ivec3(gx, gy, sz), 0);
297 vec4 v1 = texelFetch(square_blob, ivec3(gx, gy, sz + 1), 0);
[all …]
H A Dnormalize_reduce_sum4_fp32.comp28 layout (binding = 0) uniform highp sampler3D square_blob;
31 layout (binding = 0) readonly buffer square_blob { float square_blob_data[]; };
206 float v0 = texelFetch(square_blob, ivec3(sx, sy, gz), 0).r;
212 float v0 = texelFetch(square_blob, ivec3(sx, sy, gz), 0).r;
222 float v0 = texelFetch(square_blob, ivec3(sx, sy, gz), 0).r;
229 float v0 = texelFetch(square_blob, ivec3(sx, sy, gz), 0).r;
283 float v0 = texelFetch(square_blob, ivec3(gx, gy, sz), 0).r;
289 float v0 = texelFetch(square_blob, ivec3(gx, gy, sz), 0).r;
290 float v1 = texelFetch(square_blob, ivec3(gx, gy, sz + 1), 0).r;
296 float v0 = texelFetch(square_blob, ivec3(gx, gy, sz), 0).r;
[all …]
H A Dnormalize_reduce_sum4_fp16_to_fp32_pack4.comp28 layout (binding = 0) uniform unfp sampler3D square_blob;
206 vec4 v0 = texelFetch(square_blob, ivec3(sx, sy, gz), 0);
212 vec4 v0 = texelFetch(square_blob, ivec3(sx, sy, gz), 0);
222 vec4 v0 = texelFetch(square_blob, ivec3(sx, sy, gz), 0);
229 vec4 v0 = texelFetch(square_blob, ivec3(sx, sy, gz), 0);
283 vec4 v0 = texelFetch(square_blob, ivec3(gx, gy, sz), 0);
289 vec4 v0 = texelFetch(square_blob, ivec3(gx, gy, sz), 0);
290 vec4 v1 = texelFetch(square_blob, ivec3(gx, gy, sz + 1), 0);
296 vec4 v0 = texelFetch(square_blob, ivec3(gx, gy, sz), 0);
297 vec4 v1 = texelFetch(square_blob, ivec3(gx, gy, sz + 1), 0);
[all …]
/dports/graphics/waifu2x-ncnn-vulkan/waifu2x-ncnn-vulkan-20210521/src/ncnn/src/layer/vulkan/shader/
H A Dnormalize_reduce_sum4_fp32_pack8.comp29 layout (binding = 0) uniform highp sampler3D square_blob;
73 …mat2x4 v0 = mat2x4(texelFetch(square_blob, ivec3(sx * 2, sy, sz), 0), texelFetch(square_blob, ivec…
79 …mat2x4 v0 = mat2x4(texelFetch(square_blob, ivec3(sx * 2, sy, sz), 0), texelFetch(square_blob, ivec…
89 …mat2x4 v0 = mat2x4(texelFetch(square_blob, ivec3(sx * 2, sy, sz), 0), texelFetch(square_blob, ivec…
96 …mat2x4 v0 = mat2x4(texelFetch(square_blob, ivec3(sx * 2, sy, sz), 0), texelFetch(square_blob, ivec…
207 …mat2x4 v0 = mat2x4(texelFetch(square_blob, ivec3(sx * 2, sy, gz), 0), texelFetch(square_blob, ivec…
213 …mat2x4 v0 = mat2x4(texelFetch(square_blob, ivec3(sx * 2, sy, gz), 0), texelFetch(square_blob, ivec…
284 …mat2x4 v0 = mat2x4(texelFetch(square_blob, ivec3(gx * 2, gy, sz), 0), texelFetch(square_blob, ivec…
290 …mat2x4 v0 = mat2x4(texelFetch(square_blob, ivec3(gx * 2, gy, sz), 0), texelFetch(square_blob, ivec…
297 …mat2x4 v0 = mat2x4(texelFetch(square_blob, ivec3(gx * 2, gy, sz), 0), texelFetch(square_blob, ivec…
[all …]
H A Dnormalize_reduce_sum4_fp16_to_fp32_pack8.comp29 layout (binding = 0) uniform unfp sampler3D square_blob;
73 …mat2x4 v0 = mat2x4(texelFetch(square_blob, ivec3(sx * 2, sy, sz), 0), texelFetch(square_blob, ivec…
80 …mat2x4 v0 = mat2x4(texelFetch(square_blob, ivec3(sx * 2, sy, sz), 0), texelFetch(square_blob, ivec…
91 …mat2x4 v0 = mat2x4(texelFetch(square_blob, ivec3(sx * 2, sy, sz), 0), texelFetch(square_blob, ivec…
99 …mat2x4 v0 = mat2x4(texelFetch(square_blob, ivec3(sx * 2, sy, sz), 0), texelFetch(square_blob, ivec…
219 …mat2x4 v0 = mat2x4(texelFetch(square_blob, ivec3(sx * 2, sy, gz), 0), texelFetch(square_blob, ivec…
226 …mat2x4 v0 = mat2x4(texelFetch(square_blob, ivec3(sx * 2, sy, gz), 0), texelFetch(square_blob, ivec…
304 …mat2x4 v0 = mat2x4(texelFetch(square_blob, ivec3(gx * 2, gy, sz), 0), texelFetch(square_blob, ivec…
311 …mat2x4 v0 = mat2x4(texelFetch(square_blob, ivec3(gx * 2, gy, sz), 0), texelFetch(square_blob, ivec…
319 …mat2x4 v0 = mat2x4(texelFetch(square_blob, ivec3(gx * 2, gy, sz), 0), texelFetch(square_blob, ivec…
[all …]
H A Dnormalize_reduce_sum4_fp32_pack4.comp28 layout (binding = 0) uniform highp sampler3D square_blob;
206 vec4 v0 = texelFetch(square_blob, ivec3(sx, sy, gz), 0);
212 vec4 v0 = texelFetch(square_blob, ivec3(sx, sy, gz), 0);
222 vec4 v0 = texelFetch(square_blob, ivec3(sx, sy, gz), 0);
229 vec4 v0 = texelFetch(square_blob, ivec3(sx, sy, gz), 0);
283 vec4 v0 = texelFetch(square_blob, ivec3(gx, gy, sz), 0);
289 vec4 v0 = texelFetch(square_blob, ivec3(gx, gy, sz), 0);
290 vec4 v1 = texelFetch(square_blob, ivec3(gx, gy, sz + 1), 0);
296 vec4 v0 = texelFetch(square_blob, ivec3(gx, gy, sz), 0);
297 vec4 v1 = texelFetch(square_blob, ivec3(gx, gy, sz + 1), 0);
[all …]
H A Dnormalize_reduce_sum4_fp32.comp28 layout (binding = 0) uniform highp sampler3D square_blob;
31 layout (binding = 0) readonly buffer square_blob { float square_blob_data[]; };
206 float v0 = texelFetch(square_blob, ivec3(sx, sy, gz), 0).r;
212 float v0 = texelFetch(square_blob, ivec3(sx, sy, gz), 0).r;
222 float v0 = texelFetch(square_blob, ivec3(sx, sy, gz), 0).r;
229 float v0 = texelFetch(square_blob, ivec3(sx, sy, gz), 0).r;
283 float v0 = texelFetch(square_blob, ivec3(gx, gy, sz), 0).r;
289 float v0 = texelFetch(square_blob, ivec3(gx, gy, sz), 0).r;
290 float v1 = texelFetch(square_blob, ivec3(gx, gy, sz + 1), 0).r;
296 float v0 = texelFetch(square_blob, ivec3(gx, gy, sz), 0).r;
[all …]
H A Dnormalize_reduce_sum4_fp16_to_fp32_pack4.comp28 layout (binding = 0) uniform unfp sampler3D square_blob;
206 vec4 v0 = texelFetch(square_blob, ivec3(sx, sy, gz), 0);
212 vec4 v0 = texelFetch(square_blob, ivec3(sx, sy, gz), 0);
222 vec4 v0 = texelFetch(square_blob, ivec3(sx, sy, gz), 0);
229 vec4 v0 = texelFetch(square_blob, ivec3(sx, sy, gz), 0);
283 vec4 v0 = texelFetch(square_blob, ivec3(gx, gy, sz), 0);
289 vec4 v0 = texelFetch(square_blob, ivec3(gx, gy, sz), 0);
290 vec4 v1 = texelFetch(square_blob, ivec3(gx, gy, sz + 1), 0);
296 vec4 v0 = texelFetch(square_blob, ivec3(gx, gy, sz), 0);
297 vec4 v1 = texelFetch(square_blob, ivec3(gx, gy, sz + 1), 0);
[all …]
/dports/benchmarks/vkpeak/vkpeak-20210430/ncnn/src/layer/vulkan/shader/
H A Dnormalize_reduce_sum4_fp32_pack8.comp29 layout (binding = 0) uniform highp sampler3D square_blob;
73 …mat2x4 v0 = mat2x4(texelFetch(square_blob, ivec3(sx * 2, sy, sz), 0), texelFetch(square_blob, ivec…
79 …mat2x4 v0 = mat2x4(texelFetch(square_blob, ivec3(sx * 2, sy, sz), 0), texelFetch(square_blob, ivec…
89 …mat2x4 v0 = mat2x4(texelFetch(square_blob, ivec3(sx * 2, sy, sz), 0), texelFetch(square_blob, ivec…
96 …mat2x4 v0 = mat2x4(texelFetch(square_blob, ivec3(sx * 2, sy, sz), 0), texelFetch(square_blob, ivec…
207 …mat2x4 v0 = mat2x4(texelFetch(square_blob, ivec3(sx * 2, sy, gz), 0), texelFetch(square_blob, ivec…
213 …mat2x4 v0 = mat2x4(texelFetch(square_blob, ivec3(sx * 2, sy, gz), 0), texelFetch(square_blob, ivec…
284 …mat2x4 v0 = mat2x4(texelFetch(square_blob, ivec3(gx * 2, gy, sz), 0), texelFetch(square_blob, ivec…
290 …mat2x4 v0 = mat2x4(texelFetch(square_blob, ivec3(gx * 2, gy, sz), 0), texelFetch(square_blob, ivec…
297 …mat2x4 v0 = mat2x4(texelFetch(square_blob, ivec3(gx * 2, gy, sz), 0), texelFetch(square_blob, ivec…
[all …]
H A Dnormalize_reduce_sum4_fp16_to_fp32_pack8.comp29 layout (binding = 0) uniform unfp sampler3D square_blob;
73 …mat2x4 v0 = mat2x4(texelFetch(square_blob, ivec3(sx * 2, sy, sz), 0), texelFetch(square_blob, ivec…
80 …mat2x4 v0 = mat2x4(texelFetch(square_blob, ivec3(sx * 2, sy, sz), 0), texelFetch(square_blob, ivec…
91 …mat2x4 v0 = mat2x4(texelFetch(square_blob, ivec3(sx * 2, sy, sz), 0), texelFetch(square_blob, ivec…
99 …mat2x4 v0 = mat2x4(texelFetch(square_blob, ivec3(sx * 2, sy, sz), 0), texelFetch(square_blob, ivec…
219 …mat2x4 v0 = mat2x4(texelFetch(square_blob, ivec3(sx * 2, sy, gz), 0), texelFetch(square_blob, ivec…
226 …mat2x4 v0 = mat2x4(texelFetch(square_blob, ivec3(sx * 2, sy, gz), 0), texelFetch(square_blob, ivec…
304 …mat2x4 v0 = mat2x4(texelFetch(square_blob, ivec3(gx * 2, gy, sz), 0), texelFetch(square_blob, ivec…
311 …mat2x4 v0 = mat2x4(texelFetch(square_blob, ivec3(gx * 2, gy, sz), 0), texelFetch(square_blob, ivec…
319 …mat2x4 v0 = mat2x4(texelFetch(square_blob, ivec3(gx * 2, gy, sz), 0), texelFetch(square_blob, ivec…
[all …]
H A Dnormalize_reduce_sum4_fp32_pack4.comp28 layout (binding = 0) uniform highp sampler3D square_blob;
206 vec4 v0 = texelFetch(square_blob, ivec3(sx, sy, gz), 0);
212 vec4 v0 = texelFetch(square_blob, ivec3(sx, sy, gz), 0);
222 vec4 v0 = texelFetch(square_blob, ivec3(sx, sy, gz), 0);
229 vec4 v0 = texelFetch(square_blob, ivec3(sx, sy, gz), 0);
283 vec4 v0 = texelFetch(square_blob, ivec3(gx, gy, sz), 0);
289 vec4 v0 = texelFetch(square_blob, ivec3(gx, gy, sz), 0);
290 vec4 v1 = texelFetch(square_blob, ivec3(gx, gy, sz + 1), 0);
296 vec4 v0 = texelFetch(square_blob, ivec3(gx, gy, sz), 0);
297 vec4 v1 = texelFetch(square_blob, ivec3(gx, gy, sz + 1), 0);
[all …]
H A Dnormalize_reduce_sum4_fp32.comp28 layout (binding = 0) uniform highp sampler3D square_blob;
31 layout (binding = 0) readonly buffer square_blob { float square_blob_data[]; };
206 float v0 = texelFetch(square_blob, ivec3(sx, sy, gz), 0).r;
212 float v0 = texelFetch(square_blob, ivec3(sx, sy, gz), 0).r;
222 float v0 = texelFetch(square_blob, ivec3(sx, sy, gz), 0).r;
229 float v0 = texelFetch(square_blob, ivec3(sx, sy, gz), 0).r;
283 float v0 = texelFetch(square_blob, ivec3(gx, gy, sz), 0).r;
289 float v0 = texelFetch(square_blob, ivec3(gx, gy, sz), 0).r;
290 float v1 = texelFetch(square_blob, ivec3(gx, gy, sz + 1), 0).r;
296 float v0 = texelFetch(square_blob, ivec3(gx, gy, sz), 0).r;
[all …]
H A Dnormalize_reduce_sum4_fp16_to_fp32_pack4.comp28 layout (binding = 0) uniform unfp sampler3D square_blob;
206 vec4 v0 = texelFetch(square_blob, ivec3(sx, sy, gz), 0);
212 vec4 v0 = texelFetch(square_blob, ivec3(sx, sy, gz), 0);
222 vec4 v0 = texelFetch(square_blob, ivec3(sx, sy, gz), 0);
229 vec4 v0 = texelFetch(square_blob, ivec3(sx, sy, gz), 0);
283 vec4 v0 = texelFetch(square_blob, ivec3(gx, gy, sz), 0);
289 vec4 v0 = texelFetch(square_blob, ivec3(gx, gy, sz), 0);
290 vec4 v1 = texelFetch(square_blob, ivec3(gx, gy, sz + 1), 0);
296 vec4 v0 = texelFetch(square_blob, ivec3(gx, gy, sz), 0);
297 vec4 v1 = texelFetch(square_blob, ivec3(gx, gy, sz + 1), 0);
[all …]
/dports/misc/ncnn/ncnn-20211208/src/layer/vulkan/shader/
H A Dnormalize_reduce_sum4_fp32_pack8.comp29 layout (binding = 0) uniform highp sampler3D square_blob;
73 …mat2x4 v0 = mat2x4(texelFetch(square_blob, ivec3(sx * 2, sy, sz), 0), texelFetch(square_blob, ivec…
79 …mat2x4 v0 = mat2x4(texelFetch(square_blob, ivec3(sx * 2, sy, sz), 0), texelFetch(square_blob, ivec…
89 …mat2x4 v0 = mat2x4(texelFetch(square_blob, ivec3(sx * 2, sy, sz), 0), texelFetch(square_blob, ivec…
96 …mat2x4 v0 = mat2x4(texelFetch(square_blob, ivec3(sx * 2, sy, sz), 0), texelFetch(square_blob, ivec…
207 …mat2x4 v0 = mat2x4(texelFetch(square_blob, ivec3(sx * 2, sy, gz), 0), texelFetch(square_blob, ivec…
213 …mat2x4 v0 = mat2x4(texelFetch(square_blob, ivec3(sx * 2, sy, gz), 0), texelFetch(square_blob, ivec…
284 …mat2x4 v0 = mat2x4(texelFetch(square_blob, ivec3(gx * 2, gy, sz), 0), texelFetch(square_blob, ivec…
290 …mat2x4 v0 = mat2x4(texelFetch(square_blob, ivec3(gx * 2, gy, sz), 0), texelFetch(square_blob, ivec…
297 …mat2x4 v0 = mat2x4(texelFetch(square_blob, ivec3(gx * 2, gy, sz), 0), texelFetch(square_blob, ivec…
[all …]
H A Dnormalize_reduce_sum4_fp16_to_fp32_pack8.comp29 layout (binding = 0) uniform unfp sampler3D square_blob;
73 …mat2x4 v0 = mat2x4(texelFetch(square_blob, ivec3(sx * 2, sy, sz), 0), texelFetch(square_blob, ivec…
80 …mat2x4 v0 = mat2x4(texelFetch(square_blob, ivec3(sx * 2, sy, sz), 0), texelFetch(square_blob, ivec…
91 …mat2x4 v0 = mat2x4(texelFetch(square_blob, ivec3(sx * 2, sy, sz), 0), texelFetch(square_blob, ivec…
99 …mat2x4 v0 = mat2x4(texelFetch(square_blob, ivec3(sx * 2, sy, sz), 0), texelFetch(square_blob, ivec…
219 …mat2x4 v0 = mat2x4(texelFetch(square_blob, ivec3(sx * 2, sy, gz), 0), texelFetch(square_blob, ivec…
226 …mat2x4 v0 = mat2x4(texelFetch(square_blob, ivec3(sx * 2, sy, gz), 0), texelFetch(square_blob, ivec…
304 …mat2x4 v0 = mat2x4(texelFetch(square_blob, ivec3(gx * 2, gy, sz), 0), texelFetch(square_blob, ivec…
311 …mat2x4 v0 = mat2x4(texelFetch(square_blob, ivec3(gx * 2, gy, sz), 0), texelFetch(square_blob, ivec…
319 …mat2x4 v0 = mat2x4(texelFetch(square_blob, ivec3(gx * 2, gy, sz), 0), texelFetch(square_blob, ivec…
[all …]
H A Dnormalize_reduce_sum4_fp32_pack4.comp28 layout (binding = 0) uniform highp sampler3D square_blob;
206 vec4 v0 = texelFetch(square_blob, ivec3(sx, sy, gz), 0);
212 vec4 v0 = texelFetch(square_blob, ivec3(sx, sy, gz), 0);
222 vec4 v0 = texelFetch(square_blob, ivec3(sx, sy, gz), 0);
229 vec4 v0 = texelFetch(square_blob, ivec3(sx, sy, gz), 0);
283 vec4 v0 = texelFetch(square_blob, ivec3(gx, gy, sz), 0);
289 vec4 v0 = texelFetch(square_blob, ivec3(gx, gy, sz), 0);
290 vec4 v1 = texelFetch(square_blob, ivec3(gx, gy, sz + 1), 0);
296 vec4 v0 = texelFetch(square_blob, ivec3(gx, gy, sz), 0);
297 vec4 v1 = texelFetch(square_blob, ivec3(gx, gy, sz + 1), 0);
[all …]
H A Dnormalize_reduce_sum4_fp32.comp28 layout (binding = 0) uniform highp sampler3D square_blob;
31 layout (binding = 0) readonly buffer square_blob { float square_blob_data[]; };
206 float v0 = texelFetch(square_blob, ivec3(sx, sy, gz), 0).r;
212 float v0 = texelFetch(square_blob, ivec3(sx, sy, gz), 0).r;
222 float v0 = texelFetch(square_blob, ivec3(sx, sy, gz), 0).r;
229 float v0 = texelFetch(square_blob, ivec3(sx, sy, gz), 0).r;
283 float v0 = texelFetch(square_blob, ivec3(gx, gy, sz), 0).r;
289 float v0 = texelFetch(square_blob, ivec3(gx, gy, sz), 0).r;
290 float v1 = texelFetch(square_blob, ivec3(gx, gy, sz + 1), 0).r;
296 float v0 = texelFetch(square_blob, ivec3(gx, gy, sz), 0).r;
[all …]
H A Dnormalize_reduce_sum4_fp16_to_fp32_pack4.comp28 layout (binding = 0) uniform unfp sampler3D square_blob;
206 vec4 v0 = texelFetch(square_blob, ivec3(sx, sy, gz), 0);
212 vec4 v0 = texelFetch(square_blob, ivec3(sx, sy, gz), 0);
222 vec4 v0 = texelFetch(square_blob, ivec3(sx, sy, gz), 0);
229 vec4 v0 = texelFetch(square_blob, ivec3(sx, sy, gz), 0);
283 vec4 v0 = texelFetch(square_blob, ivec3(gx, gy, sz), 0);
289 vec4 v0 = texelFetch(square_blob, ivec3(gx, gy, sz), 0);
290 vec4 v1 = texelFetch(square_blob, ivec3(gx, gy, sz + 1), 0);
296 vec4 v0 = texelFetch(square_blob, ivec3(gx, gy, sz), 0);
297 vec4 v1 = texelFetch(square_blob, ivec3(gx, gy, sz + 1), 0);
[all …]
/dports/graphics/realsr-ncnn-vulkan/realsr-ncnn-vulkan-20210210/src/ncnn/src/layer/vulkan/shader/
H A Dnormalize_reduce_sum4_fp32_pack8.comp29 layout (binding = 0) uniform highp sampler3D square_blob;
73 …mat2x4 v0 = mat2x4(texelFetch(square_blob, ivec3(sx * 2, sy, sz), 0), texelFetch(square_blob, ivec…
79 …mat2x4 v0 = mat2x4(texelFetch(square_blob, ivec3(sx * 2, sy, sz), 0), texelFetch(square_blob, ivec…
89 …mat2x4 v0 = mat2x4(texelFetch(square_blob, ivec3(sx * 2, sy, sz), 0), texelFetch(square_blob, ivec…
96 …mat2x4 v0 = mat2x4(texelFetch(square_blob, ivec3(sx * 2, sy, sz), 0), texelFetch(square_blob, ivec…
207 …mat2x4 v0 = mat2x4(texelFetch(square_blob, ivec3(sx * 2, sy, gz), 0), texelFetch(square_blob, ivec…
213 …mat2x4 v0 = mat2x4(texelFetch(square_blob, ivec3(sx * 2, sy, gz), 0), texelFetch(square_blob, ivec…
284 …mat2x4 v0 = mat2x4(texelFetch(square_blob, ivec3(gx * 2, gy, sz), 0), texelFetch(square_blob, ivec…
290 …mat2x4 v0 = mat2x4(texelFetch(square_blob, ivec3(gx * 2, gy, sz), 0), texelFetch(square_blob, ivec…
297 …mat2x4 v0 = mat2x4(texelFetch(square_blob, ivec3(gx * 2, gy, sz), 0), texelFetch(square_blob, ivec…
[all …]
H A Dnormalize_reduce_sum4_fp16_to_fp32_pack8.comp29 layout (binding = 0) uniform unfp sampler3D square_blob;
73 …mat2x4 v0 = mat2x4(texelFetch(square_blob, ivec3(sx * 2, sy, sz), 0), texelFetch(square_blob, ivec…
80 …mat2x4 v0 = mat2x4(texelFetch(square_blob, ivec3(sx * 2, sy, sz), 0), texelFetch(square_blob, ivec…
91 …mat2x4 v0 = mat2x4(texelFetch(square_blob, ivec3(sx * 2, sy, sz), 0), texelFetch(square_blob, ivec…
99 …mat2x4 v0 = mat2x4(texelFetch(square_blob, ivec3(sx * 2, sy, sz), 0), texelFetch(square_blob, ivec…
219 …mat2x4 v0 = mat2x4(texelFetch(square_blob, ivec3(sx * 2, sy, gz), 0), texelFetch(square_blob, ivec…
226 …mat2x4 v0 = mat2x4(texelFetch(square_blob, ivec3(sx * 2, sy, gz), 0), texelFetch(square_blob, ivec…
304 …mat2x4 v0 = mat2x4(texelFetch(square_blob, ivec3(gx * 2, gy, sz), 0), texelFetch(square_blob, ivec…
311 …mat2x4 v0 = mat2x4(texelFetch(square_blob, ivec3(gx * 2, gy, sz), 0), texelFetch(square_blob, ivec…
319 …mat2x4 v0 = mat2x4(texelFetch(square_blob, ivec3(gx * 2, gy, sz), 0), texelFetch(square_blob, ivec…
[all …]
H A Dnormalize_reduce_sum4_fp32_pack4.comp28 layout (binding = 0) uniform highp sampler3D square_blob;
206 vec4 v0 = texelFetch(square_blob, ivec3(sx, sy, gz), 0);
212 vec4 v0 = texelFetch(square_blob, ivec3(sx, sy, gz), 0);
222 vec4 v0 = texelFetch(square_blob, ivec3(sx, sy, gz), 0);
229 vec4 v0 = texelFetch(square_blob, ivec3(sx, sy, gz), 0);
283 vec4 v0 = texelFetch(square_blob, ivec3(gx, gy, sz), 0);
289 vec4 v0 = texelFetch(square_blob, ivec3(gx, gy, sz), 0);
290 vec4 v1 = texelFetch(square_blob, ivec3(gx, gy, sz + 1), 0);
296 vec4 v0 = texelFetch(square_blob, ivec3(gx, gy, sz), 0);
297 vec4 v1 = texelFetch(square_blob, ivec3(gx, gy, sz + 1), 0);
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H A Dnormalize_reduce_sum4_fp32.comp28 layout (binding = 0) uniform highp sampler3D square_blob;
31 layout (binding = 0) readonly buffer square_blob { float square_blob_data[]; };
206 float v0 = texelFetch(square_blob, ivec3(sx, sy, gz), 0).r;
212 float v0 = texelFetch(square_blob, ivec3(sx, sy, gz), 0).r;
222 float v0 = texelFetch(square_blob, ivec3(sx, sy, gz), 0).r;
229 float v0 = texelFetch(square_blob, ivec3(sx, sy, gz), 0).r;
283 float v0 = texelFetch(square_blob, ivec3(gx, gy, sz), 0).r;
289 float v0 = texelFetch(square_blob, ivec3(gx, gy, sz), 0).r;
290 float v1 = texelFetch(square_blob, ivec3(gx, gy, sz + 1), 0).r;
296 float v0 = texelFetch(square_blob, ivec3(gx, gy, sz), 0).r;
[all …]
H A Dnormalize_reduce_sum4_fp16_to_fp32_pack4.comp28 layout (binding = 0) uniform unfp sampler3D square_blob;
206 vec4 v0 = texelFetch(square_blob, ivec3(sx, sy, gz), 0);
212 vec4 v0 = texelFetch(square_blob, ivec3(sx, sy, gz), 0);
222 vec4 v0 = texelFetch(square_blob, ivec3(sx, sy, gz), 0);
229 vec4 v0 = texelFetch(square_blob, ivec3(sx, sy, gz), 0);
283 vec4 v0 = texelFetch(square_blob, ivec3(gx, gy, sz), 0);
289 vec4 v0 = texelFetch(square_blob, ivec3(gx, gy, sz), 0);
290 vec4 v1 = texelFetch(square_blob, ivec3(gx, gy, sz + 1), 0);
296 vec4 v0 = texelFetch(square_blob, ivec3(gx, gy, sz), 0);
297 vec4 v1 = texelFetch(square_blob, ivec3(gx, gy, sz + 1), 0);
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