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Searched refs:square_isbrokendoor (Results 1 – 3 of 3) sorted by relevance

/dports/games/angband/Angband-4.2.2/src/
H A Dcmd-cave.c331 if (!square_isopendoor(cave, grid) && !square_isbrokendoor(cave, grid)) { in do_cmd_close_test()
359 if (square_isbrokendoor(cave, grid)) { in do_cmd_close_aux()
H A Dcave.h315 bool square_isbrokendoor(struct chunk *c, struct loc grid);
H A Dcave-square.c318 bool square_isbrokendoor(struct chunk *c, struct loc grid) in square_isbrokendoor() function