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Searched refs:square_isnoflow (Results 1 – 3 of 3) sorted by relevance

/dports/games/angband/Angband-4.2.2/src/
H A Dcave.h365 bool square_isnoflow(struct chunk *c, struct loc grid);
H A Dgame-world.c432 if (square_isnoflow(cave, grid)) continue; in make_noise()
H A Dcave-square.c746 bool square_isnoflow(struct chunk *c, struct loc grid) { in square_isnoflow() function